Turn 2:Problems? Hurl a pipe at them!
Try to find Jetsquirrel's weapons seller (or any arms dealer) and buy either a gun or explosives from him.
Help digital I NEED A GUn!!!
(1) (5) As the weapons dealer runs away Alisia yells for some back-up McDowell is the only member to adhere to her calls. You both run through the alleyways as McDowell decides it would be best to split up. Alisia runs of but before McDowell can move he feels cold metal against his back.
“Well you were looking for trouble my friend…can I help you at all?”
You close your eyes and curse your carelessness but damn luckily for you a woman’s voice shouts.
“Hold it we are buyers… (4) We are working for big Vinnie Selato!”
The man instantly pulls back his gun. “Well why didn’t you guys say so, Jesus I could ‘a had that Little Joey freak after me. Anyways you are looking to buy precious?” He releases what most experts would describe as a smile. Alisia looks to McDowell who is still considering re-joining the mining industry and exclaims.
“Well we do not have to much money…how much do you look for in a light firearm?”
(4) “Well because of the trouble I could let you guys take two handguns free of charge, with a $50 service fee?”
“Spose that’ll have to do.” Alisia takes both guns and trades one for $50 of McDowell’s cash. After handing the dealer the money he sprints off again but now that you are armed he reconsidered anymore seedy actions.
Scout out the Warehouse.
(1) Doing your best impression of a stealthy knife wielding assassin you run down to the warehouses and quickly find some crates and jump onto the roof of one of the larger ones. But as you look inside you see stacks and stacks of more crates, didn’t Vince say the warehouse was empty? You dejectedly turn around but trip and smash through the glass panel in the roof and (5) Land in an open crate…full of stinking rotten fish. You are not hurt but by god you should have a bath before you consider talking to anyone.
Actions
Head down to the warehouse, find the drivers. Tell them I'll pay them each an extra $10 a week off the books for their silence and loyalty, and for them to keep their ears and eyes open for any information they want to sell me.
EDIT: Yeah, if they make trouble, tell them that "Shotty" likes firearms and has no respect for the sanctity of human life.
I have a feeling someone may get a leadership role when they return.
Follow Dwarim, but if bribing doesn't work, I'll threaten them.
go with dwarmin and rashi. stand behind and to the side of dwarmin and look threatening. dont say anything.
(6) (6) (5) (wow)
The three of you walk down to the warehouses as you see Argnor sprint off ahead. As you all walk through the gate you hear a distant crashing followed by splattering and possibly loud cursing. You continue into the warehouse labeled with a giant V and as expected there is a large truck with some barrels stacked in the back.
Desmond does the talking and immediately lays down a very compelling speech as to why they should leave quietly and never come back. Unfortunately you get ahead of yourself and give them each $50 and also promise $500 a week in cash. Steve watches carefully and realizing you have offered way too much money quickly lays down a threat about killing the truck drivers and their grandmothers if they dare to talk. This only angers them and Steve instinctively throws his metal pipe (5) with amazing force (6) Truck driver 1 dives out of the way spectacularly and slams into his own truck (4) Luckily all that extra weight prevented anything other than perhaps some bruises. The two truck drivers step forwards menacingly but Toyozo stands tall and tries to look as intimidating as possible and they cool off a little. They look annoyed but quietly consider Desmond’s offer (3) but the pipe throwing angered them so they may take more convincing.
Player StatusExplosives expert (+1 when handling any explosive)
$50, rotting two by four (will break after hit), ‘442 revolver
A big, bald man, with a large beard.
Knives expert (+1 to knife use), Covered in fish guts (-3 to charisma) (-5 to suave) (-5 to dignity
)
$100, short knives x2, Shiny butchers knife.
Man in Business suit, and is wearing a trench coat. Has two wings tattooed to his back
Seductress (+1 to Seduction)
Red dress, Black heels, brown long hair, red lipstick, brown eyes, small diamond earrings, Has chewing gum sometimes
Shotgun Expert (+1 to shotgun use) dabbling thrower
Burly, wears a white shirt with a tie, coat, suspenders, and a fedora. Has a slight underbite.
Connections (+1 to influence, knows the right people) dabbling Persuader
$0, Half a brick (-1 to damage)
Heavy set, brown haired Caucasian. Likes to wear yellow coats and bowler hats.
Good driver (+1 to driving), dabbling intimidator
Japanese, ~19 years old, spotty. wears a fedora.
NPC StatusTruck Driver 1
Annoyed (-1 to any persuasion attempts)
$50, Workman’s overalls, Wrench
The first driver is a fairly big guy with some muscles but the strong smell of alcohol and empty stare show that he isn’t much to worry about.
Truck driver 2
Annoyed (-1 to any persuasion attempts)
Workman’s overalls, unknown, $50
The second driver looks quite small when placed next to the first but he is by no means a thin man. He carries a sneer on his face and just looking at him brings memories of people you like to hit in the face.
Weapons dealer
Trench coat, fedora, ‘442 revolver unknown
This man has hidden basically his entire body under his trench coat and the fact that his hands are inside of it as well means either he is carrying a weapons or…well you’d prefer not to think about the other option. After revealing his face you see a constantly disturbing smile and eyes that you would not trust if you were holding them in your hand.
Locations
A large warehouse belonging to Vince. There is a truck carrying about 40 barrels of booze occupying the warehouse currently.
Littered with trash and graffiti everything you would expect from an Alley by the docks.
This warehouse is devoid of anything but crates and crates of fish.
Okay that looks like it point out any mistakes.