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Author Topic: In the Cave - GameMaker project  (Read 5372 times)

Outcast Orange

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Re: In the Cave - GameMaker project
« Reply #15 on: January 07, 2010, 02:00:02 am »

Much better!

My eyes are saved from the black line menace.
It looks somewhat more professional now.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #16 on: January 07, 2010, 04:05:06 am »

Thanks. :)
I am running out of creatures to put in. Ideas? (I bet a few of you are going to say "Dwarf" or "HFS")

Outcast Orange

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Re: In the Cave - GameMaker project
« Reply #17 on: January 07, 2010, 05:19:42 am »

Hmm...

Why not make up something?
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #18 on: January 07, 2010, 05:47:54 am »

Couldn't think of anything original. :\

Halmie

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Re: In the Cave - GameMaker project
« Reply #19 on: January 07, 2010, 08:31:43 am »

Giant Crabs! Lobster Men! Trogoldytes or kobolds maybe. Undead could work as well.
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Meh.

Psyco Jelly

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Re: In the Cave - GameMaker project
« Reply #20 on: January 07, 2010, 12:54:49 pm »

Gremlins? Nilbogs? Mushroom-men? Stone people? Ghouls?
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Not only is it not actually advertising anything, it's just copy/pasting word salads about gold, runescape, oil, yuan, and handbags.  It's like a transporter accident combined all the spambots into one shambling mass of online sales.

Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #21 on: January 07, 2010, 01:09:57 pm »

Why, oh why, do I do my best thinking when I'm about to go to sleep? :(

I was flooded with ideas last night, but only 4 I can clearly remember.
-There are 10 floors in this cave.
-Every 2 floors, you have to choose between getting a better weapon or better armor.
-A demon is the only enemy on floor 10.
-After rescuing your girlfriend, you must take her back to the top(you only have to climb 5 floors, though.)

EDIT: Also, thanks for the ideas. :)

EDIT2: Still searching for that leak, but for now, here's a screenshot of a cutscene! :D
Spoiler (click to show/hide)
« Last Edit: January 07, 2010, 04:26:24 pm by Jack_Bread »
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The Mad Engineer

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Re: In the Cave - GameMaker project
« Reply #22 on: January 07, 2010, 09:44:42 pm »

You could add a sightless abomination race, consisting of humans that have fled to the underground, lost their vision and skin tone, and rely heavily on cannibilism.  Perhaps make it so that you can scare them away with a torch or something.  To make it even more "fun", you could add lighting and stuff, with enemies that rely on different senses...

Better make sure your torch doesn't expire, or the ghouls will eat you.

Halmie

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Re: In the Cave - GameMaker project
« Reply #23 on: January 07, 2010, 10:02:32 pm »

Maybe put a LOS. Just make it that when ghouls are out of your LOS they would creep up on you. As soon as you turned round they would freak and run like hell. A sound to go with them would be nice but make it subtle.
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Meh.

Psyco Jelly

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Re: In the Cave - GameMaker project
« Reply #24 on: January 07, 2010, 11:54:11 pm »

I forgot to suggest the bestest of all underground races: MORLOCKS
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Not only is it not actually advertising anything, it's just copy/pasting word salads about gold, runescape, oil, yuan, and handbags.  It's like a transporter accident combined all the spambots into one shambling mass of online sales.

Nadaka

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Re: In the Cave - GameMaker project
« Reply #25 on: January 07, 2010, 11:59:16 pm »

angry doors. They have a slam attack and can block your path.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #26 on: January 08, 2010, 12:13:35 am »

@TME & Halmie: I didn't think about line of sight... I'm not sure how I'll get it in, but I will do my best. ;)
@TME: I'm not going to do that. I need to keep the game small for now. If it gets popular, I may make a sequel, then that'll be in.
@Psycho Jelly: Morlocks! :O Good idea. :)
@Nadaka: Neat idea. :) When I add doors, I'll do that.

Once I get opening cutscene down and re-add in monsters attacking back, I'll upload a new release. :)

Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #27 on: January 08, 2010, 07:24:49 am »

New version uploaded! Quite a few things added! :D
Including the possibility to "win." (It only exits the game when you do.)

Outcast Orange

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Re: In the Cave - GameMaker project
« Reply #28 on: January 08, 2010, 01:49:51 pm »

Very nice!
A fun little run around.

You need some sort of treasure rooms maybe.
This is pretty sweet though.

It does have the rogue-like feel.
If you did that on purpose or not though...

I like it.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Jack_Bread

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Re: In the Cave - GameMaker project
« Reply #29 on: January 08, 2010, 03:15:18 pm »

Thanks! :) I'm not sure what the point of adding treasure would be, though. :\

Funny thing happened while testing it. So I rescue Patricia(the girlfriend) from the demon and bring her to the top. Because of a mess up, I was sent to the current bottom floor. I begin going back upward. While in the floor right before the surface, Patricia runs off. I was using the platemail at the time, so I wasn't going so fast. When I catch up to her, she is next to a goblin warrior, a goblin child, and a regular goblin. Before I could approach, the 3 goblins scatter and she patiently waits for me. o_o
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