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Author Topic: Moar DnDs on the Interwebs (Back to Fridays\Sundays)  (Read 89413 times)

Heron TSG

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1380 on: January 30, 2010, 12:38:34 am »

I've decided that I need to enchant both my armor and armorswords with the most fire I can get.

EDIT: if 30% of all enchanted weapons glow, is it possible that every one of my armorswords will glow with the intensity of a light spell?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1381 on: January 30, 2010, 12:49:40 am »

The improved fighter class could benefit greatly from some of the feats frm complete warrior, Combat brute and Shock trooper come to mind...
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userpay

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1382 on: January 30, 2010, 01:37:11 am »

I've decided that I need to enchant both my armor and armorswords with the most fire I can get.

EDIT: if 30% of all enchanted weapons glow, is it possible that every one of my armorswords will glow with the intensity of a light spell?
Actually this would be amusing, I think flaming weapons shed light anyway when activated though.
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1383 on: January 30, 2010, 02:02:04 am »

Also; Treshure.

+1 Hide Armor x1
+1 Greatsword x1
+1 Ring of Protection x1
+5 Heavy Mace of Speed x1
Platinum Pieces x160
Pouch of Gems, 270gp x1
Silver Plated Longsword, 800 gp x1
Brass Mug, 100 gp, x1
Silver Chalice, 140 gp, x1

Gold Pieces x160
Potion of Cat's Grace x1
Wand of Eagle's Splendour x1

Attractive Half-Woman\Half-Snake x1

RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1384 on: January 30, 2010, 02:04:12 am »

What are the bonuses on the Half-woman half-snake?
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1385 on: January 30, 2010, 02:07:13 am »

BAB of +3, couple of various special abilities, decent with a dagger. The usual.

CJ1145

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1386 on: January 30, 2010, 03:13:09 am »

Stupid life; why must it always get in my way?
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RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1387 on: January 30, 2010, 03:40:47 am »

couple of various special abilities
Would this include the ability to turn people to stone just by looking at them?
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Urist has been forced to use a friend as fertilizer lately.
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1388 on: January 30, 2010, 03:46:45 am »

Dunno, you'll have to ask her back on the ship.

Heron TSG

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1389 on: January 30, 2010, 10:18:34 pm »

Well, how much gp is all of the non-mace, non-potion, and non-wand treasure worth?

Also, if flaming +1 does 1d6, does flaming +2 do 2d6?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Jervous

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1390 on: January 30, 2010, 10:44:29 pm »

I took all the treasure, since noone else wanted to, and the gp worth of the loot we've come up to so far is: 3270 GP.

That includes previous loot aswell.
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userpay

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1391 on: January 30, 2010, 10:49:40 pm »

Well, how much gp is all of the non-mace, non-potion, and non-wand treasure worth?

Also, if flaming +1 does 1d6, does flaming +2 do 2d6?
No the +1/+2 is a separate value from the 1d6. I'll write up a description of how enchanting works in a moment.
edit:Basiclly with enchanting your adding, I guess you'd call it power, to the item. For example if you had a +1 long sword you would add +1 to your attack bonus and damage, if it were +2 long sword +2 to attack and damage, and so on up to a max of +5 to attack and damage. Now actually enchantments take the +'s and converts them to other effects, though there is a minimum to this. You have to have at least +1 enchantment left on the weapons so for example you can't enchant a +1 longsword with flaming because it wouldn't have enough 'power' so to speak to hold it. With a +2 longsword if you put flaming on that it becomes a flaming +1 longsword losing 1 from the bonus to attack and damage but gaining a 1d6 to damage, it still counts as a +2 longsword for the maximum ammount you can enchant for. Each enchantment either has a +# cost or even a few have only a gp cost. When your adding effects you can have a 'power' of up to +10 so for example with a +10 longsword you could have the flaming, frost, and shocking bursts enchantments, all +2's, for a total of an enchantment cots of +6 thus making a flaming/frost/shocking burst +4 longsword.
« Last Edit: January 30, 2010, 10:59:18 pm by userpay »
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RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1392 on: January 31, 2010, 12:52:26 am »


P.S.
If a weapon has both the merciful and vicious properties, is the damage dealt by vicious, especially the damage to the wielder, nonlethal?
all damage it deals is nonlethal damage
This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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userpay

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1393 on: January 31, 2010, 01:45:52 am »

Well true when enchanting you can't slap +2 on then decide later on to have that be +1 flaming but the example otherwise stands.
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1394 on: January 31, 2010, 01:53:52 am »

P.S.
If a weapon has both the merciful and vicious properties, is the damage dealt by vicious, especially the damage to the wielder, nonlethal?
all damage it deals is nonlethal damage
This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder.
[/quote]

Tricky.
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