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Author Topic: In the Cave - GameMaker project  (Read 5371 times)

Jack_Bread

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In the Cave - GameMaker project
« on: January 05, 2010, 06:48:55 am »

I've started making a game called "In the Cave" for a competition going on at Yo Yo Games.

In the Cave is an adventure game.
You play a guy who's girlfriend was kidnapped by "green men." You have, at the beginning, just some clothes and a knife, but you gain a few pieces of equipment as you delve in.
It's currently being developed so only expect to maps and retarded goblins.
There isn't much right now so feel free to not download it.

Download: COMPETITION5 - In the Cave

Here some screenshots:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Directions, the story, and bugs are in the game, so I'll just post them here for those of you who don't want to download this.

Don't mind my crappy writing skills. Feel free to improve the story, though. :P
Spoiler: Game Info (click to show/hide)

Spoiler: Changes (click to show/hide)
« Last Edit: February 23, 2010, 03:11:38 pm by Jack_Bread »
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Hippoman

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Re: In the Cave - GameMaker project
« Reply #1 on: January 05, 2010, 08:21:34 am »

You've got a good start, looks playable.
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #2 on: January 05, 2010, 05:24:25 pm »

Thanks, Hippoman.

I got a few things done. Mainly, the addition of the goblin kid and the goblin warrior and making the menu screen.
Other minor things done are making the second map larger and adding the third map.

eerr

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Re: In the Cave - GameMaker project
« Reply #3 on: January 05, 2010, 05:28:10 pm »

But, does game maker allow enough space for AI?
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #4 on: January 05, 2010, 05:30:05 pm »

Not entirely sure. :\
I have to keep the file under 20mb so I don't think I will have room for awesome AI. I barely know how to use those functions, though. D:

Bricks

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Re: In the Cave - GameMaker project
« Reply #5 on: January 05, 2010, 05:35:55 pm »

I'm not sure what you mean when you say space.  Does gamemaker have a filesize limit now?  Can you only use so many lines of code?  Code really doesn't take up that much space - hardly any, compared to graphics and music.  The only real concern with AI is spending way too much time on it, when something simple like "move towards if healthy, run away if mortally wounded" works just as well.
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #6 on: January 05, 2010, 05:48:03 pm »

There is no limit. It's just that Gamemaker doesn't handle resourses well. Also, I'm entering this game into a competition and there's a filesize limit of 20mb.

The AI for the goblins right now is "if the character is nearby, move towards him, otherwise move towards random location on map." Except for the child. (It's almost the same for the mushrooms, only they start creating spores and the spores check for empty spaces then recreates itself.)

Hippoman

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Re: In the Cave - GameMaker project
« Reply #7 on: January 05, 2010, 07:29:03 pm »

That V doesn't really look like a V. Is there anyway you could space it a bit more? From one point to the other.
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #8 on: January 05, 2010, 07:41:11 pm »

Yeah, I'll fix those. "You'be dead." <_<

Outcast Orange

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Re: In the Cave - GameMaker project
« Reply #9 on: January 05, 2010, 07:45:34 pm »

Looks impressive.
The graphics scare me away though.
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #10 on: January 05, 2010, 07:47:56 pm »

Really? :o
Why?

Outcast Orange

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Re: In the Cave - GameMaker project
« Reply #11 on: January 05, 2010, 07:52:40 pm »

Too many black lines and monochromatic fill for my eyes.

It's really a preference I guess, but all of my old games looked like this,
 and I sort of associate the art style with a lack of polish and completion.

Maybe just add a dark area to the right edge of every fill so it looks less flat.

If the game is good enough, graphics don't matter much though.
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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #12 on: January 06, 2010, 11:02:05 pm »

(No update yet.)

I think there may be a leak somewhere in the game. I was testing it, but I had to leave to do something, then when I came back, it was lagging HORRIBLY and wouldn't exit and task manager said it was using 50,000+ K memory. :\

Also, I fixed a few of the graphics so there are less black lines. (Purple mushrooms are shiny. <_<)

Outcast Orange

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Re: In the Cave - GameMaker project
« Reply #13 on: January 07, 2010, 12:33:46 am »

I hope the memory issue works out.

Can you post a few new pics?
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

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Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #14 on: January 07, 2010, 01:19:37 am »

Alright.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

EDIT: Crap, I forgot to get a screenshot of the new pause menu. It makes experience useful, but enemies can't damage you for the moment.
« Last Edit: January 07, 2010, 01:21:38 am by Jack_Bread »
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