I want to share my latest Aurora experience.
This game begun as a Conventional start in year 2025. All default parameters except 500 systems (I should have reduced it farther to 200 or 100). No invaders because my last run with them on was Fun of the first kind (see my previous posts in this thread - not enough minerals in the whole Solar system to build enough missiles to kill everything that simultaneously jumped inside).
Now -
Note the date at the top. I don't think that there is a way to organize it into a planar graph.
Precursors were found in about every 4th system, 16 different ship designs so far. No regular NPRs were encountered but with my empire translation skill at -18 (are my linguists intentionally trying to misunderstand everything?) I would probably not be able to establish peaceful relations with anybody. Starting NPR had most likely experienced Duranium crash and not gone far at exploration. 3 Star swarm Queens and 1 interesting surprise were killed in nebulas where the soldiers could not move faster than 1k km/s. Killing the soldiers involved moving at their exact speed at 135k km from them with auto-fire for around 600 minimum increment 30 second auto-turns away and then 600 increment auto-turns back finishing staggers.
Sniper-4 were highly specialized 5k ton cruisers built for this single purpose and exact design is not worth mentioning. Anything with some armour, speed above 1k km/s and beam range> 120k km would work.
In this game I had not constructed a single jump capable ship and had not fired a single missile. All 3 of my Nuclear Pulse, 360days/gate constructor ships are still operational and had never returned to refuel along with newer faster modifications. About 10-12 2k ton geology survey ships were blown up and easily replaced.
All the precursors were destroyed by a single ship that went through numerous refits and had half its armour blown away 3 times. First design contained a major flaw in assuming that if I would not fire all the weapons at once - reactors would only need to recharge the weapons that do fire. That was wrong but it managed to survive it's first combat encounter after which some nice trophy components were incorporated into next iteration.
King George V class Superdreadnought 52 400 tons 3991 Crew 8896 BP TCS 1048 TH 1800 EM 18000
1717 km/s Armour 20-124 Shields 600-300 Sensors 110/110/0/0 Damage Control Rating 47 PPV 289.88
Maint Life 5.31 Years MSP 3926 AFR 593% IFR 8.2% 1YR 233 5YR 3494 Max Repair 192 MSP
Ion Engine E8 (30) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5%
Fuel Capacity 1 000 000 Litres Range 42.9 billion km (289 days at full power)
Epsilon R300/24 Shields (200) Total Fuel Cost 4 800 Litres per day
Quad R6/C3 Meson Cannon Turret (12x4) Range 60 000km TS: 37000 km/s Power 12-12 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Single R15/C3 Meson Cannon Turret (10x1) Range 150 000km TS: 12500 km/s Power 6-3 RM 15 ROF 10 1 1 1 1 1 1 1 1 1 1
Fire Control S08 128-10000 (1) Max Range: 256 000 km TS: 10000 km/s 96 92 88 84 80 77 73 69 65 61
Fire Control S08 64-20000 (2) Max Range: 128 000 km TS: 20000 km/s 92 84 77 69 61 53 45 37 30 22
Gas-Cooled Fast Reactor Technology PB-1 (16) Total Power Output 144 Armour 0 Exp 5%
Active Search Sensor MR8-R1 (1) GPS 80 Range 8.8m km Resolution 1
Thermal Sensor TH10-110 (1) Sensitivity 110 Detect Sig Strength 1000: 110m km
EM Detection Sensor EM10-110 (1) Sensitivity 110 Detect Sig Strength 1000: 110m km
This design is classed as a Military Vessel for maintenance purposes
I was overly optimistic about my ability to upgrade fire control tracking speeds at that point.
After much evolution this ship in now upgrading to
King George V-5 class Superdreadnought 59 000 tons 5341 Crew 23957.9 BP TCS 1180 TH 450 EM 36000
3177 km/s Armour 30-135 Shields 1200-300 Sensors 720/240/0/0 Damage Control Rating 70 PPV 336.8
Maint Life 4.22 Years MSP 12690 AFR 556% IFR 7.7% 1YR 1142 5YR 17129 Max Repair 720 MSP
Magazine 1598
Magnetic Confinement Fusion Drive E4-Stealth (30) Power 125 Fuel Use 40% Signature 15 Armour 0 Exp 5%
Fuel Capacity 1 000 000 Litres Range 76.2 billion km (277 days at full power)
Omicron R300/24 Shields (200) Total Fuel Cost 4 800 Litres per day
30cm C8 Soft X-ray Laser (12) Range 480 000km TS: 8000 km/s Power 24-8 RM 6 ROF 15 24 24 16 12 9 8 6 6 5 4
Quad 10cm C3 X-Ray Laser Turret (12x4) Range 210 000km TS: 40000 km/s Power 12-12 RM 7 ROF 5 3 3 2 1 1 1 1 0 0 0
Fire Control S08 240-12500 (1) Max Range: 480 000 km TS: 12500 km/s 94 88 81 75 69 62 56 50 44 38
Fire Control S08 96-25000 (2) Max Range: 192 000 km TS: 25000 km/s 84 69 53 38 22 6 0 0 0 0
Magnetic Confinement Fusion Reactor Technology PB-1.25 (2) Total Power Output 250 Armour 0 Exp 20%
Size 2 Missile Launcher (10) Missile Size 2 Rate of Fire 10
Missile Fire Control FC103-R16 (1) Range 103.7m km Resolution 16
Size 2 Anti-ship Missile-1 (799) Speed: 25 000 km/s End: 15m Range: 22.5m km WH: 12 Size: 2 TH: 300 / 180 / 90
Active Search Sensor MR103-R16 (1) GPS 1728 Range 103.7m km Resolution 16
Active Search Sensor MR672-R100 (1) GPS 28000 Range 672.0m km Resolution 100
Active Search Sensor MR67-R1 (1) GPS 280 Range 67.2m km Resolution 1
Thermal Sensor TH30-720 (1) Sensitivity 720 Detect Sig Strength 1000: 720m km
EM Detection Sensor EM10-240 (1) Sensitivity 240 Detect Sig Strength 1000: 240m km
ECCM-4 (1) ECM 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
It will quickly replace 2 old PD fire controls for 4 new ones with TS 40000 km/s as soon as it finishes current refitting.
Missiles are already outdated and are expected to be upgraded in 3-4 years without need for a new refit. Their purpose is anti-FAC/fighters reserve (only long range mesons can be dangerous).
To reduce maintenance overheads all my colonies receive 1 of
Rock-4L class Orbital Weapon Platform 79 750 tons 3065 Crew 14141.2 BP TCS 1595 TH 0 EM 0
Armour 24-165 Sensors 1/280 Damage Control Rating 0 PPV 135
Hangar Deck Capacity 60000 tons
30cm C8 Soft X-ray Laser (15) Range 480 000km TS: 8000 km/s Power 24-8 RM 6 ROF 15 24 24 16 12 9 8 6 6 5 4
Fire Control S08 240-12500 (1) Max Range: 480 000 km TS: 12500 km/s 94 88 81 75 69 62 56 50 44 38
Magnetic Confinement Fusion Reactor Technology PB-1.25 (1) Total Power Output 125 Armour 0 Exp 20%
Active Search Sensor MR67-R1 (1) GPS 280 Range 67.2m km Resolution 1
ECCM-4 (1)
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 32 sections
Overhauls to a 60k ton monster can still only be done at Earth maintenance facilities. A separate PD-only PDC is in consideration but even enormous amount of it would at best only achieve stalemate against plasma torpedoes. Keeping good fast offence (gunboats or fighters) inside a hangar ought to be more useful.
I am now turning on the Invaders and will either be able to upgrade all long-range weaponry to torpedoes eventually or will have to retreat to nebulae in a hurry.