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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2817724 times)

Azated

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12540 on: November 20, 2012, 08:43:40 pm »

Anyone know how to fix an error to do with my orbiting miner?

Code: [Select]
Error in OrbitingFleets
Error 11 was generated by aurora
Division by zero

I've tried changing his orbiting distance and even disabling orbit, but that doesn't seem to fix it.
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

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revo

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12541 on: November 20, 2012, 09:19:38 pm »

So here is a philosophical question : Is diversification of fleets better than specialization? As in the navy ONLY consists of fast beam ships or battleships with beam OR have a fleet with missile corvettes and carriers and beam ships with geosurveying capibility and stuff like that? 
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Azated

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12542 on: November 20, 2012, 09:29:35 pm »

So here is a philosophical question : Is diversification of fleets better than specialization? As in the navy ONLY consists of fast beam ships or battleships with beam OR have a fleet with missile corvettes and carriers and beam ships with geosurveying capibility and stuff like that?

From what I've seen so far, focusing on a single weapon type is the way to go. Researching takes time and you don't really want to wait decades to get high enough beam, missile, armour, shielding etc tech.
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12543 on: November 21, 2012, 12:39:20 pm »

Hey, you wanna know where all those Gliese and stuff are IRL? Try this.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12544 on: November 21, 2012, 12:44:58 pm »

Hey, you wanna know where all those Gliese and stuff are IRL? Try this.
Pretty nifty. I use a tool called AstroSynthesis, that can do 3D starmaps and lets you add in custom links between stars to show jumproutes and whatnot. Comes with all stars in about a 25LY sphere from Sol. And then Wolfram Alpha has the galactic coords of almost every star out there if you search it, so you can add additional ones as needed. I've been working on trying to create a preset model for AstroSynthesis that would the nearest 1000 stars.

http://www.solstation.com/stars.htm is another good resource for near stellar data.
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Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12545 on: November 21, 2012, 12:51:20 pm »

Yeah, I also used Celestia (although you can't really do links), but having this one fit into a browser is neat.
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Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12546 on: November 21, 2012, 02:14:46 pm »

It's been a while (5.42) since I've played the game, but I had both missile and fast railgun ships, in addition to escorts for anti-missile duty. Check out my half-outdated section of ship designs at the Aurora Wiki. Sure, you can focus on a single weapon type, but you have enough time to diversify and find all sorts of fun styles. It's not a race: optimal efficiency isn't a critical necessity.

And about stealth ship weaponry, I found success against Precursors using missiles in unconventional ways. Namely fitting a specially-designed missile with active sensors and firing it at waypoints near the intended target. The warhead would fly towards the assigned point, and then pick and home in on the enemy spacecraft on its own, without the need of shipboard actives and therefore not compromising the stealth vessel.
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12547 on: November 21, 2012, 02:23:09 pm »

Anyone know how to fix an error to do with my orbiting miner?

Code: [Select]
Error in OrbitingFleets
Error 11 was generated by aurora
Division by zero

I've tried changing his orbiting distance and even disabling orbit, but that doesn't seem to fix it.

This came up in a bug report over on the aurora forums recently. Move the asteroid miner away from the asteroid then move back using the 'move to' order not the 'orbit' order. The division by zero error is due to the asteroid having a zero gravity, which is being used in calculating how far along it's orbit the ship moves during the increment. The orbit order should generally not be used for most purposes and never used to orbit at a distance of zero as it causes multiple issues.
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Azated

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12548 on: November 21, 2012, 05:26:21 pm »

Anyone know how to fix an error to do with my orbiting miner?

Code: [Select]
Error in OrbitingFleets
Error 11 was generated by aurora
Division by zero

I've tried changing his orbiting distance and even disabling orbit, but that doesn't seem to fix it.

This came up in a bug report over on the aurora forums recently. Move the asteroid miner away from the asteroid then move back using the 'move to' order not the 'orbit' order. The division by zero error is due to the asteroid having a zero gravity, which is being used in calculating how far along it's orbit the ship moves during the increment. The orbit order should generally not be used for most purposes and never used to orbit at a distance of zero as it causes multiple issues.

Will the miner follow the asteroid as it moves if it's not orbiting?
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12549 on: November 21, 2012, 05:28:31 pm »

Anyone know how to fix an error to do with my orbiting miner?

Code: [Select]
Error in OrbitingFleets
Error 11 was generated by aurora
Division by zero

I've tried changing his orbiting distance and even disabling orbit, but that doesn't seem to fix it.

This came up in a bug report over on the aurora forums recently. Move the asteroid miner away from the asteroid then move back using the 'move to' order not the 'orbit' order. The division by zero error is due to the asteroid having a zero gravity, which is being used in calculating how far along it's orbit the ship moves during the increment. The orbit order should generally not be used for most purposes and never used to orbit at a distance of zero as it causes multiple issues.

Will the miner follow the asteroid as it moves if it's not orbiting?
Yes. You can think of Moving To a location as essentially docking with it.
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AutomataKittay

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12550 on: November 21, 2012, 05:35:04 pm »

So here is a philosophical question : Is diversification of fleets better than specialization? As in the navy ONLY consists of fast beam ships or battleships with beam OR have a fleet with missile corvettes and carriers and beam ships with geosurveying capibility and stuff like that?

Diverse fleet of specialized ships is ideal, to cover each other's weakness. Missile boats can reach next to forever but run out of ammo, beam ships are pretty 'short' raged but unlimited ammo. Then there're specialization within each field of PD, offense, defense. Such as gauss being splendid point defense at very short range and mesons being viable for mixed PD and anti-ship purpose and AMM being able to fire at missiles far beyond beam range.

It's still better to have generalized fleet function split along military, civilian and survey line during early part of game since there're not enough resource nor developed techs for real specialization. Once you can develop specialist ships, it's pretty much time to optimize it for a specific role or against specific enemies. Though this wouldn't take in account for focusing on one weapon or defense field over other, it's up to the designer to make it flow together.

Also, I'd laugh if you turned your survey ship into gunship surveyors :D Not that it's not viable in hostile territory, but it's rather bad compromise concept. Survey ships are better expendible, IMO, or at least designed to not cost too much. Put a thermal sensor on it, so they can at least tell you what cooked it, though!
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revo

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12551 on: November 21, 2012, 06:37:08 pm »

most of my survey ships have either size or size 22 actives depending on if they are geo or grav. It would be cool to have several small geosurvey shipped armed with a reduced size laser so if they met single enemy ships they might be able to 1 shot them.
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bluephoenix

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12552 on: November 21, 2012, 08:17:14 pm »

I am a bit stuck.
I can not figure out for the life of me how to add anything to a ship/class.
I want to add an engine but there is nowhere in the class design window an option to add one.
Whoever wrote the wiki article on "basic ship creation" seems to be talking about a "list of Available Components" to select but I have no such list.
I can "view technology" and see my engine that I have researched but that doesn't really help.
If anyone can take some time to tell me how I could find that list or window I would greatly appreciate it.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12553 on: November 21, 2012, 09:09:42 pm »

I am a bit stuck.
I can not figure out for the life of me how to add anything to a ship/class.
I want to add an engine but there is nowhere in the class design window an option to add one.
Whoever wrote the wiki article on "basic ship creation" seems to be talking about a "list of Available Components" to select but I have no such list.
I can "view technology" and see my engine that I have researched but that doesn't really help.
If anyone can take some time to tell me how I could find that list or window I would greatly appreciate it.
You need to research the components you design in order for them to be available.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

bluephoenix

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12554 on: November 22, 2012, 06:43:37 am »

I researched the components, I need to figure out how to put them on the ships.

EDIT: Nevermind, a new tab appeared out of nowhere when I created my fourth new ship class :P
« Last Edit: November 22, 2012, 07:35:30 am by bluephoenix »
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