thanks gaia, bow to warden, and leave the temple, heading south-west towards the place where earth agic is being drained, use my earh powers to sense the disturbance and lead me to it.
2: You begin heading south-west, sending out lines to search for the place the magic is being drained. You can definitely tell something is wrong, but you can't figure out what... it seems that whatever source is draining this magic is doing an excellent job of hiding it.
Distract the creature from its meal with a rapier in the eye.
6+1-2=5: Noting that there is nothing to jump on to reach the demon's head, you begin to climb the demon itself. RTD 2: The demon is annoyed and attempts to shake you off, but is unsuccessful in it's attempt, and you plunge your rapier into it's left eye. It roars and drops Z. Chris, swatting at you with it's hands. You get to safety, but the rapier remains lodged in it's head.
+6 to Fencing
Balor
Eye: Missing
Head: Lightly WoundedI can't help but think that we're a bit out of our league here, trying to fight a demon.
Try to summon something INSIDE the demon. ...To make him explode from the pressure or somesuch nonsense.
I actually intended for you guys to kill the old man before he summoned the demon... but you guys were to preoccupied with the shadows. Anyway:
6+3-2=6: You attempt to summon an object inside the balor, and despite the that you can neither see the location you're attempting to summon something to, nor the fact that the location is already occupied (by the balor), you manage to summon a greatsword inside of it. The sword pierces through it's body and does severe damage.
+4 to SummoningBalor
Chest: Severely WoundedThe scales continue to spread across your body, covering your other arm and parts of your legs. The scales are rather tough, and while you feel they will protect you from damage, they might impede your movement as well.
You suddenly realize that you know more about planar space.
+2 to SummoningReturn to body
2: You suddenly experience a warm feeling... not hot, but pleasant... Hey... look, a light. You see flowers... and trees, and butterfl-
WHAT THE HELL IS THIS PLACE! GET ME OUT GET ME OUT GET ME OOOOUUUUUTTTTTTTTT!!!!!!!!!!!!!Destroy Mortals!
6: How dare these...
mortals interrupt your meal! You will make them pay! You will make them all pay! With a great sweep of your clawed hand, you strike at the two humans. RTD 3: One is caught by your swing and is impaled! His scales absorb some of the blow! RTD 6: The other leaps out of the way!
Lawrence
Chest: Moderately Wounded
Chest: Heavy Bleeding----------------------------------
Di' Ako
Inventory:
Brazenfielder
Muddy Worn Iron Greatsword
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
Map of the Ancient Temples
60 Copper Coins
Skills:
2/30 Skilled Elementalist
2/20 Competent Medic
0/20 Competent Greatsword User
0/10 Persuader
0/10 Negotiator
2/4 Novice Appraiser
0/4 Novice Ambusher
0/4 Novice Acrobat
1/4 Novice Prayer
Spells:
Terra Strike
Spire
Earthquake
Abilities:
Earth Affinity
Eternal Soul
Oath-Bound
Strength: 22
Vitality: 22
Agility: 24
Intelligence: 23
Willpower: 19
Charisma: 20
Appearance: 24
Brazenfielder: +1 Damage Resistance
Nirur Torir
Wanted for Vandalism and Evading Arrest.
Inventory:
Exceptional Steel Rapier of Swiftness(+1 to Hit)
Wooden Club of Swiftness(+1 to Hit)
Cloth Tunic
Cloth Pants
Leather Shoes
Brass Ring of Cure Light Wounds
Skills:
20/30 Skilled Healer
1/30 Skilled Runecrafter
4/10 Scholar
0/20 Competent Fencing
0/10 Organizer
0/10 Record Keeper
0/10 Lying
0/10 Club User
2/4 Novice Thrower
1/4 Novice Blacksmith
1/4 Novice Acrobat
0/4 Novice Alchemist
1/4 Novice Necromancer
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
Latent Rune of Cure Light Wounds
---
Cure Minor Wounds
Cure Light Wounds
Cure Moderate Wounds
Regeneration
---
Animate Remains
Abilities:
Rune Link
Strength: 22
Vitality: 24
Agility: 18
Intelligence: 24
Willpower: 24
Charisma: 21
Appearance: 17
Right Arm: Lightly Wounded
Left Arm: Lightly Wounded
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
Rajas Ring
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
19/20 Competent Stuff Breaker!
0/20 Competent Axe User
0/10 Wrestler
0/10 Armor User
7/10 Brawler
0/10 Persuader
0/4 Novice Pathfinder
0/4 Novice Plant Gatherer
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
0/4 Novice Intimidator
Magic:
None
Abilities:
Restoration
Strength: 30
Vitality: 24
Agility: 20
Intelligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Rajas Ring: +1 to Hit and Damage
Lawrence Godred
Inventory:
Damaged Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
20 Silver Coins
40 Copper Coins
Skills
20/30 Skilled Summoner
5/20 Competent Architect
2/20 Competent Mechanic
2/20 Competent Medic
0/10 Carpenter
0/10 Scholar
4/10 Thrower
2/4 Novice Comedian
2/4 Novice Persuader
0/4 Novice Siege Engineer
0/4 Novice Trader
Magic:
Grease
Conjure Minor Item
Conjure Major Item
Abilities:
Stability
Strength: 23
Vitality: 23
Agility: 22
Intelligence: 26
Willpower: 23
Charisma: 17
Appearance: 18
Right Arm: Blue
Left Arm: Blue
Torso: Blue
Chest: Moderately Wounded
Chest: Heavy Bleeding