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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1729486 times)

Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #810 on: November 13, 2009, 03:40:02 pm »

Well Toady hasn't really come out and said what Kobolds actually look like beyond one line where he stated that to him, a Kobold was a small mammiloreptillian humanoid with glowing yellow eyes and a kleptomaniacal penchant for hoarding items.

So all we really know is that they are small, they're humanoid and they have mammal and reptillian features.

Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #811 on: November 13, 2009, 03:40:46 pm »

What about that Kobold game art?
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Solifuge

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Re: Stonesense - The isometric visualizer, official thread
« Reply #812 on: November 13, 2009, 03:49:56 pm »



Here's a 256-color indexed PNG that contains the entire Palette I've been using. In the event that you need to use a different color, there are still 123 indexes that are unused.

The cubes are each the size of a standard tile, and the shaded boxes on each face represent the range of colors I used on each face, in order to give it a consistent brightness value. I stuck with using those 3 colors on each face.

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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #813 on: November 13, 2009, 03:53:22 pm »

The "Cutebolds" are in an odd situation. Even though they are purely a fan creation they are starting to be considered official by quite a few people.

I don't mind them, even though they are exactly how I would picture Donkey men to look as well.

They've about reached fanon status, yeah.  I don't really mind either.  Though you could definitely work yellow eyes into a cutebold... maybe with creepy rectangular pupils, like in a goat's eye.
« Last Edit: November 13, 2009, 04:32:51 pm by Footkerchief »
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Bricks

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Re: Stonesense - The isometric visualizer, official thread
« Reply #814 on: November 13, 2009, 04:25:35 pm »

Shit, goats were the robots all along?  Never would have guessed.
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #815 on: November 13, 2009, 04:57:57 pm »

Shit, goats were the robots all along?  Never would have guessed.

Actually that is something... "Cutebolds" are more then Donkey Men they are like a mix between Donkey and Goat/sheep men
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Solifuge

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Re: Stonesense - The isometric visualizer, official thread
« Reply #816 on: November 13, 2009, 05:24:06 pm »

A possible compromise between Cutebolds and Scarybolds?




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Sean Mirrsen

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Re: Stonesense - The isometric visualizer, official thread
« Reply #817 on: November 13, 2009, 05:27:52 pm »

While nice, I would say it looks a lot like an imp.
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #818 on: November 13, 2009, 05:36:09 pm »

They are absolutely adorable.

Kinda makes me wish these Kobolds had castes so all three versions were acceptable.
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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #819 on: November 13, 2009, 05:51:25 pm »

Yep that's even cuter, you might consider dropping the horns as theirs really no indication kobolds have them and its suggestive of them being tiny-dragon-people which I don't think we want, also can we get a side by side with a dwarf to see the scale?
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #820 on: November 13, 2009, 06:15:35 pm »

Oddly enough I thought those horns were just oddly placed eyebrows or embellishments at first.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #821 on: November 13, 2009, 06:58:44 pm »

INDUSTRY!



While I was setting up this test it occured to me, with the thick floors addition I'll have to tweak the gear assembly and vertical axle.  The floors are going to be 4 pixels high if I recall the IRC meeting correctly, so I should just have to add 4 pixels to the upper shaft and they should link correctly right?
« Last Edit: November 13, 2009, 08:25:00 pm by 7¢ Nickel »
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Eso_Teric

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Re: Stonesense - The isometric visualizer, official thread
« Reply #822 on: November 13, 2009, 07:18:50 pm »

After lurking for some time, I decided to sign up and say,

Great work on all this.

Also wanted to chime in with, that I like grey cutebolds. The original ones. Perhaps yellow eyes are in order? Maybe that looks bad.

I'm all for everything being as DF Raw as possible, really, though.

Edit: Also, the new cap on the dwarves is fine, but needs to ditch the black outline. I liked the original cap better. It does give of a russian vibe.
« Last Edit: November 13, 2009, 07:21:16 pm by Eso_Teric »
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Solifuge

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Re: Stonesense - The isometric visualizer, official thread
« Reply #823 on: November 13, 2009, 07:39:19 pm »

While I was setting up this test it occured to me, with the thick floors addition I'll have to tweak the gears assembly and vertical axle.  The floors are going to be 4 picels high if I recall the IRC meeting correctly so I should just have to add 4 pixels to the upper shaft and they should link correctly right?

I am digging the animated mechanical components! Also yes, we're adding 4 vertical pixels to each sprite. We may implement Mike Mayday's Oversized Sprite method too, and increase sprite size to 64x64, but mapping them based on the central 32x32 area.

Also, Kobold Redux:



In folklore, I've always seen Kobolds as little lizard-dogs with the proportions of toddlers. The sort of critter that you might mistake for a child in a dimly lit room.
« Last Edit: November 13, 2009, 07:56:41 pm by Solifuge »
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ClavusElite

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Re: Stonesense - The isometric visualizer, official thread
« Reply #824 on: November 13, 2009, 07:43:28 pm »

I don't post here a lot but this is truly a great program, works well and I am loving it so far.

One issue though:

Spoiler (click to show/hide)
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