Okay, I think my alignment has recovered from last turn. Since I want to do an RTD with different rules, the environment and various creatures shall be actively trying to kill you all. It will be possible to win, but figure that out yourselves. Nothing personal, this is just starting to feel like it's dragging on, and I don't like these rules. Plus, this forum clearly needs an RTD that actually ends without "rocks fall, everyone dies." Yes, this ending is indeed so much better.
{4} - It is now night. The full moon makes it easy to see.
Realmfighter{5+2=6} Ragnar empowers his lich with mighty powers over life and death. Mostly death though. He feels tired.
{6+1=6} The lich gains mighty powers over life and death. Mostly death though. Undead do not get tired.
Lich becomes a Necromancer!Ragnar feels tired!SHAD0Wdump{2} - Generic guy # 1 fumbles around in hammerspace. He fails to find whatever it is he was looking for, but his left hand now resembles that of a bear.
{5} - The cultists cease their conga line and take up the Latin chanting.
{1+1-1 [Relationship]} - A massive red humanoid appears on the pentagram. It has bat wings, large horns, and a tail. It carries a sword that's made out of fire and is the size of a tree. Fire burns in its eyes. Or maybe the eyes are fire. Anyway, it's the size of a three story house, and looks angry.
Hahahaha. After nearly five thousand years of banishment, I have finally been released, free to destroy this world For your reward, your death shall be swift and painless.The cultists look at each other uncertainly, then begin worshiping it.
Generic guy # 1 feels tired.RandomNumberGenerator{5} - The dark elf manages to separate her soul from her body. This could be useful, but it would be Bad if her body was destroyed.
New ability gained: Soul/Body Separation! (Free action! Hurray!)
Dragnar{1} - Dragnar gets sidetracked by a giant creature that he's certain shouldn't exist on this plane. He gets scared.
{6} (Mini-Mech) -
Analyzing situation . . . Analysis complete. Returning to post . . . Returned. You! Return to work. About half the workers have fled. Nine remain.
Fear! -1 to actions!Dragnar feels tired.Apostolic Nihilist{1} - Guy cuts his right arm off. The blood loss knocks him unconscious, and he will probably die next turn.
No right arm! -1 to all actions!Severe bleeding!Unconscious!Flintus10{6-1=5} - Flint and his crew continue sailing. The find a damaged merchant's galleon. They look friendly, and the captain is trying to get Flint's attention.
+3 Navigation! Novice Navigator gained!Flint feels tired.CJ1145{3} - Richard leads his zombies away from the giant extraplanar creature. Wise choice.
Richard feels tired.StatusStatus:
Great!
Linked to Hulking Monstrosity
Tired
Skills:
Competent Anti-Necromancer [5/8]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!
Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)
Minions:
Hulking Monstrosity
Lich - Necromancer
Status:
Great!
Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)
Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.
7 zombies
Status:
Slightly confused by a group of probably-cultists.
Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [4/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Dabbling Navigation [1/2]
Dabbling Space Mage [1/2]
Abilities:
Can hover with devastating sneezes
Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)
Minions:
6 healthy cultists
Status:
Healthy
Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [0/6]
Navigator [0/4]
Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.
Sloop:
Status:
Great.
Holding off the coast of Richport.
Cargohold filld with rum.
Weapons:
2x port ballista
2x starboard ballista
Supplies:
20 ballista bolts
Plentiful food and water
Crew:
Disorganized Sailors [0/12]
Status:
Badly wounded: -1 to actions
No right arm! -1 to all actions!
Severe bleeding!
Unconscious!
Skills:
Novice Richport Loremaster [1/4]
Novice Persuader [0/4]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]
Dabbling Intimidator [1/2]
Novice Claymore User [0/4]
Novice Leader [2/4]
Dabbling Force of Will [0/2]
Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried), claymore(hidden and wielded).
Abilities:
Able to quickly and stealthily draw a claymore from his sleeve.
King of Richport!
Minions:
Jul - ?
Status:
Fear: -1 to actions
Skills:
Steampunk Mechanic [3/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [3/3], Small First-aid kit.
Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Unpiloted.
No power crystal.
2x Gatling guns [140/240]
2x Cannons [2/12]
1x Magic Launcher [0/4]
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city.
Good
Unconscious
Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [1/8]
Abilities:
Soul/Body separation
Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).