Thief we seem to agree on.
Warrior: Is there another effect it could do besides protection bypass? 100% bypass is too much. 25% to avoid protects or blocks on kills? 33% to avoid protections?
It should either be equal to the Ranger's percentage for BOTH blocks and protection, or much higher for ONLY protection. So, either 33% chance to go through both block and protection (rolled together), or 50% for only protection.
Alternately: Kills by you happen before the target acts. The kill would be jumped ahead in line before anything but blocks; maybe even ahead of them too.
Nah. That's kind of confusing. Are they immune to blocks and protection? Because that's much more powerful than I was suggesting.
Mage: Too strong, considering some of the rare scrolls (wishing, cloning, solar flare.) A scum mage with a kill (especially daykill) scroll would be nasty. The effect may need to be changed to uncommon or below scrolls anyway, or have the effect slanted on rariry. (60/45/30/15 or somesuch)
Okay, okay. How about 33%? That's not too powerful, but still leaves it possible.
Bard and Priest: They'll need to be balanced against each other since they're similar. I'm not against giving the priest a wand of protection, but I'd do that instead of the random common. Which is then better: a specific good uncommon or a random uncommon? IMO, the former. The bard would need either an uncommon and common or an uncommon with a chance of a rare (75/25?)
Bard with both an Uncommon and a Common would be fair, so long as the Priest gets a Wand of Protection. I think that's perfectly fair, especially for random class choosing.
Ranger: Too high- 33% maybe? It's useful all around.
Fair enough.
Merchant: We seem to be together on this one too.
Actually, I changed my mind. How about a 33% or 25% chance for the item to maintain the same rank?
My only issue with letting people pick class after they know their alignment is the delay in starting the game. I could impose a 24h limit, after which they're defaulted to random.
Speaking of random, Web, what's your opinion on a bonus for letting the mod pick your class instead of picking it yourself?
I'd rather make a generic bonus than class specific ones, and nothing TOO good.
I say that items are upgraded a rank if the class is chosen randomly (or mod specific). Also, if the class would receive no random item normally, they receive a common. If they would receive more than one item, I'm not sure if both should be upgrade or only a random one, though.