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Author Topic: Gangster RTD Turn 28: Team Kill II  (Read 30242 times)

Dwarmin

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Go report to the boss about my own recent acquisitions and request further instructions. Imply that is was all my own hard work. Because it was.

Then call my goons to meet me at the hideout with a car and drive me to my new warehouse.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Zako

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Goons? You have goons? Who and since when?
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Dwarmin

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I hired the 2 truck drivers from the warehouse...Scudwell and Mahone.

Get your own goons!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Flintus10

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Turn 19:Run Run Run!
Talk to Argnor's soul why he wants to kill? and if i could fix that urge
(5) You repress a sudden urge to murder Toyozo.(3-1) And you delve into your mind and try to ask Argnor why he wants to kill and the answer rings through your head. “Because you guys killed me you moron!”

I casually leave and jog around town, noting interesting buildings while exercising as I pass them.
Gah, I'll help Zako. Again.
(6)(2) Hans quickly sprints off into the distance leaving McDowell behind outside the Hideout. However Hans sprints so fast that he can barely even take notice of any part if the street and simply keeps running and finds he cannot stop himself. (Must roll to stop before next turn.)

Get to a hospital/find someone to take me there and leave those pesky bar guys to the cop.
(1)   “Get him lads!” You yell to the Bar flies as the officer turns the corner. Giving them orders does not improve your standing with them any and now the cop looks less likely to help you. Things are definitely not looking good.

 
Go report to the boss about my own recent acquisitions and request further instructions. Imply that is was all my own hard work. Because it was.

Then call my goons to meet me at the hideout with a car and drive me to my new warehouse.
(2)   You walk into the Hideout and chat to Vince about your newly acquired assets. He looks very impressed and a smile comes across his face.
“I always had high hopes for you Mr. Orange and keep this kind of thing up and you will go far.” (+2 to Favour. New Rank gained “THUG”) You step outside to the pay phone and call your goons (-$1) but they are obviously not around for some reason. 

Quote from: Twiggie
Get the hell away from Argnor’s spirit

(6) You run as far away from Argnor’s spirit as you can you are now standing on the beach at the bottom of a massive cliff-face outside Richard’s…How you got there is irrelevant how you will get out should take up enough of your time, but at least Argnor won’t hurt you.

Quote from: Bogre
Busk
(6-1) You dance and dance and dance and soon you have an impressive extra $100 as well as some extra talent and all the dancing even made you forget about being winded.

NPC ACTIONS
Quote from: Bar Guy 1 and 2
kill the cop

(1-1)(6-1-1)
The first bar guy raises his gun and tries to fire at the cop but he realizes too late he is facing the wrong way and hits Bar guy 3 (6) In the head the bullet flies straight through his forehead and out the other side killing him instantly. The second bar guy looking revitalized throws his gun towards the officer and (1+1) It hits him in the shin doing no damage.
Quote from: Fat Cop
Subdue enemy

(1) Being by the book officer the cop chooses his truncheon and moves towards the second bar guy. He swings and misses embarrassingly allowing the bar man to counter with his broken bottle (5-1+1) He hits the cop square in the face (6-1) cutting it horribly and the policeman falls to the ground in pain as blood shoots out from his now very messed up face.   

Bleed rolls
(6-1) (5)
Steve’s bleeding gets somewhat better while the deep wounds on the officer’s face stand out more as the blood clears away.

Players Status:
Quote from: Digital Hellhound
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Quote from: Jetsquirrel
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Quote from: Rashilul
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Quote from: Dwarmin
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Quote from: Twiggie
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Quote from: Bogre
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Quote from: Zako
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NPC Status:
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Name: Bar Guy 1
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Name: Bar Guy 2
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Name: Chubby Cop
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Locations
Spoiler: Sharpe Street (click to show/hide)
Spoiler: Alleyways (click to show/hide)
Spoiler: Downtown (click to show/hide)
Spoiler: Beach (click to show/hide)
Spoiler: The Hideout (Outside) (click to show/hide)

Your a lucky man Rashilul and that is turn 19 point out any mistakes.
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Jetsquirrel

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Re: Gangster RTD Turn 19: His Face His Beautiful Face!!!
« Reply #214 on: October 30, 2009, 04:49:39 am »

Talk to argnor "Look if rashilul's guy killed you, i will piosen him later BUT stop urging me to kill people k? oh and do you have any super powers?"

Dwarmin

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Re: Gangster RTD Turn 19: His Face His Beautiful Face!!!
« Reply #215 on: October 30, 2009, 07:20:49 am »

Hail a crazy taxi driver to get me to the warehouse in record time!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Twiggie

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Re: Gangster RTD Turn 19: His Face His Beautiful Face!!!
« Reply #216 on: October 30, 2009, 08:04:13 am »

explore the beach
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Digital Hellhound

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Re: Gangster RTD Turn 19: His Face His Beautiful Face!!!
« Reply #217 on: October 30, 2009, 08:12:56 am »

I can't believe it. Flintus, are you messing up my rolls on purpose?

Ugh, I'll... find an exorcist and fix my bad luck.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Zako

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Re: Gangster RTD Turn 19: His Face His Beautiful Face!!!
« Reply #218 on: October 30, 2009, 08:27:59 am »

Dont you remember what happened when people did that last time?

I slow down and walk around town, taking notice of interesting places.
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Rashilul

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Re: Gangster RTD Turn 19: His Face His Beautiful Face!!!
« Reply #219 on: October 30, 2009, 02:06:54 pm »

RUN
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Flintus10

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Re: Gangster RTD Turn 19: His Face His Beautiful Face!!!
« Reply #220 on: November 02, 2009, 11:36:55 pm »

Turn 20: Some Plot Perhaps?!?!


Background: It is the afternoon.
Talk to argnor "Look if rashilul's guy killed you, i will piosen him later BUT stop urging me to kill people k? oh and do you have any super powers?"
(4) With nobody around you feel no urge to kill and after talking to Argnor your mind is silent. It seems for now he won't try to control your mind. (Novice Persuader Gained!)

Hail a crazy taxi driver to get me to the warehouse in record time!
(5) Normal taxi drivers are not enough for you so you hail a cab which you see flying down the road. As he drives past the warehouse you cover and roll and manage to get out without paying.

explore the beach
(5) You wander along the beach and eventually find stairs up to Richard’s estate you also find a cave which doubtfully has anything inside but nothing else worth noting.

Ugh, I'll... find an exorcist and fix my bad luck.
(4) Surely your bad luck cannot possible continue you wonder as you walk along sharp street wondering if there are still any exorcists around. Right after this though you trip and fall onto the curb. You feel yourself looking for the glass bottle or stick of dynamite which has found it’s way into you, but instead you find a four leaf clover…cool!

[/quote]
I slow down and walk around town, taking notice of interesting places.
(6) You manage to slow down but you slow down so fast that you can now barely move at all. Still you are able to get a good look around Sharp Street and you see three bars of various quality, a plaza with a grocery store, a barber shop a small club and a general supply store, as well as  a small police station and two restaurants one of which you see men in fedora’s wandering into.

RUN
(5-1) Holding your sides you manage to run away from the conflict. You are still in the alleyways (5) And you hear numerous gunshots and screams.

Bleed rolls: (1) Running is not good for you and blood starts to pour from your wounds once again. You slump against the wall hoping something stops the bleeding soon. 

(3) Vince Receives half of the protection money this day

Player Status:
Quote from: Digital Hellhound
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Quote from: Jetsquirrel
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Quote from: Rashilul
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Quote from: Dwarmin
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Quote from: Twiggie
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Quote from: Bogre
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Quote from: Zako
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Quote
Locations
Spoiler: Sharpe Street (click to show/hide)
Spoiler: Alleyways (click to show/hide)
Spoiler: Beach (click to show/hide)
Spoiler: Warehouse 2 (click to show/hide)

That should do it.
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Rashilul

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Re: Gangster RTD Turn 20: Fedoras=Plot
« Reply #221 on: November 03, 2009, 01:25:31 am »

McDowell killed Argnor

Try to rest and recuperate.
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Zako

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Re: Gangster RTD Turn 20: Fedoras=Plot
« Reply #222 on: November 03, 2009, 08:07:16 am »

Check out the bars and the club. Do nothing but look at the quality of the bands/bartenders. Then chat casually with the best bartender. Ask if hes with a gang.
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Dwarmin

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Re: Gangster RTD Turn 20: Fedoras=Plot
« Reply #223 on: November 03, 2009, 10:24:12 am »

Enter my warehouse, explore within and note everything I find.

Assuming it's empty, then find the harbor master or whatnot and bribe him into not inspecting whatever happens to go on there. Also, hire some local toughs to chase away looky loos and load/unload stuff that comes in.
« Last Edit: November 03, 2009, 12:59:52 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Jetsquirrel

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Re: Gangster RTD Turn 20: Fedoras=Plot
« Reply #224 on: November 03, 2009, 12:27:39 pm »

Try to recall Argnor back to see if he has any powers or i can use his information that he had before dying
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