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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2817814 times)

Hanzoku

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12525 on: November 19, 2012, 02:34:39 am »

It only stays yellow while Aurora is open, at least. I'd have been more annoyed if it was a permanent change.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12526 on: November 19, 2012, 03:36:18 am »

It goes away if you close Aurora properly.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12527 on: November 19, 2012, 08:39:35 am »

What are these things that are marked "LP1" or "LP2" in the same color text as a Jump point??  Keep finding them in new systems and can't determine what they are.

I believe they're called Langarge points? Something like that? Long story short, they're basically in-system jump-points (if I'm remembering correctly).
Lagrange points. And yes, they function like JPs, except for intrasystem jumps.
And as of 6.0, auto-pathing will actually take advantage of them! Oh frabjous day! :D

Civilian colonies in far binaries (with LPs) are actually feasible now!
Also means that survey ships running on auto will take advantage of them, which is pretty awesome. In larger systems, that can be a huge fuel savings (which is way more important now with the engine efficiency changes).
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Wrex

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12528 on: November 19, 2012, 06:36:06 pm »

So, about what range am I looking at for a mid range anti-ship missle?



Also, Is there any way to gain a longer range on your beam fire controls? A far Gamma laser in 80cm's massively outranges a single fire control. Will adding more extended the range, or....?
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USEC_OFFICER

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12529 on: November 19, 2012, 06:39:29 pm »

Also, Is there any way to gain a longer range on your beam fire controls? A far Gamma laser in 80cm's massively outranges a single fire control. Will adding more extended the range, or....?

Build a better fire control. Or if that doesn't work, make it bigger. Fire controls are considered as separate entities, so stacking won't increase the range (though it will allow you to spread your fire at different targets). If that still doesn't work, then research more range. And if you can't, then you're pretty much boned.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12530 on: November 19, 2012, 06:39:43 pm »

Depends on tech. Usually 80m km is standard "medium" range for me until I've got the tech to launch multibillion km strikes.

You can use the range modifiers when designing the FC. They go up to 4x.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12531 on: November 19, 2012, 06:48:29 pm »

Also, Is there any way to gain a longer range on your beam fire controls? A far Gamma laser in 80cm's massively outranges a single fire control. Will adding more extended the range, or....?

No adding more does not extend the range. Assuming you are already using the 4x size, 4x range modifier, the only way to extend their range is to research the firecontrol range techline. Note that this caps out using a 4x firecontrol at 1.4 million km, slightly under 5 light seconds. This is because Steve did not want to have to handle beam weapon fire travelling over multiple increments.

Lasers with a higher range can still be useful as it reduces the damage falloff.
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Wrex

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12532 on: November 19, 2012, 07:16:05 pm »

Mmm. So about missles, the high dakka approach seems to be superior. About how many launchers should I put on, say, a mid size missle cruiser? Assuming half size launchers for space.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12533 on: November 19, 2012, 07:24:53 pm »

Define "mid-sized".
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Wrex

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12534 on: November 19, 2012, 07:31:25 pm »

About 5000 tons, ish. I'd say 10,000 tons is pretty heavy for a military vessel.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12535 on: November 19, 2012, 07:34:02 pm »

See, that's why clarity is necessary. For me, 10k tons would be a very light destroyer; a mid-sized cruiser would be somewhere around 25-35k tons.


For a ship that size, I'd say around 12-6 0.5x size-4 launchers with an equal number of box launchers. Naturally, it depends on the size of the missile you're firing (and thus the size of the launcher).
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Wrex

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12536 on: November 19, 2012, 07:38:22 pm »

Mmm, I see. I tend to prefer lighter, heavier hitting craft I can mass produce, but that comes from relying on beam weapons too often.
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Wrex

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12537 on: November 20, 2012, 06:16:02 pm »

So, double posting, bad karma. In my defense, I've never tried a craft quite like this before:


Spoiler (click to show/hide)


You may have noticed I.....did a -bit- too much research. Anyway, the theoretical point of this vessel is to function as the metaphorical twist of the knife: a light craft capable of extreme stealth, to be used against enemy fleets after the main battle is joined. It can also be used against enemy non-combatant vehicles. It works...but it's not quite optimal. More survivability than I expected, though. Version 5.6 by the by.
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Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12538 on: November 20, 2012, 06:28:09 pm »

No matter how stealthy it is, it wont get into effective plasma range (point blank) undetected. It's also very slow for the tech level, has no targeting sensor, and the jump drive is too large.

If you added some engines and a sensor you'd have a good stealth commerce raider, but I don't think those ships would be very useful in fleet engagements.
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Wrex

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12539 on: November 20, 2012, 06:31:38 pm »

....I forgot the sensor. I knew I was missing something.

Mmm, It could use a fleet tender. Make it double as a coilier so it can actually hit things undetected.
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