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Author Topic: Gangster RTD Turn 28: Team Kill II  (Read 30634 times)

Dwarmin

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Re: Flintus' RTD Turn 1: Look both Ways!
« Reply #30 on: September 25, 2009, 09:36:05 am »

Bah, let's just get this job done, fellas. When we get paid then we can go on a shopping spree.

Actions

Head down to the warehouse, find the drivers. Tell them I'll pay them each an extra $10 a week off the books for their silence and loyalty, and for them to keep their ears and eyes open for any information they want to sell me.

EDIT: Yeah, if they make trouble, tell them that "Shotty" likes firearms and has no respect for the sanctity of human life.

Myself, Rashilul and Twiggie is all the people we need for this job. The rest of you, keep on searching for firearms/equipment or whatnot. We don't need dead weight.
« Last Edit: September 25, 2009, 10:06:39 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Rashilul

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Re: Flintus' RTD Turn 1: Look both Ways!
« Reply #31 on: September 25, 2009, 09:40:33 am »

Follow Dwarim, but if bribing doesn't work, I'll threaten them.
« Last Edit: September 25, 2009, 02:07:16 pm by Rashilul »
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Twiggie

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Re: Flintus' RTD Turn 1: Look both Ways!
« Reply #32 on: September 25, 2009, 09:57:30 am »

go with dwarmin and rashi. stand behind and to the side of dwarmin and look threatening. dont say anything.
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bulborbish

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Re: Flintus' RTD Turn 1: Look both Ways!
« Reply #33 on: September 25, 2009, 12:22:04 pm »

Scout out the Warehouse.

Flintus10

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #34 on: September 25, 2009, 07:06:46 pm »

Turn 2:Problems? Hurl a pipe at them!

Try to find Jetsquirrel's weapons seller (or any arms dealer) and buy either a gun or explosives from him.
Help digital I NEED A GUn!!!


(1) (5) As the weapons dealer runs away Alisia yells for some back-up McDowell is the only member to adhere to her calls. You both run through the alleyways as McDowell decides it would be best to split up. Alisia runs of but before McDowell can move he feels cold metal against his back.
“Well you were looking for trouble my friend…can I help you at all?”
You close your eyes and curse your carelessness but damn luckily for you a woman’s voice shouts.
“Hold it we are buyers… (4) We are working for big Vinnie Selato!”

The man instantly pulls back his gun. “Well why didn’t you guys say so, Jesus I could ‘a had that Little Joey freak after me. Anyways you are looking to buy precious?” He releases what most experts would describe as a smile. Alisia looks to McDowell who is still considering re-joining the mining industry and exclaims.
“Well we do not have to much money…how much do you look for in a light firearm?”
(4) “Well because of the trouble I could let you guys take two handguns free of charge, with a  $50 service fee?”
“Spose that’ll have to do.” Alisia takes both guns and trades one for $50 of McDowell’s cash. After handing the dealer the money he sprints off again but now that you are armed he reconsidered anymore seedy actions.

Scout out the Warehouse.

(1) Doing your best impression of a stealthy knife wielding assassin you run down to the warehouses and quickly find some crates and jump onto the roof of one of the larger ones. But as you look inside you see stacks and stacks of more crates, didn’t Vince say the warehouse was empty? You dejectedly turn around but trip and smash through the glass panel in the roof and (5) Land in an open crate…full of stinking rotten fish. You are not hurt but by god you should have a bath before you consider talking to anyone.




Actions

Head down to the warehouse, find the drivers. Tell them I'll pay them each an extra $10 a week off the books for their silence and loyalty, and for them to keep their ears and eyes open for any information they want to sell me.

EDIT: Yeah, if they make trouble, tell them that "Shotty" likes firearms and has no respect for the sanctity of human life.

I have a feeling someone may get a leadership role when they return.

Follow Dwarim, but if bribing doesn't work, I'll threaten them.
go with dwarmin and rashi. stand behind and to the side of dwarmin and look threatening. dont say anything.

(6) (6) (5) (wow)
 
The three of you walk down to the warehouses as you see Argnor sprint off ahead. As you all walk through the gate you hear a distant crashing followed by splattering and possibly loud cursing. You continue into the warehouse labeled with a giant V and as expected there is a large truck with some barrels stacked in the back.

Desmond does the talking and immediately lays down a very compelling speech as to why they should leave quietly and never come back. Unfortunately you get ahead of yourself and give them each $50 and also promise $500 a week in cash. Steve watches carefully and realizing you have offered way too much money quickly lays down a threat about killing the truck drivers and their grandmothers if they dare to talk. This only angers them and Steve instinctively throws his metal pipe (5) with amazing force (6) Truck driver 1 dives out of the way spectacularly and slams into his own truck (4) Luckily all that extra weight prevented anything other than perhaps some bruises. The two truck drivers step forwards menacingly but Toyozo stands tall and tries to look as intimidating as possible and they cool off a little. They look annoyed but quietly consider Desmond’s offer (3) but the pipe throwing angered them so they may take more convincing.     

Player Status
Quote from: Digital Hellhound
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Quote from: bulborbish
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Quote from: Jetsquirrel
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Quote from: Rashilul
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Quote from: Dwarmin
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Quote from: Twiggie
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NPC Status
Quote
Truck Driver 1
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Quote
Truck driver 2
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Quote
Weapons dealer
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Quote
Locations
Spoiler: Vince’s Warehouse (click to show/hide)
Spoiler: Alleyways (click to show/hide)
Spoiler: Fish warehouse (click to show/hide)

Okay that looks like it point out any mistakes.
« Last Edit: September 25, 2009, 07:42:33 pm by Flintus10 »
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Rashilul

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #35 on: September 25, 2009, 08:08:01 pm »

Equip: Manly fists
Make sure the deal gets through, this time without almost murdering them.
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Dwarmin

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #36 on: September 25, 2009, 08:09:50 pm »

Ahh overshot!

Try once more to convince them of my point of view, and tell them that why my previous offer was a bit too high, if they work for me their will be plenty of chances for aggressive expansion.

Also imply that while I am civilized, my friends here are not nearly so.

Of course, smack them in the head with a brick and take back my money if they are too stupid to take my offer. Then dump them into the pier.

In summary, be my minions or die.

EDIT: Make sure Bulborb, or anyone else doesn't kill my guys IF I hire them. Otherwise, I don't care.
Talk him down, but Kill him if we have to >.>
This is assuming he doesn't edit his action
« Last Edit: September 26, 2009, 11:00:25 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Digital Hellhound

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #37 on: September 26, 2009, 01:00:13 am »

Hurry to the warehouse, getting behind the drivers and shoot one in the leg if they do anything stupid.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Twiggie

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #38 on: September 26, 2009, 06:40:07 am »

look really intimidating. and crack my knuckles.
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bulborbish

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #39 on: September 26, 2009, 07:21:15 am »

Look for the truck drivers

If I see them, throw a knife... Into their throats. Assuming, of course, my comrades don't get money from them.
« Last Edit: September 26, 2009, 04:59:08 pm by bulborbish »
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Dwarmin

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #40 on: September 26, 2009, 09:01:13 am »

Bulborish, we have this handled. If they refuse my offer, you can go crazy, but can I try to get some human capital here first? Please amend your action lol
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Jetsquirrel

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #41 on: September 26, 2009, 10:40:26 am »

Go to some guy with a fancy car and seduce him. while he isnt watching steal his car keys and his car

Flintus10

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #42 on: September 26, 2009, 07:31:16 pm »

Turn 3: BOOM Team Headshot!

 
Equip: Manly fists
Make sure the deal gets through, this time without almost murdering them.

Try once more to convince them of my point of view, and tell them that why my previous offer was a bit too high, if they work for me their will be plenty of chances for aggressive expansion.
Also imply that while I am civilized, my friends here are not nearly so.
Of course, smack them in the head with a brick and take back my money if they are too stupid to take my offer. Then dump them into the pier.
In summary, be my minions or die.
Hurry to the warehouse, getting behind the drivers and shoot one in the leg if they do anything stupid.
look really intimidating. and crack my knuckles.
Look for the truck drivers
If I see them, throw a knife... Into their throats. Assuming, of course, my comrades don't get money from them.

(4) (2-1+1 +1) (3) (5) (1)
 Hurrah for teamwork!
Desmond Once again attempts to sway the truck drivers but this time his speech comes off as amazingly offensive and he accidentally implies the truck drivers mothers were prostitutes. This angers both men and they step forward ready for a fight luckily Steve and Toyozo are on hand and they both pose menacingly causing the truck drivers to have second thoughts. Desmond reassures them of their safety as long as they comply with his demands and perhaps reconsider his previous offer of $500 a week. (5-1) The truck drivers decide it would be best not to mess with full time criminals and an agreement is made for a more reasonable $50 per week in exchange for helping Desmond with deliveries. While this deal goes down McDowell runs into the warehouse doing nothing spectacular but you see he is carrying a shiny new firearm. You all shake hands with the truck drivers and Steve apologizes for the pipe throwing thing. Suddenly you bear the strong scent of rotting fish and suddenly Argnor hurls a knife directly towards the group heading straight for (4) McDowell (2+1) but not very accurately. McDowell (6)dodges and lifts his gun and fires wildly towards his attacker (5) hitting Argnor directly (1) in the face. Blood pours out of his head as you all rush over and see blood gurgling out of his mouth. He still breathes but my god you guys had better take action quickly. (2) the bleeding seems to only get worse you think he will be dead very soon without a quick response.

Go to some guy with a fancy car and seduce him. while he isnt watching steal his car keys and his car

(3) You stand by a parked Ford model A with a young man inside and do your best at seducing him (3+1) he looks convinced but his wife however takes offense to this and quickly smacks him across the head and they drive off. You see him shoot you a glance out the window as they leave that says he hopes to meet again.


Player status
Quote from: Digital Hellhound
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Quote from: bulborbish
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Quote from: Jetsquirrel
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Quote from: Rashilul
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Quote from: Dwarmin
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Quote from: Twiggie
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NPC Status
Quote
Truck Driver 1
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Truck driver 2
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Quote
Locations
Spoiler: Vince’s Warehouse (click to show/hide)
Spoiler: Sharpe Street (click to show/hide)

Good god that was unlucky bulborish if you are wondering why you hit McDowell despite a 4 it is because I decided to assign everyone in the room a number as they were all allies. Either way that was horribly bad luck and if you guys don’t give him some serious help fast he will bleed out. 

Point out any mistakes.
« Last Edit: September 26, 2009, 07:35:25 pm by Flintus10 »
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Dwarmin

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #43 on: September 26, 2009, 07:47:15 pm »

Good shot Digital Hellhound.

I'm not paying for his hospital bills and I don't want blood all over my coat. I say we throw him in the pier, but lets do it Democratically.

Bulborb Death Tally

2 votes for kill.

3 Abstaining.

No more voting could be relevant. The verdict is decided-DEATH

EDIT: Oh and Flintus, name my thugs Scudwell and Mahone

Actions:
Finish off Bulborb, then load him into the truck and order my employees to go dump him into the pier. Make sure to rifle his pockets and divide the loot equally between me and Twiggie, who also gets a trenchcoat!

Then clean up the mess on the floor, and head back to the boss to report job well done, with an unfortunate casualty.

 
« Last Edit: September 27, 2009, 10:26:37 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Rashilul

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Re: Flintus' RTD Turn 2: Problems? Hurl a Pipe at them!
« Reply #44 on: September 26, 2009, 07:50:18 pm »

I walk out of the warehouse saying "I don't know a damn thing about medicine."
I try to find a weapons dealer.

« Last Edit: September 26, 2009, 08:26:29 pm by Rashilul »
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