Found a decent tutorial on texturing in Blender, and now I have even more motivation to work on art projects in it, and hopefully add another skill to my graphic design abilities. When I get that down nicely (at least to a point I would say I learned enough and can apply plenty), animation is next. Looking at some of the parts of it, it doesn't seem too different from Flash animation, so my 2D art/animation classes should merge nicely with it.
Here's what I got done so far with my new skill in the works. First attempt:
Better than that grey blob I submitted last night, huh?
I think I'm gonna have fun with this. ^_^
Now I gotta get my old sketchbooks and find out what else I can work on.
EDIT:
Looking at it over and over again, it's quite satisfying seeing one of my creations in 3D now; and more fully-created, and eventually, fully-featured. I can't wait to see what I do with my other works. Let's just say, it looks closer to what I see in my dreams the more I work on it (operating them is another thing only left in my memories through said dreams; and they are fun as hell to use). But once I get animation skills down, and more of my stuff made, motivation notwithstanding, you're in for a treat. Let's just say, these are just a tiny, though major, component of a massive invasion or capture attempt of a building or ship in active duty. In truly serious situations (common visions), several dozens of these in key places (power stations, military bases, certain population centers, factories, etc.), and several larger ships (at least a complete fleet), and an utterly massive standalone falling base that works similarly falling dead-center in a city (initial shockwave, then MIRVs spreadfire a radius just past the shock-distance, and a series of chainguns and auto-cannons, with AA fire to accompany it), and you'll witness a city as big as New York fall in less than a day; according to a dream, 3 hours, no more, though some cases, less than an hour. ...Yeah.
Mind you, within that time, the only ground forces so far just came from the Kunai strike teams of 4-16 troops per element (minimum 8 elements on duty for a large-scale invasion like controlling a city).