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Author Topic: In the Cave - GameMaker project  (Read 5379 times)

Outcast Orange

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Re: In the Cave - GameMaker project
« Reply #30 on: January 08, 2010, 05:56:51 pm »

It's a conspiracy!
Goblin Queen!
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

sonerohi

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Re: In the Cave - GameMaker project
« Reply #31 on: January 08, 2010, 08:00:12 pm »

Quick, stomp her feet!
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I picked up the stone and carved my name into the wind.

Hippoman

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Re: In the Cave - GameMaker project
« Reply #32 on: January 08, 2010, 09:44:07 pm »

She beat them all off.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #33 on: January 09, 2010, 12:21:08 am »

Spoiler (click to show/hide)

Here's a screenshot of the new enemies I just added in. ;)


EDIT: In other news, the leak is gone. I had the game open for ~15 minutes and it's still at 30 fps.
« Last Edit: January 09, 2010, 01:02:09 am by Jack_Bread »
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Hippoman

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Re: In the Cave - GameMaker project
« Reply #34 on: January 09, 2010, 01:05:26 am »

Spoiler (click to show/hide)

Here's a screenshot of the new enemies I just added in. ;)


EDIT: In other news, the leak is gone. I had the game open for ~15 minutes and it's still at 30 fps.

I thought someone would say that. But I didn't bother to edit.
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #35 on: January 09, 2010, 01:49:20 am »

Anyone know a free way to make sounds? :\
My microphone won't work. D:

EDIT: Oh, right, it's almost my birthday... What is a good microphone?
« Last Edit: January 09, 2010, 01:56:07 am by Jack_Bread »
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eerr

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Re: In the Cave - GameMaker project
« Reply #36 on: January 10, 2010, 10:53:56 am »

You could always use earbuds.

They can double as a microphone decently. I actually found this out by accident while playing World of Warcraft.

swearing to self "goddam I can't turn up the volume, it will wake my mom up."
"what you guys can hear a little bit?"

Hours later "oh dam, This earbud is working like a microphone."


That is , if you don't want to wait for your parents to buy you a microphone.


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chaoticag

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Re: In the Cave - GameMaker project
« Reply #37 on: January 10, 2010, 01:28:24 pm »


Ran into this odd bug after trying to up my damage after upping my defense. The game carried on, so it isn't fatal, but I really want more power.
Spoiler (click to show/hide)
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #38 on: January 10, 2010, 03:23:52 pm »

Hah. I forgot to reupload that fix. Thanks for pointing that our. :)
I'll upload it in a second.

EDIT:
You could always use earbuds.

They can double as a microphone decently. I actually found this out by accident while playing World of Warcraft.

swearing to self "goddam I can't turn up the volume, it will wake my mom up."
"what you guys can hear a little bit?"

Hours later "oh dam, This earbud is working like a microphone."

That is , if you don't want to wait for your parents to buy you a microphone.
Now that you mention it....
I just remembered I had headphones with mic. :)

EDIT2: Alright. Here's the new link: http://www.mediafire.com/?aj20x2zmx0t
« Last Edit: January 10, 2010, 03:34:54 pm by Jack_Bread »
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Outcast Orange

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Re: In the Cave - GameMaker project
« Reply #39 on: January 10, 2010, 04:28:44 pm »

O.O
Link is nice.
I am pleased.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

The Mad Engineer

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Re: In the Cave - GameMaker project
« Reply #40 on: January 10, 2010, 04:55:13 pm »

The girlfriend keeps running away from me.  I think she's afraid of me.  I killed everyone, in front of her, and she refuses to go to the surface.  She keeps running back into the caverns as soon as I turn my back!  >:(

EDIT:  GODDAMIT PATRICIA! We are going home!  Now!  Stop running back there!  No, we're going to the surface.  No, stop going backward!  Curse you, woman!  Why won't you come with me?!

EDIT2:  That's it.  I've been playing demented cave-tag with her for half an hour now, came TWO SQUARES from the exit, and she ran all the way back to the cave where the goblin family was.  It doesn't help that she's seven times as fast as I am.  I quit.  Go rot in the Underdark, Pat!

EDIT3:  Finally decided to try it one more time.  It took me a pretty long time to convince her to follow me:
« Last Edit: January 10, 2010, 05:16:05 pm by The Mad Engineer »
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #41 on: January 10, 2010, 05:09:41 pm »

Ha ha. :)
To be honest, I have no idea what's wrong with her. xD
Her only movement is a 16 pixel step toward you when your nearby. It only some careful maneuvering to get her to follow you all the way through.
(I thought I fixed it for a moment, but when I got to the second floor she just keeps running... :( )

EDIT: By the way, I don't really have much left to do since I got most of the coding done. Mainly bug fixes and beautification. :)
Also, Orange, what do you mean by "Link"? :o
« Last Edit: January 10, 2010, 05:17:32 pm by Jack_Bread »
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Hippoman

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Re: In the Cave - GameMaker project
« Reply #42 on: January 10, 2010, 05:46:21 pm »

Ha ha. :)
To be honest, I have no idea what's wrong with her. xD
Her only movement is a 16 pixel step toward you when your nearby. It only some careful maneuvering to get her to follow you all the way through.
(I thought I fixed it for a moment, but when I got to the second floor she just keeps running... :( )

EDIT: By the way, I don't really have much left to do since I got most of the coding done. Mainly bug fixes and beautification. :)
Also, Orange, what do you mean by "Link"? :o
The download link.
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #43 on: January 10, 2010, 07:00:20 pm »


Heh. Forgot to update that picture. :o

Spoiler (click to show/hide)

chaoticag

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Re: In the Cave - GameMaker project
« Reply #44 on: January 11, 2010, 12:16:46 am »

Her only movement is a 16 pixel step toward you when your nearby. It only some careful maneuvering to get her to follow you all the way through.
I have a simple pathfinding code that might help. It doesn't take into consideration walls and stuff, so it could use some modification.
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