Yes, RNG, I know you'd really like me to go away, since I'm the only one who is on to you
Alsark, Toonyman, your logic eludes me. Killing townsmen helps the town? I insist my life is worth so much because scum wins as soon as they outnumber town, so every towny is valuable. Especially those you know 100% to be town. Of that fact I can only be certain of one person right now.
Really, now EVERYONE sounds like scum to me. I don't think I'll ever get this game. Go ahead, sue lynch me.
Allow me, then, to describe my logic.
1) We begin the game with two mislynches. In other words, we are given two chances of failure.
2) It is imperative that we utilize these "chances of failure" to help us find the mafia.
3) By wasting one of our chances, you have decreased our chances of successfully finding mafia.
4) Where your logic is flawed is that you are not looking at things from OUR position. WE do not know what your affiliation is. You seem scummy, so wasting our mislynch is a bad idea when you'll just end up getting voted for again.
5) Losing a vanilla townie is, frankly, a good thing. It eliminates one suspect from our list. So if you had just let yourself be lynched, assuming you are vanilla, we would have been better off because you'd no longer be a suspect and we'd be in no worse of a position than we are now (we would have lost a mislynch either way).
6) The ONLY reason you SHOULD have done that is if you're mafia or a power role. If you're a vanilla townie then you have significantly done the town an injustice.
Now let me explain it to you mathematically.
Day #Maf/
#Town (Assuming we lynched you during the day and assuming mislynches)
Start: 2/7
Day 1: 2/6 <-- Town still alive, lynch used
Night 1: 2/5
Day 2: 2/4 <-- Town still alive, lynch used
Night 2: 2/3
Day 2: 2/2 <-- Game-determining lynch, lynch used
Now let me show you the situation you put us in:
Day #Maf/
#Town (Assuming we lynched you during the day and assuming mislynches)
Start: 2/7
Day 1: 2/7 <-- Town still alive, lynch NOT used
Night 1: 2/6
Day 2: 2/5 <-- Town still alive, lynch used
Night 2: 2/4
Day 2: 2/3 <-- Game determining lynch, lynch used
Night 3: 2/2
I understand that's probably a bit confusing. What I mean is AFTER the day I have labeled that is how much town and mafia we'll have. So in the first chart, had you let yourself be lynched, and if you are town, we'd have 2 mafia and 6 town left after day 1. Each other day assumes we lynch incorrectly (which hopefully wouldn't be the case). Also, those charts are assuming there are 2 mafia (I think I heard somebody else say that), though a 1:3 ratio is not at all unusual, so it's a possibility (in which case a no lynch isn't a big deal because we only have one mislynch to use anyway and have room for one no lynch).
Now you can see for yourself what I mean. In the first chart we get to lynch three times, two of which are "chances of failure". In the second chart, which is what you have forced us into, we get to lynch only three times, with only one "chance of failure". So can you see why I am saying what you've done is bad if you're a vanilla townie?
Anyway, as scummy as you may be, my gut is still leaning towards Cheddarius, and thus, that is where my vote shall stay (unless I need to switch for a tie).