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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2808536 times)

LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17100 on: January 17, 2016, 06:40:13 pm »

If you only bring 150 AMMs for the whole fleet, you can just leave them at home, imo. (not quite, of course, you can last against a few ships with them)
I'd add a dedicated escort so you wouldn't need any AMMs on the Mk. II cruiser. You also save up on the launchers, the fire controls and, depending on your configuration, on the AMM sensors.

Also iirc not all ships need active sensors and jump drives (but you'd risk to be bilnd if anything bad happens) you might want to have a variant with smaller actives and more whatever.

Also depending on the tech level gauss turrets might cope better than ciws as they will fire at missiles even if shot at another ship of the same tg, while ciws only cover current ship
« Last Edit: January 17, 2016, 06:42:20 pm by LoSboccacc »
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17101 on: January 17, 2016, 06:48:28 pm »

Actually, it looks like as of 7.10 you can:

Quote from: by Steve
Populated Asteroids

Currently, all asteroids are listed as low gravity and unsuitable for populations (except for automated mines, tracking stations, etc.) unless they use underground infrastructure or orbital habitats.

As someone pointed out on the forum, some asteroids have gravity that falls within the habitable range. This is more apparent since the human default gravity range was expanded.

Therefore in v7.10, asteroids with a gravity of at least 0.02G are treated like any other body when assessing colony cost. So now you will be able to establish normal populations on larger asteroids. They still won't have atmospheres but those could be added via terraforming.

This will also make the bioengineering of low gravity species much more useful.



Oh wow is my version out of date.  I don't know what happened.

Alastar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17102 on: January 17, 2016, 06:55:39 pm »

Careful when you get to AMM range, those will probably be able to get through your defenses. Similarly, if they still have missiles left at this point, when you are close enough that their missiles hit you in their first 5s of movement you won't be able to intercept them (except probably with CIWS) because the turn order has them be fired, move, and hit before sensors happen.

I believe this is incorrect, CIWS seem to work flawlessly at point blank range or during jump blindness.
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17103 on: January 17, 2016, 07:05:45 pm »

What are some ways I can improve performance? So far, I've turned off the orbital motion for asteroids so that I could speed up the turns, but what else can I do other than turning off orbits for stuff? I was ok with turning off orbits for asteroids, but I would really prefer to not have to turn off planet orbits, but since it's taking about 10 seconds to run a 5 day turn so I'm kinda leaning towards turning them off too.

I don't really want to raise the production cycle thing either.
« Last Edit: January 17, 2016, 07:07:39 pm by coleslaw35 »
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17104 on: January 17, 2016, 07:16:08 pm »

What are some ways I can improve performance? So far, I've turned off the orbital motion for asteroids so that I could speed up the turns, but what else can I do other than turning off orbits for stuff? I was ok with turning off orbits for asteroids, but I would really prefer to not have to turn off planet orbits, but since it's taking about 10 seconds to run a 5 day turn so I'm kinda leaning towards turning them off too.

I don't really want to raise the production cycle thing either.

In the low right corner of the launch window you can neuter npr detection checks so they don't fight.
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17105 on: January 17, 2016, 07:20:16 pm »

What are some ways I can improve performance? So far, I've turned off the orbital motion for asteroids so that I could speed up the turns, but what else can I do other than turning off orbits for stuff? I was ok with turning off orbits for asteroids, but I would really prefer to not have to turn off planet orbits, but since it's taking about 10 seconds to run a 5 day turn so I'm kinda leaning towards turning them off too.

I don't really want to raise the production cycle thing either.

In the low right corner of the launch window you can neuter npr detection checks so they don't fight.

Is that my only option? I'd actually prefer for them to fight each other lol.

EDIT: What's the difference between "Automatic without player presence" and "none without player presence"?
« Last Edit: January 17, 2016, 07:22:19 pm by coleslaw35 »
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17106 on: January 17, 2016, 07:21:57 pm »

http://aurora2.pentarch.org/index.php?topic=7255.msg77088#msg77088
There is the opposite as well. They always see each other so it skips all computations about visibility
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17107 on: January 17, 2016, 07:23:31 pm »

http://aurora2.pentarch.org/index.php?topic=7255.msg77088#msg77088
There is the opposite as well. They always see each other so it skips all computations about visibility

That link doesn't work for me.
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17108 on: January 17, 2016, 07:26:39 pm »

Spoiler: from link (click to show/hide)
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17109 on: January 17, 2016, 07:47:13 pm »

Careful when you get to AMM range, those will probably be able to get through your defenses. Similarly, if they still have missiles left at this point, when you are close enough that their missiles hit you in their first 5s of movement you won't be able to intercept them (except probably with CIWS) because the turn order has them be fired, move, and hit before sensors happen.

I believe this is incorrect, CIWS seem to work flawlessly at point blank range or during jump blindness.
Yep, CIWS don't rely on a ships normal actives or firecontrols, so they don't get effected by jump sickness or being inside of a single increment's range. It is one of the main bonuses of using them. On the other hand, they will only function for the specific ship they are mounted on, leaving your ships more vulnerable to being focused down.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17110 on: January 17, 2016, 07:47:59 pm »

http://aurora2.pentarch.org/index.php?topic=7255.msg77088#msg77088
There is the opposite as well. They always see each other so it skips all computations about visibility

Seeing how the NPC empires operate, alternating "Never Detect" with "Always Detect" should lead to lots of wrecked ships.

coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17111 on: January 17, 2016, 07:50:34 pm »

*snip snap, I need a nap*

Cool. Thank you.

As a side note, The People's Republic of Zuckerman has granted the Meme Regime trade access!

Spoiler (click to show/hide)
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Lightningfalcon

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17112 on: January 17, 2016, 08:43:49 pm »

Quick question. Do turrets require a separate beam fire control system? Trying to set up some anti missile systems in case I run out of anti ship missiles, or my sensor ships get blown apart.
Oh yeah, quick tip from something I learned. If your only long range sensors are on your sensor ship, don't have your sensor ship be the largest target.
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coleslaw35

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17113 on: January 17, 2016, 09:16:56 pm »

Quick question. Do turrets require a separate beam fire control system? Trying to set up some anti missile systems in case I run out of anti ship missiles, or my sensor ships get blown apart.
Oh yeah, quick tip from something I learned. If your only long range sensors are on your sensor ship, don't have your sensor ship be the largest target.

Speaking of fire controls, if I have two lasers on a ship, do I need one or two fire controls?
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jocan2003

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17114 on: January 17, 2016, 09:46:52 pm »

Quick question. Do turrets require a separate beam fire control system? Trying to set up some anti missile systems in case I run out of anti ship missiles, or my sensor ships get blown apart.
Oh yeah, quick tip from something I learned. If your only long range sensors are on your sensor ship, don't have your sensor ship be the largest target.
Oh quite the opposite, make it the bigguest target but SPAM defense and CIWS on it like crazy :D. And armor.

Personal i dont really like that because i just love the combat grade bonus when you soak up the damage, so i usualy make very few ship but really big one! with much more defense than offense and big engines. Most of the time i dont even have missiles, not because i dont like them but because i usually run out of them before i get in close range or cannot finish them off. My ships never goes under 8km/s. Hell look at this monster...

Artemis Class
Spoiler (click to show/hide)

Athena Class
Spoiler (click to show/hide)

And my fighter
Spoiler (click to show/hide)

Im quite proud of my designs so far and since their size are soo massiev the upkeep is a monster on gallicite and im kinda low on supplies on all front for this mineral so i made massive 175k hangar capacity PDC where they *dock* when not in use stopping the maintenance clock and the mineral maintenance upkeep.

With my fighter if there is too many missiles coming ( would need crapton of them to bypass my CIWS ), i can always make them escort at about 30km away from the fleet and they act and point defense too! But so far i never had to even deploy the Mosquito A-MM :(

Suffice to say i only deploy these monster for attack or defense campain they go in blow crap up and come back immediatly. I have refueling point in about nearly all system or unmanned colony with fuel depot/harvester combo in all system wich has sorium only one doesnt have any but its in a dead end system so i didnt bother.
« Last Edit: January 17, 2016, 09:52:13 pm by jocan2003 »
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