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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2818224 times)

FritzPL

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12360 on: November 11, 2012, 01:33:59 pm »

There are really few finished LP's, but there is a very nice one started by Bremen some time ago, and a lot of Aurora LP's are popping up in the Let's Play section lately, too.

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12361 on: November 11, 2012, 01:43:08 pm »

You can't really finish Aurora. There are some really long ones out there, though, like this one on the Paradox Forums or the creator's NATO vs Soviet Union campaign
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12362 on: November 11, 2012, 02:25:28 pm »

Are there any finished (though unfinished is fine) let's plays that anyone here would reccomend? I've just finished reading Steve's Trans-newtonian campaign, and I've read most of the let's plays here on Bay12, if that helps.

I am writing one atm, but you'll need to understand German. ;)
It is still 5.6 though.
http://civforum.de/showthread.php?81329-Aurora-4x-Templer-im-Weltraum
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Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12363 on: November 11, 2012, 03:15:00 pm »

Anyone know how to unload fuel in amounts that aren't 90%?
I have no idea what "target pop reserve level" means.

EDIT: Numbers
« Last Edit: November 11, 2012, 03:43:51 pm by Graknorke »
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12364 on: November 11, 2012, 03:42:33 pm »

If you're looking for AARs, I'd second Steve's NATO v. Soviet Union campaign.

Anyone know how to unload fuel in amounts that aren't 50%?
I have no idea what "target pop reserve level" means.
There should be an option in the Ships window that lets you specify down to the litre.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12365 on: November 11, 2012, 03:44:54 pm »

If you're looking for AARs, I'd second Steve's NATO v. Soviet Union campaign.

Anyone know how to unload fuel in amounts that aren't 50%?
I have no idea what "target pop reserve level" means.
There should be an option in the Ships window that lets you specify down to the litre.
I meant to have it for a repeat order. So I could have a fleet of tankers moving fuel back and forth between a harvester on a gas giant and a planet.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12366 on: November 11, 2012, 04:02:53 pm »

If you're looking for AARs, I'd second Steve's NATO v. Soviet Union campaign.

Anyone know how to unload fuel in amounts that aren't 50%?
I have no idea what "target pop reserve level" means.
There should be an option in the Ships window that lets you specify down to the litre.
I meant to have it for a repeat order. So I could have a fleet of tankers moving fuel back and forth between a harvester on a gas giant and a planet.
If I'm recalling correctly, flagging a class as a tanker (via the checkbox in the class design window) adds a set of standing orders for dropping off fuel at colonies.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

JacenHanLovesLegos

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12367 on: November 11, 2012, 04:22:44 pm »

What do combat drop modules do? Also, thanks for the suggestions.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

USEC_OFFICER

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12368 on: November 11, 2012, 04:24:50 pm »

I'm pretty sure that they deploy ground units instantly, which is useful when you're invading a planet since normally it takes time to off-load grunts. However GUs don't like being stuffed in drop modules, so you'll want some regular troop transport modules as well if you don't want their morale to plummet.

Does that help?
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Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12369 on: November 11, 2012, 04:30:01 pm »

If I'm recalling correctly, flagging a class as a tanker (via the checkbox in the class design window) adds a set of standing orders for dropping off fuel at colonies.
That only allows 90% drop off, as well as some other order I don't understand. It says load/unload to set level, but I can't actually find what it measures the level in, or where to actually enter the numbers.
The box that normally is load amount changes to "Target Pop Reserve Level", but I'm not sure if that's the same thing.
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JacenHanLovesLegos

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12370 on: November 11, 2012, 04:36:48 pm »

It should be directly under the orders box, Graknorke.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12371 on: November 11, 2012, 05:01:40 pm »

It should be directly under the orders box, Graknorke.
Yes I know, I'm looking in fleet orders. For tankers, there's an option to drop off 90% of fuel, or the aforementioned "Load/Unload fuel (to set level)", but I have no idea where I actually set the level, or what units it's in. Is it to what percentage or to what unit of fuel?
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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12372 on: November 11, 2012, 07:06:40 pm »

Like he said it's below where you select the drop off percent amount.  It's the same box that is used to set pick-up drop-off amounts for cargo and colony ships.
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Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12373 on: November 11, 2012, 07:12:20 pm »

Like he said it's below where you select the drop off percent amount.  It's the same box that is used to set pick-up drop-off amounts for cargo and colony ships.
But that one doesn't seem to follow any specific rules. Often it doesn't even work at all.
Doesn't matter anyway, I worked around it by just making bigger tankers and dropping off 90%.

I'm still totally lost on designing missiles and things though. Balancing between a huge slow thing that never hits anything and a metal tube with no steering that never hits anything is difficult.
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JacenHanLovesLegos

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12374 on: November 12, 2012, 12:15:15 am »

Can missiles fire at targets further away than their fire control? I'm building a fighter and need to know how much space to devote to fire control, with the main active sensor on an armored carrier.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.
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