And my fighter
Viper MkII class Fighter 200 tons 5 Crew 226.5 BP TCS 4 TH 75 EM 0
37500 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1
Maint Life 0 Years MSP 0 AFR 40% IFR 0.6% 1YR 15 5YR 221 Max Repair 98 MSP
Intended Deployment Time: 0.3 months Spare Berths 2
75 EP Magnetic Fusion Drive (2) Power 75 Fuel Use 462.98% Signature 37.5 Exp 30%
Fuel Capacity 5 000 Litres Range 1.0 billion km (7 hours at full power)
Gauss Cannon R4-17 (1x5) Range 40 000km TS: 37500 km/s Accuracy Modifier 17% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S00.5 60-6250 H40 (FTR) (1) Max Range: 120 000 km TS: 25000 km/s 92 83 75 67 58 50 42 33 25 17
This design is classed as a Fighter for production, combat and maintenance purposes
How'd you manage to keep your fighter below 200 tons? I can barely keep mine below 500.
Do gauss cannons not need a reactor because I don't see one in your fighter design. What's the advantage to using gauss instead of lasers?
Also, is it possible to build a combat effective fighter under 100 tons? If not, what about 150 tons?
Well i use a 1HS guauss cannon since in my mind its what feels more like the 2x 800 rd. Thraxon MEC-A6 30mm mounted on the new BSG series viper MkII, also i went with gauss for point defence, at low tech its bullcrap but once you get them some range and rate of fire they can shred missiles real easy, but you will need good fighter pilot tho.
As for keeping my fighter i think im reaching end game on multiple front, my engine has the most engine power multiplicative possible, i keep the armor to a minimum, also gauss doesnt require reactor and you can make gauss cannon really small without loosing the rate of fire always shooting every 5 seconds, but the accuravy can get a massive hit tho. Since the gauss only have a very small range i kept the beam fire control as small as possible with not active sensor at all, it rellies on mothership to provide active contact.
My first Viper design was nearly 500ton so dont worry, it did sport one more gun and had a bit more armor tho but well i kinda wanted to make them as small as possible to get that massive speed increase for the second gen. Very nice to send in pack against missile less enemies and with the speed they have they are kinda are to hit, but they are fragile as hell so best for missile interception and unarmed ship hunting. Or finish of these dang contact loosing engine but dont want to waste a salvo on them.