Initiative Rolls
Frederick: {11}
Korbin: {82}
Dragnar: {39}
Sleeper: {36}
Triad: {87}
Actions!
Triad
Jump up and do a karate pose. {5}
Korbin
Look around for a weapon. Some sort of spear/staff is best, but anything works. {5}
Luck roll: {5}
Dragnar
Fine, I'll loot without them. {2}
Sleeper
Wake up, refreshed, and look for some booze. {6}
Soberness roll: {2}
Dodge roll: {5}
Frederick
I'll hide my shiv in my rags, and practice taking it out of hiding and stabbing at nothing. When finished, I'll re-hide it and follow the group. {3}
Turn 03: The Beginnings of a Drunken Master!?
Change is always difficult to bring about. Only Champions, in the truest sense of the word, can accomplish something so momentous.
“There are citizens begging to be let in, sir!”
“Didn’t I tell you already? Just slaughter them. If we let them in here, they’ll just end up infecting us.”
“They claim to be healthy, and they’re seeking refuge. With the army set up outside the walls, they can’t even escape.”
“Matters such as these don’t concern me. Exterminate them.”
Perhaps she hit her head a bit harder than previously thought. Triad’s memory is clearly very fickle;
she returns to practicing martial arts immediately upon waking. Arms raised slightly, feet spread, she assumes a karate stance!
She is now prepared to counter any attacks that come her way! Of course, the usefulness of this is debatable, as there are currently no hostiles in the area.
Korbin is more grounded in reality. One doesn’t need superhuman senses to realize the direness of the group’s current situation. The small warehouse is filled with boxes which look strangely out of place for this time period. Rummaging around,
Korbin finds a strange item hidden away! It is an
Exceptional Steel Spear! What such an item was doing in a decrepit warehouse is anyone’s guess. Nonetheless, this weapon will surely prove advantageous!
On the other hand, Dragnar sighs and walks away from the nasty-looking thieves. He considers heading back to the other’s location, but realizes he has no idea where it is. For a few seconds, he thinks about asking someone nearby where he was, as there probably aren’t many valuables to be found in the slums of a dying town. However, his mind is quick to disperse this sudden spurt of logic, and he immediately returns to trying to loot. Perhaps he was lost in thought, but he clearly wasn’t paying attention and ended up smacking into a building. A wooden sign hangs above the nearby entrance.
With a yawn, Sleeper slowly rises. His mind rejuvenated, he focuses on one task: Locating alcohol. Incredibly, he manages to locate a barrel! Tearing off the lid, he plunges his head in and begins to empty it.
He drinks nearly a third of it before his thirst is finally quenched. Satisfied, he turns around and heads back towards the centre, smacking into a stack of boxes on the way. He’s not hurt, but he may not be in as great a condition he first thought.
He stumbles backwards, and is nearly impaled on a rapidly moving shiv! Perhaps it was skill, or just sheer drunken luck.
Either way, he’s gained confidence in his ability to evade attacks while under the influence! Frederick is quite surprised by the sudden evasive maneuver of our drunken friend, but continues his ‘training’, if you can call it that. Hiding a shiv inside his rags,
he practices whipping it out and stabbing quickly and stealthily. He’s not very good at it, but practice makes perfect, eventually. Maybe if he continues training he’ll get better. Expertly sheathing the improvised stabbing weapon inside his rags, he begins to follow the group. Or, he would, but the part of the group that isn’t out being laughed at by thugs is quite content with standing around.
Status: Remarkably good, considering the circumstances!
Inventory: Rusty shiv
Skills: Paramedic (1/3 xp to rank up), Ambusher (0/3xp to rank up)
Abilities: Still human.
Status: Relaxed.
Inventory: Exceptional Steel Spear
Skills: Martial Artist (2/3 xp to rank up), searcher (0/3 xp to rank up)
Abilities: Halfway towards learning Minor Prepared Concentration
Status: Dazed, but otherwise fine. Disliked by both beggars and looters.
Inventory: Still void of anything useful.
Skills: None as of yet.
Abilities: 100% human.
Status: Intoxicated.
Inventory: No tea. sleeping bag.
Skills: An unskilled laborer.
Abilities: Minor Intoxicated Agility.
Status: In a karate stance.
Inventory: Nothing.
Skills: Martial Artist (1/3 xp to next rank)
Abilities: Truly lacking.
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