Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 65 66 [67] 68 69 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732702 times)

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #990 on: November 16, 2009, 05:24:46 pm »

Wow. I really don't have the time to contribute to this, but it's just so exciting I had to at least try my hand at something interesting.

And so, Beak dog:




I sort of picture it somewhere between a vulture, hyena and velociraptor. It might be on the small side, though. :/
I figured I could use fanciful colours, it being a made-up critter and all.
What do people think?

Toady has said in the past that Beak Dogs are basically oversized Velociraptors.

Considering that recently it's becoming a fairly popular theory that many of the Raptor species did in fact have feathers, that's reasonably accurate.

I'd give it more texture on the feathers though; atm they look like fur.

7˘ Nickel

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #991 on: November 16, 2009, 05:28:37 pm »

Ok, tweaked some of the humans a bit to hopefully fix the issues brought up.



Better?
« Last Edit: November 16, 2009, 05:31:35 pm by 7˘ Nickel »
Logged

Jadael

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #992 on: November 16, 2009, 05:29:13 pm »



Have you considered rendering simple shadows like this? You could even just use DF's built in flag for whether a tile is 'lit' or 'dark'. Just draw that tile like, 10% darker.

An option to draw lower levels in gradually darker shades would be great too, to help show more perspective.
Logged
~ T

jonask84

  • Bay Watcher
    • View Profile
    • Stonesene at Google Code
Re: Stonesense - The isometric visualizer, official thread
« Reply #993 on: November 16, 2009, 05:32:43 pm »

Jadael, that looks pretty interesting. I'm gonna be playing with shadows, but the next release has another feature that really helps with the Escher Problem. You'll see :)


7˘ Nickel: It's looking really nice, would you mind dropping by IRC if you had time?
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #994 on: November 16, 2009, 05:33:24 pm »

Ok, tweaked some of the humans a bit to hopefully fix the iddues brought up.

Better?

Much!  I hadn't thought of going with a flail-style weapon for the maceman, but that's great for differentiating them.  And it looks spiky now too!

Also, Jadael, that's a cool idea, although it looks kind of funky in the lower left corner.
Logged

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #995 on: November 16, 2009, 05:42:21 pm »

A block shaded shadow will be great for that effect and would be easy to apply based on the sunlit boolean from DF (though DF dose have a lot of errors in how it sets its).  The main things that's needed in an improvement to the graphics engine to get transparency working.
Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download

fifth angel

  • Bay Watcher
  • slow and lazy
    • View Profile
    • -thee portfolio-
Re: Stonesense - The isometric visualizer, official thread
« Reply #996 on: November 16, 2009, 05:46:09 pm »

Okay, this is very rough (didn't even bother to replace all textures, so you can see some broken pixels). But anyway (:

Spoiler (click to show/hide)

As far as I can see, the tree needs some contrast, the grass shoud be redrawn one more time (: And the water too, I guess. And I'm thinking about some mid-place like grass-dirt or dirt-sand... or anything. Some engine, that would make those subtextures. That would give very interesting look.
Logged
hmmm....

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #997 on: November 16, 2009, 05:52:54 pm »

Yeah, your grass is getting some diagonal-line artifacts when you put the tiles together.

Also, those bushes and trees are startlingly different in style - I think either the trees need a solid outline, or the bushes need to lose their solid outline and become slightly lighter.

Other than that, it seems good.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stonesense - The isometric visualizer, official thread
« Reply #998 on: November 16, 2009, 06:35:22 pm »

Personally I would lean towards giving the trees an outline vs taking it away from the bushes. I think it helps differentiate the tree/bush from the grass.
Logged

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #999 on: November 16, 2009, 06:55:27 pm »

Quote
Personally I would lean towards giving the trees an outline vs taking it away from the bushes. I think it helps differentiate the tree/bush from the grass.
  Agreed

fifth angel:  I think the water looks fine and should stay as it is, the grass doesn't seem very lush, try making it darker green, perhaps your current grass should act as dry grass.
« Last Edit: November 16, 2009, 06:58:43 pm by Impaler[WrG] »
Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download

dreiche2

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1000 on: November 16, 2009, 07:18:53 pm »

Ok, tweaked some of the humans a bit to hopefully fix the issues brought up.



Better?

They all look really great... but a mace is not the same as a flail (what you're depicting), is it? I actually think the original maceman is fine...
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1001 on: November 16, 2009, 07:22:50 pm »

A flail and a mace are not at all the same thing. However, Human macemen in DF will frequently attack with flails, and flails use the mace skill in DF. At least for now. That really should change to its own skill at some point, but that's more of a code issue for Toady then a graphics issue.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

DeKaFu

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1002 on: November 16, 2009, 07:25:22 pm »

Heh. I hadn't read the quote about vulture-like heads, that was just my personal image of them.




I tried making the back-feathers more distinct and giving it some more on the forelimbs. The outline's not as distinct now...I'm not sure whether that's a good or bad thing.

What do you think, better?
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1003 on: November 16, 2009, 07:31:14 pm »

I keep trying to make gems but I don't really get anywhere for some reason even on gemstones that I've done before

I oddly can't make Quartz even though I've done it before.
Logged

Seuss

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1004 on: November 16, 2009, 08:21:18 pm »

Sun Berry, Silver Barb, Mountain Valley Herb, Wild Strawberry, Rope Reed and Whip Vine.




3 more to go + The Shrub. Will go over all these again then make the items by themselves, you don't want plant growing in your stock piles.
« Last Edit: November 16, 2009, 08:36:49 pm by Seuss »
Logged
“Reality is that part of the imagination we all agree on”
Pages: 1 ... 65 66 [67] 68 69 ... 379