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Author Topic: Gangster RTD Turn 28: Team Kill II  (Read 30292 times)

Digital Hellhound

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Re: Gangster RTD Turn 15:Crazy Creatures and Burning Brothels.
« Reply #180 on: October 21, 2009, 07:57:36 am »

I find the mob and help them out. Also, if my bad luck still continues, I'm gonna have to find an exorcist too.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Jetsquirrel

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Re: Gangster RTD Turn 15:Crazy Creatures and Burning Brothels.
« Reply #181 on: October 21, 2009, 08:12:21 am »

hop into my car and find a open funpark

Twiggie

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Re: Gangster RTD Turn 15:Crazy Creatures and Burning Brothels.
« Reply #182 on: October 21, 2009, 09:45:19 am »

go to the funpark with jet
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Rashilul

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Re: Gangster RTD Turn 15:Crazy Creatures and Burning Brothels.
« Reply #183 on: October 21, 2009, 12:49:56 pm »

BLAM! BLAM! BLAM!
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Zako

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Re: Gangster RTD Turn 15:Crazy Creatures and Burning Brothels.
« Reply #184 on: October 21, 2009, 08:52:21 pm »

*sigh*

Lets try this a different way.

Tell the mob to head to a different prositute house and go ahead of them so I reach it first. Offer the madam "protection" by our gang and if she refuses let the mob have their way and give the offer again to the madam. If she accepts, say thanks, go back to the mob and lead them to a druggies den. (place where druggies like to hang out and try their "merchandise".) Let the mob do their thing there and head home.
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Flintus10

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Re: Gangster RTD Turn 15:Crazy Creatures and Burning Brothels.
« Reply #185 on: October 22, 2009, 06:17:06 am »

If you guys designed the street it'd be nothing but exorcists and brothels  :D whether that's a bad thing is down to personal opinion.

And sorry but next update wont come for two days got school,indoor football and then a party tommorow.

I will try and get at least one a day over the weekend.
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Rashilul

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Re: Gangster RTD Turn 15:Crazy Creatures and Burning Brothels.
« Reply #186 on: October 22, 2009, 12:36:44 pm »

There's nothing wrong with a few exorcists.
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Zako

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Re: Gangster RTD Turn 15:Crazy Creatures and Burning Brothels.
« Reply #187 on: October 22, 2009, 08:07:31 pm »

And whats wrong with extorting brothels? And I did say that there was a druggie den somewhere.
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Flintus10

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Re: Gangster RTD Turn 15:Crazy Creatures and Burning Brothels.
« Reply #188 on: October 24, 2009, 10:28:25 pm »

Turn 16:Fire!!!

Background:
 (4) Fire fighters put out the flames enveloping what was a well established brothel and while they linger around there is no police activity yet.

Tell my new "friend" and flee the scene. Then say that we'll be using his warehouses/workers for future smuggling operations and split the profit (unevenly of course)
Also inform him that we'll be trading favors and siphoning pension funds lol
Then I guess it's time to find a local hotel to sleep in for the night. Assuming we have to sleep?
(I have a day/night system so yes staying awake for about two straight days will cause a penalty)
(6+1) You and the Union boss flee the scene and head down to the docks where you inform Mr. Union Boss of your plan for smuggling operations and you offer a ninety-ten split. He tilts his head but after some amazing persuasion on your part he agrees to allow you to use his warehouses for smuggling and offers you a very tidy profit of $2000 per day to Vince with an advance straight to you of $1000. (New Stat GANG INCOME! Gang Influence +1) You shake hands and (1) He squeezes yours very tightly ands says “This is your only favour we will not speak again.” and he gives you a key to a warehouse numbered 15 and the details of somebody else you can contact and with that he flees into the night. (1) You decide you may as well sleep here and just fall back onto the concrete (2) Smacking your head very hard and dazing yourself.   

Tell the mob to head to a different prositute house and go ahead of them so I reach it first. Offer the madam "protection" by our gang and if she refuses let the mob have their way and give the offer again to the madam. If she accepts, say thanks, go back to the mob and lead them to a druggies den. (place where druggies like to hang out and try their "merchandise".) Let the mob do their thing there and head home.
I find the mob and help them out. Also, if my bad luck still continues, I'm gonna have to find an exorcist too.
(5)(2) McDowell tries to stand but he can’t get enough air and ends up collapsing back against a wall. (4) But hey he is not winded anymore.  Meanwhile Hans Directs the mob towards the competing brothel down the road ‘Madam Lillian’s” and knocks on the door. (2+1) Having an angry mob on her doorstep visibly shakes her but she quickly re-gathers herself and folds her arms.
“And how may I help you?”
Hans speaks. “Well here I was wondering if in exchange for protecting your business from people such as there (he gestures to the mob) you would provide us with some funds?”
Lillian contemplates this for awhile and decides for now she will offer $100 per day in exchange for your protection which you begrudgingly accept. Angry with the small price you sick the mob on a local drug den (1) and they run in and light it on fire but they go overboard and the door way is soon consumed by flames with your entire angry mob inside!.

hop into my car and find a open funpark
go to the funpark with jet
(6)(2) Alisia jumps into the car and starts to speed away while Toyozo chases and tries to leap into the moving vehicle (4) He grabs on with two hands and (3+1) is able to pull himself into the vehicle safely albeit a little shaken. The two of you park outside ‘Wild Wally’s Wicked Water park!’ which is of course closed at nighttime.

BLAM! BLAM! BLAM!
Reasoning be damned! (2) Well maybe it shouldn’t be you fire at all three of the Bar guy’s and miss each one.

Quote from: Bogre
Whistle
(Auto) You whistle away all of life’s problems.

NPC Rolls
Quote from: Bar guy 1
Shoot that bloke

(3-1) The first bar guy misses Steve and the bullets fly off into the night.

Quote from: Bar Guy 2
Shoot that bastard
(4-1) The second bar guy fires but Steve predicts it and (5) cartwheels out of the way. 

Quote from: Bar guy 3
Hit the fool

The third bar guy decides to beat Steve instead (2) but he was too amazed by your cartwheel dodge to act.

Background: (6) The angry mob run around like mad inside the drug den and break some supports meaning the building will collapse next turn.

Gang Influence: 1-Minor operation. 
Gang Income: $2100 per day.

Player Status:
Quote from: Digital Hellhound
Spoiler: Name (click to show/hide)
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Quote from: Jetsquirrel
Spoiler: Name (click to show/hide)
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Quote from: Rashilul
Spoiler: Name (click to show/hide)
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Quote from: Dwarmin
Spoiler: Name (click to show/hide)
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Quote from: Twiggie
Spoiler: Name (click to show/hide)
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Quote from: Bogre
Spoiler: Name (click to show/hide)
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Quote from: Zako
Spoiler: Name (click to show/hide)
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NPC Status
Quote
Name: Angry Mob
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Quote
Name: Bar Guy 1
Spoiler: Gender (click to show/hide)
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Quote
Name: Bar Guy 2
Spoiler: Gender (click to show/hide)
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Quote
Name: Bar Guy 3
Spoiler: Gender (click to show/hide)
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Quote
Locations:
Spoiler: Sharpe Street (click to show/hide)
Spoiler: Alleyways (click to show/hide)
Spoiler: The Docks (click to show/hide)
Spoiler: Drug Den (click to show/hide)
Spoiler: The Safe house (click to show/hide)

Quote
Vehicles
Spoiler: Sports T-Model Ford (click to show/hide)

Point out any mistakes.

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Rashilul

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Re: Gangster RTD Turn 16:The mob strikes again!
« Reply #189 on: October 24, 2009, 10:32:45 pm »

BLAM!
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Dwarmin

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Re: Gangster RTD Turn 16:The mob strikes again!
« Reply #190 on: October 25, 2009, 08:33:26 am »

Head back to the safe house to sleep. Try not to light self on fire.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Digital Hellhound

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Re: Gangster RTD Turn 16:The mob strikes again!
« Reply #191 on: October 25, 2009, 09:00:05 am »

I'll... uhh... practice melee fighting again.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Jetsquirrel

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Re: Gangster RTD Turn 16:The mob strikes again!
« Reply #192 on: October 25, 2009, 09:21:33 am »

Sleep in car and wait until the next and go to the Open funpark

Twiggie

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Re: Gangster RTD Turn 16:The mob strikes again!
« Reply #193 on: October 25, 2009, 10:38:33 am »

cosy up in the car with alisia :)

yeah... on second thoughts that might get me shot or something

be a gentleman and look for a hotel nearby. very nearby.
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Zako

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Re: Gangster RTD Turn 16:The mob strikes again!
« Reply #194 on: October 25, 2009, 10:49:45 am »

My job here is done and it will look like a drug filled fight got way out of hand and set the building on fire. And my crazy mob is taken care of! Perfect!

Walk away from the scene and head back to the safehouse where I practice recruiting.

Nice one with the warehouses, the money and space will certainly come in handy!
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