arghhh why can't I suceed!!
Go straight to the head mages office and demand to know about the disturbance!
1: The head mage looks at you quizzically. "I have no idea what you're talking about"
"Argh! Don't play dumb with me! You must have noticed something! Wild magic is being siphioned out of the earth... and it's originating from this academy!" you yell at him.
"Oh."
"Oh? Oh?!? The earth is being poisoned and all you have to say is Oh?!?"
"Well... if you know about that... I guess I'll have to eliminate you."
He snaps his fingers and a secret passage opens. Another mage steps out, and he casts a spell that seals all the entrances shut.
Ha! I found it at last! Power is mine! ... Yet caution is the better part of valor.
I draw my rapier and carefully search the room for traps.
3: You carefully enter the room and begin looking around. Nothing on the floor... Nope, nothing on the walls...
You turn around just in time to see a giant creature has assembled itself from the bones surrounding you. You barely get out of the way as it delivers a powerful blow, cracking the wall where your head used to be.
Break the lock.
4+2=6: With a mighty yell you SMASH the treasure chest to pieces! Some of the treasure inside was damaged, but out of what survived you see:
An axe.
A sword.
Needles.
Couple potions.
A book.
Some scrolls.
And a heart. Ugh.
+6 to Breaking Stuff!I'll head back to Schalade.
3: You blunder out of the cave and start heading in the direction you think Schalade is in. Unfortunately your massive amounts of clothes make it hard for you to tell if you're going in the right direction...
----------------------------------
Di' Ako
Inventory:
Brazenfielder
Muddy Worn Iron Greatsword
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
Map of the Ancient Temples
60 Copper Coins
Skills:
2/30 Skilled Elementalist
2/20 Competent Medic
0/20 Competent Greatsword User
3/10 Persuader
0/10 Negotiator
2/4 Novice Appraiser
0/4 Novice Ambusher
0/4 Novice Acrobat
1/4 Novice Prayer
Spells:
Terra Strike
Spire
Earthquake
Abilities:
Earth Affinity
Eternal Soul
Oath-Bound
Strength: 22
Vitality: 22
Agility: 24
Intelligence: 23
Willpower: 19
Charisma: 20
Appearance: 24
Brazenfielder: +1 Damage Resistance
Nirur Torir
Wanted for Vandalism and Evading Arrest.
Inventory:
Bloodied Blade
Exceptional Rapier of Swiftness(+1 to Hit)
Wooden Club of Swiftness(+1 to Hit)
Cloth Tunic
Cloth Pants
Leather Shoes
Brass Ring of Cure Light Wounds
Skills:
20/30 Skilled Healer
1/30 Skilled Runecrafter
4/10 Scholar
0/20 Competent Fencing
0/10 Organizer
0/10 Record Keeper
0/10 Lying
0/10 Club User
0/10 Blade User
2/4 Novice Thrower
1/4 Novice Blacksmith
1/4 Novice Acrobat
0/4 Novice Alchemist
1/4 Novice Necromancer
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
Latent Rune of Cure Light Wounds
---
Cure Minor Wounds
Cure Light Wounds
Cure Moderate Wounds
Regeneration
---
Animate Remains
Abilities:
Rune Link
Strength: 22
Vitality: 24
Agility: 18
Intelligence: 24
Willpower: 24
Charisma: 21
Appearance: 17
Right Arm: Lightly Wounded
Left Arm: Lightly Wounded
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
Rajas Ring
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
6/30 Skilled Stuff Breaker!
0/20 Competent Axe User
0/10 Wrestler
0/10 Armor User
7/10 Brawler
0/10 Persuader
0/4 Novice Pathfinder
0/4 Novice Plant Gatherer
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
0/4 Novice Intimidator
Magic:
None
Abilities:
Restoration
Strength: 30
Vitality: 24
Agility: 20
Intelligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Rajas Ring: +1 to Hit and Damage
Lawrence Godred
Inventory:
Damaged Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
20 Silver Coins
40 Copper Coins
Skills
4/40 Proficient Summoner
5/20 Competent Architect
2/20 Competent Mechanic
2/20 Competent Medic
0/10 Carpenter
0/10 Scholar
4/10 Thrower
2/4 Novice Comedian
2/4 Novice Persuader
0/4 Novice Siege Engineer
0/4 Novice Trader
Magic:
Grease
Conjure Minor Item
Conjure Major Item
Abilities:
Stability
Soul of Ex'Nari
Strength: 26
Vitality: 26
Agility: 18
Intelligence: 32
Willpower: 28
Charisma: 14
Appearance: 8
Void Marauder