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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732688 times)

Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #960 on: November 16, 2009, 12:04:54 am »

Considering the cheerfulness with which Dwarves will dump kittens into a spike-filled pit while setting the immediate countryside on fire and basking in the magmaey warmth of screaming Goblins, i'd say bright and cartoony graphics match DF's mood perfectly.

If Dwarf Fortress was weather I would say it is Cloudy with a chance of Sunshine rather then Sunny with a Chance of Rain.

Though I will admit it is amazing that all these glitches, bugs, and incomplete features of Dwarf Fortress just combined in people's minds to the point where a lot of people legitimately think of this game as a sunshine and lollypops comedy.

There are a few legitimate jokes I know of in Dwarf fortress (As in a joke that was put in as a joke)

Though I am probably wrong... Afterall Dwarves do need alcohol to function.

The apparant cheerfulness with which the Dwarves run around doing horrible things to each other is what is technically known as "Mood Dissonance".

Just because the game looks cheerful, doesn't mean it is.

Seuss

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Re: Stonesense - The isometric visualizer, official thread
« Reply #961 on: November 16, 2009, 12:35:41 am »

How bout this tuber?

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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #962 on: November 16, 2009, 12:40:33 am »

While I certainly couldn't do any better. I don't actually like it.

At this point I think I should stop giving my oppinion.
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Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #963 on: November 16, 2009, 12:41:59 am »

It doesn't really give a feeling of being 'bloated', perhaps make it a bit bigger?

Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #964 on: November 16, 2009, 12:44:07 am »

Ill just delete my post here
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #965 on: November 16, 2009, 12:47:36 am »

It doesn't really give a feeling of being 'bloated', perhaps make it a bit bigger?

I think it looks like most of its bloated mass is hidden underground.  I.e. it looks great to me.
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #966 on: November 16, 2009, 12:51:37 am »

How bout this tuber?



Perhaps have the tuber look a little more squared off on the top of it, instead of dome like.
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Seuss

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Re: Stonesense - The isometric visualizer, official thread
« Reply #967 on: November 16, 2009, 12:53:10 am »

While I certainly couldn't do any better. I don't actually like it.

At this point I think I should stop giving my oppinion.

Now don't be like that. Others opinions are important when working like this, the art isn't for me its for the community. I'm not someone to get super defensive when you tell me my work sucks.
Don't be nice be constructive!


I'm up to Rope Reed on this list. People can help by Telling me how things should look or preferably a reference shot. ;D
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Afthartos

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Re: Stonesense - The isometric visualizer, official thread
« Reply #968 on: November 16, 2009, 01:04:17 am »

Alright, I finished the female equivalents for what I had so far:

I'll probably tweak the shading a bit, but they're pretty much done.

Why did you make different avatars for different sexes? You can't tell dwarf sexes apart untill you get them out of their clothes
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YOU SIR, HAVE COMMITED DORF SCIENCE!

tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #969 on: November 16, 2009, 01:26:49 am »

Ok, here's my fixed up dwarf, kobold, and goblin. I feel good about them. The cap on the dwarf is just for the peasant, other jobs will have profession-oriented outfits & tools; picks, axes, saws, fishing pole, etc.

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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #970 on: November 16, 2009, 01:44:39 am »

That goblin's shadow is a little big, although honestly I'm still confused about why the shadows are included at all -- they should be separate sprites at least, so that they aren't rendered for falling/flying/swimming creatures.
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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #971 on: November 16, 2009, 01:52:50 am »

Yea I've said the same thing more then once, they should be one of a set of standard transparency blobs of various sizes so the ground surface will actually look darkened as if in a shadow rather then inky blackness.  Its a very simple matter to blit the shadow before each creature blit.  Also we can remove the shadow when a creature is in an unlit area.
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #972 on: November 16, 2009, 01:55:46 am »

they should be one of a set of standard transparency blobs of various sizes so the ground surface will actually look darkened as if in a shadow rather then inky blackness.

That's a good point too.
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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #973 on: November 16, 2009, 02:00:46 am »

time it would take to remove shadows when a proper implementation comes: < 5 minutes
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Lord Nightmare

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Re: Stonesense - The isometric visualizer, official thread
« Reply #974 on: November 16, 2009, 02:14:41 am »

Also I picture Prickle Berries, especially due to their low price, to be one of those small wild berry plants you see outside all the time but don't eat.

You mean wineberries? http://en.wikipedia.org/wiki/Rubus_phoenicolasius
Those are an invasive type of blackberry/raspberry family plant which grows all over the eastern us, and are hard to kill. They are edible but not terribly sweet.
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