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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144632 times)

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1035 on: April 05, 2012, 02:55:52 pm »

You could just put a similar level of complexity in a closed setup and I don't think it would bother anyone.  There's just the idea that if there's so much to take in you'd be at a disadvantage to other players if you didn't read everything in the setup.
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Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1036 on: April 05, 2012, 03:07:30 pm »

On random assignment of roles:  Would you be running a sanity check on the results?  A mafioso getting an extra kill is a very powerful role and would require strong balancing- just ask Meph.
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Mephansteras

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1037 on: April 05, 2012, 03:10:22 pm »

On random assignment of roles:  Would you be running a sanity check on the results?  A mafioso getting an extra kill is a very powerful role and would require strong balancing- just ask Meph.

Yeah, if you're randomly assigning roles you REALLY need some sort of weighting for each role/combination to make sure that things don't get out of hand. If you don't, you're quite likely to end up with a set-up that is unwinnable for one side or the other.
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Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1038 on: April 05, 2012, 03:21:06 pm »

Alternatively, you could generate a set of roles and then assign them among the teams so there's some checks and balances in place if you're dead set on randomization.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Shakerag

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1039 on: April 05, 2012, 03:28:45 pm »

Yeah, I would assume sanity-checking would be a requirement.  I'd say something like the "death" element can't be given to the scumteam, but then that would create a confirmed town (or, at least, confirmed non-scum) situation.  Maybe something more like ... if someone on the scumteam got it, still only allow one mafiakill per night?  I was thinking the mafiakill wouldn't be elemental-based (i.e. stabby-stabby time), but if someone on the scumteam happened to get the death element, they could choose to use it or the standard mafiakill. 

I'd like to see this idea actually get run someday, so any other thoughts on if a particular ability (or combination thereof) is overpowered are certainly welcome.  I'd really like to keep the basic setup together because I, at least, like the complexity of it all, but if no one else does ... -_-

PPE:  That's a good idea too, Toaster.  Either way, I'd certainly eyeball and tweak the results, rather than go pure random. 

Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1040 on: April 05, 2012, 03:40:29 pm »

Perhaps if a scum with the death element does the nightkill, it's unblockable/preventable?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1041 on: May 03, 2012, 07:26:01 pm »

Yeah, lack of activity - not really like it was back in the golden days. At least we've got a core group that's pretty reliable.
Which are this Golden Days you seem to be referring to? The days when Webadict was known to be scum every game?  Or has that already been erased from the annals of history after he self-proclaimed mafia king and squashed all opposition?
I'm still always scum. I never stopped. Even when I'm town, I'm scum.

Besides, I have to deal with one of these two every game:

Webadict has been killed.

Webadict was The Only Power Role In The Game That Could Prevent Rather Specific Mafia Role From Winning.


It is now Day 1.

or

Webadict has been killed.

Webadict was Clearly Scum For Not Dying Night 0.


It is now Day 2.
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Phantom of The Library

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1042 on: May 06, 2012, 10:25:02 pm »

Meh, never mind.
« Last Edit: May 08, 2012, 04:28:14 pm by Phantom of The Library »
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Supercharazad

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1043 on: May 20, 2012, 06:16:19 am »

So I had an idea for a mafia game. The idea behind it is that every new day, a new rule appears that has been taken randomly from a list of rules.

It's the same as normal mafia other than that.

So, as an example:


It is now Day 1.
Suddenly, a stone tablet falls from the sky! It reads "Thou shalt vote in purple"

So, after that, everyone would have to vote in purple instead of red.
Here's a few more I thought of:



No more spaces
Voting in [colour]
FoSing in [colour]
Hammer [removed or readded]
No posts with over [number from 150-500] characters
Day/Night [Shortened or lengthened] by [12-24] hours


Any suggestions to make this better?


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TolyK

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1044 on: May 20, 2012, 06:38:02 am »

Changing voting colors would be hell to count the votes in, I'd be against it :P
However it seems like a semi-sane idea. Along with changing roles?  :P
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Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1045 on: May 20, 2012, 07:35:59 am »

No more spaces
Hellno.Doyouactuallythinkwhenyouproposesomething?
Voting in [colour]
No. Pointless.
FoSing in [colour]
No. Pointless.
Hammer [removed or readded]
Uh... well, maybe.
No posts with over [number from 150-500] characters
No. People will simply split stuff.
Day/Night [Shortened or lengthened] by [12-24] hours
No. People will still extend/shorten at need.
Any suggestions to make this better?
Yes. Do not do this.

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1046 on: May 20, 2012, 12:34:50 pm »

We did do Twitter Mafia.  I liked being able to read everything easily but I don't think anyone else did.  Furthermore I don't think that mo
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Supercharazad

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1047 on: May 20, 2012, 12:38:11 pm »

Well, they were only examples of possible laws that could be added. What laws would you suggest?
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Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1048 on: May 20, 2012, 01:48:02 pm »

Well, they were only examples of possible laws that could be added. What laws would you suggest?
Just off the top of my head:
He who gets lynched this day loses regardless of whether his team wins in the end.
Every vote on every person is offset down the list of players by the number of players already voting this person.
He who gets lynched this day flips and resurrects.
The guy with the largest/smallest number of posts this day dies.
Everybody who votes the guy who gets lynched gets flipped at the end of the day (but doesn't die).
Edits are allowed for one day.
He who would normally get lynched instead dies next morning and can be saved (optionally flips immediatly).
Everyone can use purple font to select a guy who will get flipped but not die at the end of the day.

TolyK

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1049 on: May 20, 2012, 02:00:50 pm »

THAT i really like :P
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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