Okay, well, intrest has been shown, so now to write the turn.
~~~~~~~~~~~~~TURN 1~~~~~~~~~~~~~
In a dim metalic room, with a faint low humming to be heard from the walls, the teleporter regeneration pod slides in. It locks, and a faint hissing is heard as the object contained within is brought out of chronofreeze. A humanoid, lacking in many recent memories stumbles out.
By the appearance, the humanoid(Feel free to give a name and gender) concludes that the room is likely in a space complex(Either ship or station, most likely), or a military compound.
(Since I didn't see the action until I was done posting, and as it is a guarenteed success, I will not roll for it. If there was some sort of visual imparement, or the action was more complex, I would roll for it)
Statuses:
Nothing yet
Universe lore(The stuff that characters know about but you, the player or reader, do not):
Chronofreeze is a state where no atom moves, though it maintains it's energy level. The technology behind it is unsuitable for time travel, though it does allow for one to cease to age for a preset number of years, as long as the machine doesn't break down. It is most often used by hospitals when transporting patients in critical conditions to more specialized(most often the best in the local solar system) clinics, by spaceship passengers on long flights, and, most importantly, to allow teleporter regenerators to reform living biomatter, as it is a somewhat slow process(maybe 10 minutes or so? Will vary with the plot). Unfortunately, it requires large machinery and energy, so has not found much common use outside of those already mentioned. Teleportation has similar problems, energy, space, and machinery, so ship travel is still the most common for most travel where the time can be spared, or there is no destination teleporter, or where distances are short. Intra-planet teleporter use is even less common.
Waiting list: