*Calladscarina*
Female Whisper Gnome Fighter 2 / Rogue 4 / Prestige Class 5 / Marshal 1
Chaotic Good
Representing RAM
Strength 8 (-1)
Dexterity 20 (+5)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 8 (-1)
Charisma 12 (+1)
Size: Small
Height: 3' 6"
Weight: 43 lb
Skin: Gray
Eyes: Blue
Hair:
Total Hit Points:
106 112
Speed: 30 feet
Armor Class: 20 = 10 +4 [chain shirt] +1 [light steel] +4 [dexterity in
armor] +1 [small]
Touch AC: 15
Flat-footed: 20 [uncanny dodge]
Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +8
10 =
7 5 [base] +3 [constitution]
Reflex save: +15
13 =
8 10 [base] +5 [dexterity]
Will save: +1
3 =
4 2 [base] -1 [wisdom]
Attack (handheld): +10/+5 = 10 [base] -1 [strength] +1 [small]
Weapon Finesse: +16/+11 = 10 [base] +5 [dexterity] +1 [small]
Attack (unarmed): +10/+5 = 10 [base] -1 [strength] +1 [small]
Attack (missile): +16/+11 = 10 [base] +5 [dexterity] +1 [small]
Grapple check: +5/+0 = 10 [base] -1 [strength] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
20 lb. or less
20-40 lb.
41-60 lb.
60 lb.
120 lb.
300 lb.
Languages: Common Gnome Terran Undercommon
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning]
Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]
Scimitar [1d4, crit 18-20/x2, 2 lb, one-handed, slashing]
Longbow [1d6, crit x3, range inc. 100 ft, 1 1/2 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 12.5 lb.]
Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 3 lb.]
Feats:
Combat Expertise
Dodge
Mobility
Exotic Weapon Proficiency Weapon: Broadblade Shortsword, unless we get our gear back...
Skill Focus (Diplomacy) Goad
Weapon Finesse
Weapon Focus x1 Weapon(s): Rapier
Quicken Spell Elusive Target(Tactical feat, complete Warrior)
Traits:
/Skill Name/
/Key
Ability/
/Skill
Modifier/
/Ability
Modifier/
/Ranks/
/Misc.
Modifier/
Appraise Int 2 = +2
Balance Dex* 22 = +5 +15 +2 [tumble]
Bluff Cha 6 = +1 +5
Climb Str^* -1 = -1
Concentration Con 3 = +3
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha
6 3 = +1 +2 [bluff]
+3 [skill focus]Disable Device Int 12 = +2 +10
Disguise Cha 1 = +1
Escape Artist Dex^* 5 = +5
Forgery Int 2 = +2
Gather Information Cha 1 = +1
Heal Wis -1 = -1
Hide Dex^* 13 = +5 +4 [small] +4 [whisper gnome]
Intimidate Cha 3 = +1 +2 [bluff]
Jump Str^* 16 = -1 +15 +2 [tumble]
Listen Wis 16 = -1 +15 +2 [whisper gnome]
Move Silently Dex^* 9 = +5 +4 [whisper gnome]
Open Lock Dex 7 = +5 +2
Perform_1 Cha 4 = +1 +3
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 5 = +5
Search Int 17 = +2 +15
Sense Motive Wis -1 = -1
Sleight of Hand Dex^* 8 = +5 +1 +2 [bluff]
Spot Wis 16 = -1 +15 +2 [whisper gnome]
Survival Wis -1 = -1
Swim Str^** 0 = -1 +1
Tumble Dex^* 22 = +5 +15 +2 [jump]
Use Magic Device Cha 3 = +1 +2
Use Rope Dex 5 = +5
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Search >=5 ranks gives +2 on survival checks while tracking.
Whisper Gnome:
* +2 constitution / +2 dexterity / -2 strength / -2 charisma
(already included)
* Stealthy, quiet, generally good-aligned gnomes
* Low-light vision
* Darkvision to 60 feet
* +1 attack bonus vs kobolds and goblinoinds (incl. hobgoblins and
bugbears)
* +4 dodge bonus vs. giant types
* +4 on hide and move silently checks.
* +2 on spot and listen checks
* Silence on self once per day
Fighter:
* Bonus Feats (already included)
Marshal Blade Bravo:
* Many special abilities.
* Skill focus -- diplomacy is a free extra feat.
* See "
The Miniatures Handbook Races of Stone".
Goad as a free feat with +2 to the DC.
Rogue:
* Sneak Attack +2d6
* Trapfinding
* Evasion (level 2)
* Trap Sense (level 3)
* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level
* Special Abilities (choices begin at 10th level)
Prestige Class
* Hit dice d10
* Fast increase in attack bonuses
* Slow increase in fortitude saves
* Fast increase in reflex saves
* Slow increase in will saves
* Base 4 skill points per level
* No new armor proficiency
* No bonus feats
Canny Defense (Ex)
When not wearing armor or using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Improved Reaction (Ex)
At 2nd level, a duelist gains a +2 bonus on initiative checks.
At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat.
Enhanced Mobility (Ex)
When wearing no armor and not using a shield, a duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves out of a threatened square.
Grace (Ex)
At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws. This ability functions for a duelist only when she is wearing no armor and not using a shield.
Precise Strike (Ex)
At 5th level, a duelist gains the ability to strike precisely with a light or one-handed piercing weapon, gaining an extra 1d6 damage added to her normal damage roll.
When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.
More:
/Class/ /HP rolled/
Level 1: Rogue 6
Level 2: Fighter
8 Level 3: Rogue
5 Level 4: Fighter
7 +1 to dexterity
Level 5: Rogue
5 Level 6: Rogue
2 Level 7:
Marshal Blade Bravo
6 Level 8: Prestige Class=Duellist
3 +1 to dexterity
Level 9: Prestige Class
8 Level 10: Prestige Class
5 Level 11: Prestige Class 5
Level 12: Prestige Class 10 +1 to dexterity
Calladscarina's Equipment:
22 lb
3 lb
1 lb
_____
26 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Thieves' tools
Total
More about Calladscarina: