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Author Topic: Hephaestus' Automatons (Day 1, World 5, Cycle 2)  (Read 71402 times)

Diakron

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Re: Hephaestus' Automatons (Day 1, World 2, Cycle 2)
« Reply #495 on: February 27, 2010, 09:11:50 pm »

Hmm whats this?
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Haika

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Re: Hephaestus' Automatons (Day 1, World 2, Cycle 2)
« Reply #496 on: February 27, 2010, 09:17:33 pm »

Hmm whats this?

There are children throwing snowballs here
instead of throwing heads
They're busy building toys
And absolutely no one's dead

There's frost on every window
Oh, I can't believe my eyes
And in my bones I feel the warmth
That's coming from inside

PS: waiting on Kashyyk again, but no real rush, only been 1 day, as long as I get to update every other day or two I can live.
« Last Edit: February 27, 2010, 09:20:18 pm by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Diakron

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Re: Hephaestus' Automatons (Day 1, World 2, Cycle 2)
« Reply #497 on: February 27, 2010, 11:06:38 pm »

Nightmare before Christmas, Christmas town right?
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Haika

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Re: Hephaestus' Automatons (Day 1, World 2, Cycle 2)
« Reply #498 on: February 28, 2010, 12:04:04 am »

Nightmare before Christmas, Christmas town right?

http://www.youtube.com/watch?v=YaxKiZfQcX8
Was in response to the 'What's this?' :)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Kashyyk

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Re: Hephaestus' Automatons (Day 1, World 2, Cycle 2)
« Reply #499 on: March 01, 2010, 01:13:55 pm »

sorry for making you wait  :-[

I'll craft(?) my dragon eggs and hatch 4 of them. the other 6 can go into group inventory.
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Diakron

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Re: Hephaestus' Automatons (Day 1, World 2, Cycle 2)
« Reply #500 on: March 01, 2010, 02:05:06 pm »

i'll claim the eggs
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Haika

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Re: Hephaestus' Automatons (Day 1, World 2, Cycle 2)
« Reply #501 on: March 01, 2010, 07:22:26 pm »

Awesome, all actions are in, this will probably mean I will do the turn tomorrow morning. Feeling a bit ill tonight, and trying to crunch numbers would drive me up a wall I think.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Haika

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Re: Hephaestus' Automatons (Day 1, World 2, Cycle 2)
« Reply #502 on: March 02, 2010, 03:47:03 pm »

Quote

World:
Spoiler (click to show/hide)


group storage:
Spoiler (click to show/hide)



EagleV:
Spoiler (click to show/hide)

Kashyyk:
Spoiler (click to show/hide)

filiusenox:
Spoiler (click to show/hide)

Cheddarius:
Spoiler (click to show/hide)

qwertyuiopas:
Spoiler (click to show/hide)

Diakron:
Spoiler (click to show/hide)




Once again, I don't need what I made and put it in the group pile.

Due to the relative lack of decent resources, I shall gather, and only because it is the first day of a waorld and a failure is tolerable.
attempt: 85-30=55
quality: 36
quantity: 2-36=1
Putting the bowl in group storage, you brave the wonders of the swampland world. It's messy going, the ground is mostly mud and muck covered by a thin layer of water. Very little in the way of solid ground or rock can be found, but an abundance of plant growth and foliage grows in the marshy soup. Mushing along, you come to a spot filled with lotus flower blooms. However as you get close you are amazed at the size of these plants. A normal lily pad with a lotus might be a foot across, these are at least ten times that. deciding that one huge plant would be a good addition to your crafting materials you seperate one from the group and pull it back to the ship.
+22 gather exp
+36 gather influence
+ giant lotus plant !Base influence: 36!



Aaargh! This bird will die sometime soon... But first, I gather. If I find some poisonous shrooms, I want them.
attempt: 34
Trudging about in the muck is annoying, and you have to stop every few mins to remove yourself from the sucking mess. After a few hours of irritation, all you want to do is get back to the ship and some solid ground.
+17 gather exp



Gather.
attempt: 59
quality: 79
quantity: 90-79=11
Again the muck is a stressful area to walk around it, and you decide that the most obvious choice is the quickest and easiest to return with. Emitting your godly powers in the shape of giant hands, you begin to pluck out the mushroom trees around the portal. The mushrooms are extremely dense, and have a texture comparable to some lighter woods, like balsa. You return when you have about half a dozen of the giant objects.
+29 gather exp
+79 gather influence
+ 6 giant mushrooms (30 wood units, 5 units per mushroom) !Base influence: 79!



I'll keep gathering.
attempt: 93+20+1=114
quality: 5, 6
quanitity: 93-5=88, 65-6=59
Muck here, muck there... Ya know there's alot of muck. Maybe this muck could be useful? Obviously the plants and mushrooms all use it as fertile ground. So, using your powers as a giant scoop, you dig into the marsh itself, grabbing a large amount of moist mud and dead plant materials, as well as some cloudy water.
+62 gather exp
+11 gather influence
+ giant mass of mud and muck (about 40 units) !Base influence: 5!
+ 40 ltrs(units) of swamp water !Base influence: 6!



sorry for making you wait  :-[

I'll craft(?) my dragon eggs and hatch 4 of them. the other 6 can go into group inventory.
attempt: 53
quality: 22
base influence: 52+22+28(eggs)+61(food)=163
deciding it's time to hatch some of your eggs, you put half a dozen in group storage where Diakron quickly snatches them up for a later plan. Turning your attention to the ten left, you begin to heat the eggs as evenly as possible and increase time in a bubble so that the eggs hatch. This is a very tricky skill, a couple of the eggs burn from the heat before you are able to find the right temperature, a couple more crumble into dust from a lack of time control experience. Of the six left, only four eventually hatch, the last two laying dormant for whatever reason. The creatures that do hatch are ravenous and quickly turn on their siblings for substinance. Even with food ready, you loose two of the creatures to the fight before you can shove food into the maws of the last pair. Tiny versions of the giant creature you saw on the beach in the last world, one creature is a bright green color, while the other is a pale blue. After feeding them they chirp happily, and you are suffused with a feeling of warmth and satisfaction from the little beasts.
+53 enhanced incubation exp
+163 crafting influence
- clutch of 10 fire lizard eggs(alive) !Base influence: 56!
- Heaping Helping of Redfin Fillet (20 units) !Base influence: 122!
+ green fire lizard female !Base influence: 163!
+ blue fire lizard male !Base influence: 163!

Special Note: These fire lizards have impressed themselves on you. You are telepatchically bounded. This means you will have a hard time crafting something from them, or giving them away(you may still try, but they will teleport away into nothingness if your serious about harming them). However, at the same time, these two creatures will provide you a bonus in gather or trade rolls, knowing what you wish, they will help you find things.



might as well try again :D
i'll claim the eggs
attempt: 4+20=24
Putting the extra fire lizard eggs in your inventory, you try once more to compress the wooden gear into a diamond. Unfortunately it's just not happening. Something in the wood, or your powers seems to not like the plan you have for the gear. Either that or you keep getting distracted by the other things happening around the ship. Perhaps it's time to try something else.
+24 Diamondology exp




Quote
rightyo, Added a numerical inventory check to status, should help people gauge how much room they have. If people keep gathering like they have been, personal inventories are going to fill up rather quickly. As always check my math for errors.


« Last Edit: March 02, 2010, 03:54:22 pm by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

EagleV

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Re: Hephaestus' Automatons (Day 2, World 2, Cycle 2)
« Reply #503 on: March 02, 2010, 03:57:15 pm »

Claim the kerosene. Pour it on the bird. It will feel what happens when I am angry. Snap a finger, creating a spark that ignites it. Take care not to damage anything else. Freeze it in time. Put the eternally-burning giant turkey at my desk and marvell at the beauty of a burning bird eternally screaming in agony.

In short: craft an eternally-flaming bird.
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There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
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Third, stop listening when you should be fighting.

Diakron

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Re: Hephaestus' Automatons (Day 2, World 2, Cycle 2)
« Reply #504 on: March 02, 2010, 04:47:20 pm »

drop gear... kick it into group inv.

claim seeds

Craft a Katana.
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Kashyyk

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Re: Hephaestus' Automatons (Day 2, World 2, Cycle 2)
« Reply #505 on: March 02, 2010, 05:19:45 pm »

Quote
Special Note: These fire lizards have impressed themselves on you. You are telepatchically bounded. This means you will have a hard time crafting something from them, or giving them away(you may still try, but they will teleport away into nothingness if your serious about harming them). However, at the same time, these two creatures will provide you a bonus in gather or trade rolls, knowing what you wish, they will help you find things.

awesome!

I gather plants of various types.
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qwertyuiopas

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Re: Hephaestus' Automatons (Day 2, World 2, Cycle 2)
« Reply #506 on: March 02, 2010, 05:37:07 pm »

With the few materials available, there are few things I can make.

I shall modify the lotus so that it elevates(likely through wind, or some invisible force, although physical lifting is fine, too) those who stand above it, with the height highest closest to the centre. It might be useful to some civilization(Reach trees? Good vantage point? As a sort of podium? Elevator?).
Depending on the result, it might be merely an interesting object(if it barely lifts things), or a full space elevator(Unlikely).
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Eh?
Eh!

Cheddarius

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Re: Hephaestus' Automatons (Day 2, World 2, Cycle 2)
« Reply #507 on: March 02, 2010, 06:46:34 pm »

Man, I keep getting epic success rolls and then failing my quality rolls.
Put Threads, Mud, and Water in group inventory
Gather
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filiusenox

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Re: Hephaestus' Automatons (Day 2, World 2, Cycle 2)
« Reply #508 on: March 02, 2010, 07:01:35 pm »

I put all but one Nautilus in Group Inventory.
I butcher the Nautilus.
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Diakron

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Re: Hephaestus' Automatons (Day 2, World 2, Cycle 2)
« Reply #509 on: March 02, 2010, 09:23:35 pm »

man do i got plans now :D
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