<Org> - Hey
<Cthulhu> - Hi.
<Org> - Yeah
<Cthulhu> - What kind of map do you want to use?
* d6 = 2 * <Org>, Sides = 6, Added to each die = 0
<Org> - Grass
<Cthulhu> - Alright, it's up.
<Cthulhu> - Synch with me.
<Org> - ?
<Cthulhu> - Right-click my name
<Cthulhu> - And click Synch
<Org> - Cool
<Org> - Okay
<Cthulhu> - My list is in the army list tab.
<Cthulhu> - Terrain now.
<Cthulhu> - How do you want to do this?
<Org> - shrugs shoulders
<Cthulhu> - Fine, I'll just throw something together I guess.
<Org> - My army list is up
<Cthulhu> - Alright.
<Org> - How do you add scenery?
<Org> - terrain
<Cthulhu> - It's in the models list.
<Cthulhu> - Just drag it onto the map.
<Cthulhu> - Alright, that should be enough.
<Org> - Yep
<Cthulhu> - Alright, you cna open the player 2 tab.
<Cthulhu> - And there'll be a gray field.
<Cthulhu> - Drag your models into that.
<Cthulhu> - You can right-click them to see options for wargear and such.
<Org> - Okay
<Org> - Done
<Org> - For transports, do we have to include whats in it?
<Cthulhu> - Trukks have a button that lets you set what's in it.
<Cthulhu> - Just put the actual models in the gray along the sides of the board.
- Bad Data in Module: Image not found DH_GreyKnightTerminator_StormBolter.png
<Org> - I know, but I have a Boss in one. Im just going to put whats in each in the Model nfo
<Cthulhu> - Alright, I'm done.
<Cthulhu> - Roll for deployment/mission or just go for long sides and annihilation?
<Cthulhu> - Also, hold on a minute.
<Cthulhu> - We have to roll ot see who gets what.
<Org> - Long sides and anihlation
<Org> - annihilation
<Cthulhu> - You can put more than one down at a time.
<Cthulhu> - Drag-select or we'll be here all day.
<Cthulhu> - And you might not be on the bottom.
<Cthulhu> - So get your guys out of there, jeez.
<Cthulhu> - Kindly put your guys back in the player 2 tab.
<Cthulhu> - We haven't decided who gets which deployment zone.
<Cthulhu> - Roll for deployment, winner picks which side.
* Deployment = 5-6 Dawn of War * <Org>
<Org> - Oh
<Cthulhu> - Not that.
<Cthulhu> - Just dice.
* d6 = 3 * <Org>, Sides = 6, Added to each die = 0
<Org> - 3
* d6 = 3 * <Cthulhu>, Sides = 6, Added to each die = 0
* d6 = 4 * <Cthulhu>, Sides = 6, Added to each die = 0
<Org> - NO You
<Cthulhu> - Roll again, we tied.
* d6 = 3 * <Org>, Sides = 6, Added to each die = 0
<Cthulhu> - Alright.
<Cthulhu> - Now let me think.
<Org> - Noooo
<Cthulhu> - I'm taking bottom.
<Cthulhu> - Deployment time.
<Org> - You deploying first, then going first?
<Cthulhu> - You can deploy first.
<Org> - Okay
<Org> - Done
<Cthulhu> - Forgot the sergeant.
<Cthulhu> - Do you have any infiltrators?
<Cthulhu> - Also, terrain.
<Org> - No
<Org> - terrain?
<Cthulhu> - Ruins are impassable, area terrain is Difficult?
<Org> - Sure
<Org> - What about damaged trukk in road
<Org> - ?
<Cthulhu> - Difficult, you could just run that over.
<Cthulhu> - Or drive around it.
<Cthulhu> - It's a buggy anyway, not a trukk.
<Org> - Why give Vindi a Storm Bolter?
<Org> - Ordnance cannon
<Cthulhu> - It has that and a pintle storm-bolter.
<Cthulhu> - You can never have too much dakka.
<Cthulhu> - Technically two pintle storm bolters.
<Org> - Except you cant use it if you wire its big gun
<Cthulhu> - One comes iwth it automatically.
<Org> - fire*
<Cthulhu> - wut
<Org> - Ordnance?
<Cthulhu> - Hold on.
<Org> - You cant fire any other weapon if you fire an Ordnance gun.
<Org> - IIRC
<Org> - I may be wrong.
<Cthulhu> - Oh.
<Cthulhu> - No, you're right.
<Org> - Also, do trukks get Cover Saves for moving full out or whatever
<Cthulhu> - Alright, well I'll put those points somewhere else then.
<Cthulhu> - Are they fast?
<Cthulhu> - If they are, they do.
<Org> - Yes
<Org> - 3+
<Org> - ?
<Cthulhu> - Of course, the Demolisher is ordnance barrage.
<Org> - Yes
<Cthulhu> - Actually no.
<Org> - So Storm Bolter is useless unless Demolisher gun is destroyed
<Org> - Wat
<Cthulhu> - The book doesn't say anything about Vehicles getting a cover save for flat out.
<Org> - Okay
<Org> - It was just bikes then
<Cthulhu> - Probably.
<Org> - Infiltrating?
<Cthulhu> - I've never heard of vehicles getting any kind of save.
<Cthulhu> - Yeah, just a sec.
<Cthulhu> - Alright, are we good?
<Org> - I see you
<Cthulhu> - Alright.
<Org> - Yes
<Cthulhu> - Your turn.
<Org> - Okay
<Org> - Trukks move 25" !!!
<Org> - Flat Out(18)+1(RPJ)+6(Road)
<Cthulhu> - Fine.
<Cthulhu> - Go for it.
<Org> - Where is Scout?
<Org> - One is gone
<Cthulhu> - Can't they only make one 90 degree turn per movement though?
<Cthulhu> - Huh.
<Cthulhu> - Weird.
<Cthulhu> - Hold on.
<Org> - No
<Org> - I can turn and move
<Org> - 90 degrees?
<Cthulhu> - Fine, go.
<Cthulhu> - Right click your ugy
<Cthulhu> - Range circles
<Cthulhu> - Use those to see how far he can move.
<Org> - Okay, Movement over
<Org> - Shooting Phase
<Org> - Running with dred
* d6 = 5 * <Org>, Sides = 6, Added to each die = 0
<Cthulhu> - Alt-3 shows a 6 inch field.
<Cthulhu> - Just that to judge.
<Org> - Okay
<Org> - Done with turn
<Cthulhu> - Alright.
<Cthulhu> - Snipers are moving.
<Org> - One is still gone
<Org> - Weird
<Org> - Cool
<Cthulhu> - Hurm.
<Cthulhu> - Space Marines are moving.
<Cthulhu> - And movement phase over.
<Org> - I can move flat out and then assault, right?
<Cthulhu> - I dunno.
* * <Cthulhu> It is now turn 1 Player A Shoot
* * <Cthulhu> It is now turn 1 Player A Assault
* * <Cthulhu> It is now turn 1 Player B Move
* * <Cthulhu> It is now turn 1 Player B Shoot
<Org> - No I cant
<Cthulhu> - Vindicator is shooting.
* Cthulhu rolled the Scatter Dice
* 2d6 = 4,1 * <Cthulhu>, Sides = 6, Added to each die = 0
<Cthulhu> - He's in LOS
<Cthulhu> - -4 for BS
<Org> - Okay
<Org> - One inch
<Org> - Wow
<Cthulhu> - Alright, roll to penetrate.
<Cthulhu> - 10 strength.
<Org> - Yep yep
<Org> - Auto penetrate
<Cthulhu> - Trukk's side armor?
<Org> - 10
<Cthulhu> - Oh.
<Cthulhu> - Well the.n
<Cthulhu> - DAAAMAAAGE
<Cthulhu> - Oh wait no.
<Cthulhu> - Trukks have thier own damage thing.
<Org> - COVA SAVE
<Org> - No
<Org> - Roll damage
<Cthulhu> - There is no cover save.
<Org> - Its only if I am wrecked or destroyed
<Org> -
<Org> - 50% in
<Cthulhu> - Hold on.
<Cthulhu> - It's barrage.
<Org> - Oh
<Cthulhu> - No cover.
<Org> - Yep
<Org> - No cova
<Cthulhu> - Hold on, let me check something.
<Org> - ROLL
<Org> - What
<Cthulhu> - Hold on.
<Cthulhu> - Jeez.
<Org> - What are you looking u[p?
<Org> - up*
<Cthulhu> - Trukks are open-top right?
<Org> - Yep yep
<Cthulhu> rolls on the vehicle damage chart, open-topped...
* (6) + 1 = (7) = Damage result: Destroyed - Explodes!
<Org> - Now wait
<Cthulhu> - Alright, then roll for ramshackle.
<Org> - Gotta grab mah codex
<Cthulhu> - I already have it up.
<Cthulhu> - Hello?
<Org> - Yeah
* d6 = 2 * <Org>, Sides = 6, Added to each die = 0
<Org> - Str 3 hit to all
<Org> - And pnning test
<Cthulhu> - Roll it.
<Org> - Boss first
<Org> - 6+ to wound
<Cthulhu> - Just set the To Hit to 1.
* d6 = 1 * <Org>, Sides = 6, Added to each die = 0
<Cthulhu> - And do To Hit/Wound
<Org> - No hit needed
<Org> - Explosion
<Cthulhu> - I know.
<Cthulhu> - It's easier this way.
<Cthulhu> - Use to hit/wound
<Cthulhu> - And just set to hit to 1.
<Cthulhu> - So it won't roll to hit.
<Org> rolls 10 dice, 1+ to hit, 5+ to wound...
* 10 out of 10 dice hit (1+) = (6,5,4,4,4,3,3,1,1,1)
* 2 out of 10 dice wound (5+) = (6,5,3,3,2,2,1,1,1,1)
* Amounting to 2 wounds.
<Org> - Saves
<Org> - Wait I forgot one
* d6 = 3 * <Org>, Sides = 6, Added to each die = 0
<Org> - So only two
<Org> - to save
<Org> rolls 2 dice, 6+ to save...
* 0 out of 2 dice save (6+) = (5,2)
* Amounting to 0 saves, being 2 wounds.
<Org> - Two dead
<Cthulhu> - The trukk exploded.
<Cthulhu> - It's not wrecked.
<Cthulhu> - Hit Ctrl-K
<Cthulhu> - And it'll replace it with some craters.
<Cthulhu> - Org.
<Cthulhu> - Kill the trukk, dont' put a wrecked counter on it.
<Cthulhu> - It's not wrecked, it blew up.
<Org> - There
<Org> - Sorry
<Org> - PINNING TEST
<Cthulhu> - Alright.
<Org> - LD 10
<Org> - 8
<Org> - 9
<Org> - 9
<Org> - Yes, Nine
* 2d6 = 6,3 * <Org>, Sides = 6, Added to each die = 0
<Org> - Woot woot
<Org> - Imma scoot
<Org> - Passed
<Org> - Go on
<Cthulhu> - Alright.
<Cthulhu> - My Space Marines shoot your Orkz.
<Org> - 12" range
<Org> - Ill get mah cover
<Cthulhu> - Yeah.
<Cthulhu> - Still.
<Cthulhu> - That's...
<Org> - And Plasma
<Cthulhu> - 14 bolter shots.
<Cthulhu> - 1 plasma pistol.
<Org> - 14?
<Org> - You checked all of them
<Org> - Okay
<Cthulhu> - I checked enough to know they're all in range.
<Org> - nvm
<Org> - GOod
<Org> - 14+ Plasma
<Org> - No Heavy BOlter
<Org> - Hehehe
<Cthulhu> rolls 14 dice, 3+ to hit, 4+ to wound...
* 6 out of 14 dice hit (3+) = (6,5,5,4,3,3,2,2,2,1,1,1,1,1)
* 3 out of 6 dice wound (4+) = (6,6,5,3,2,1)
* Amounting to 3 wounds.
<Cthulhu> - Cover saves.
<Cthulhu> - Wait.
<Cthulhu> - Not yet.
<Org> - What
<Org> - Plasma?
<Cthulhu> - Plasma is 2+ to wound right?
<Org> - Str 7
<Org> - T4
<Org> - YEs
<Org> - Jeez
<Cthulhu> rolls 1 dice, 3+ to hit, 2+ to wound...
* 0 out of 1 dice hit (3+) = (1)
* Amounting to 0 wounds.
<Cthulhu> - Lame.
<Org> - Come on Hets Hot!
<Org> - YES
<Org> - Save
<Cthulhu> - Ffff--
<Cthulhu> rolls 1 dice, 3+ to save...
* 1 out of 1 dice save (3+) = (3)
* Amounting to 1 save, being 0 wounds.
<Cthulhu> - Ha.
<Org> - NOOOOOOO
<Org> - Oh well
<Org> - Cover
<Org> - 4+?
<Cthulhu> - Yeah.
<Org> rolls 3 dice, 4+ to save...
* 1 out of 3 dice save (4+) = (5,3,2)
* Amounting to 1 save, being 2 wounds.
<Org> - NOOOOOO
<Org> - Blaaarrgh
<Org> - Brb
<Org> - Okay
<Org> - Back
<Cthulhu> - Alright.
<Cthulhu> - My scout sergeant is going to shoot.
<Org> - Sure
<Org> - HE cant see that guy
<Org> - Wall
<Org> - Better
<Cthulhu> - There.
<Cthulhu> - Happy?
<Org> - Yes
<Cthulhu> rolls 1 dice, 4+ to hit, 4+ to wound...
* 1 out of 1 dice hit (4+) = (6)
* 0 out of 1 dice wound (4+) = (1)
* Amounting to 0 wounds.
<Org> - Not really
<Cthulhu> - Stupid sergeant.
<Org> - Nice
<Cthulhu> - Alright.
* * <Cthulhu> It is now turn 1 Player B Assault
* * <Cthulhu> It is now turn 2 Player A Move
<Org> - Mah turn?
<Cthulhu> - Go.
<Org> -
<Cthulhu> - Hello?
<Org> - Yeah
<Org> - Shootin Phase
* * <Cthulhu> It is now turn 2 Player A Shoot
<Org> - Waaagh!!!
<Org> - Boss+Boys Runnin
* d6 = 5 * <Org>, Sides = 6, Added to each die = 0
<Org> - Dred Runnin
* d6 = 2 * <Org>, Sides = 6, Added to each die = 0
<Org> - Assault!
<Org> - Okay?
<Cthulhu> - Okay.
* * <Cthulhu> It is now turn 2 Player A Assault
<Org> - Boss and Boys Assaulting Tac Squad
<Org> - brb
<Org> - back for the assault
<Org> - Defenders React
<Cthulhu> - Alright, what's everything's initiative?
<Org> - You attack first
<Org> - Warboss-1
<Org> - Nob-1
<Org> - Orks-3
<Cthulhu> - Alright.
<Cthulhu> - All my guys are four.
<Cthulhu> - So that's...
<Org> - Yep
<Org> - I know
<Org> - You go first
<Cthulhu> - 12 attacks?
<Org> - Sarge-3
<Cthulhu> - Everyone else one.
<Cthulhu> - Yeah, 12.
<Org> - Yep, but not everyone is in range
<Org> - 2" right?
<Cthulhu> - Within two inches of a model in base contact.
<Cthulhu> - They're all within two inches of a model in base contact.
<Org> - No
<Cthulhu> - Yeah.
<Org> - Guy in corner on left
<Org> - Bottom
<Cthulhu> - Which?
<Org> - Left
<Cthulhu> - That one?
<Org> - Yeah
<Cthulhu> - He's in range.
<Org> - FIne
<Org> - Roll
<Org> - Wait
<Org> - Tell me if any want attack Boss
<Org> - to
<Org> - to attack
<Cthulhu> - 4 4?
<Cthulhu> - He's in the mob.
<Org> - 4 4?
<Cthulhu> - He can't be targetted separately
<Org> - Yes
<Cthulhu> - 4 to hit 4 to wound
<Org> - He is a IC
<Cthulhu> - He' sattached to the squad though.
<Org> - Thats how it works
<Org> - No
<Cthulhu> - Yeah.
<Org> - Not in assaults
<Cthulhu> - Hold on.
<Org> - It is different for ICS
<Org> - look itup
<Org> - ICs are treated as seperate single model unit
<Org> - pg 49
<Org> - 5th paragraph
<Org> - But you have to be in base contact IIRC
<Cthulhu> - Alright.
<Cthulhu> - Yeah, I see.
<Cthulhu> - Hurm.
<Org> - Cool
<Org> -
<Org> - Ahhh
<Cthulhu> - How many attacks will he get?
<Org> - 5
<Org> - Str 10
<Org> - Ignoring Armor
<Org> - hehehe
<Cthulhu> - Alright, all my guys are just going to take the boyz.
<Org> - okay
<Cthulhu> - We can handle the Warboss later.
<Cthulhu> rolls 12 dice, 4+ to hit, 4+ to wound...
* 6 out of 12 dice hit (4+) = (6,5,5,5,5,4,3,3,3,3,1,1)
* 3 out of 6 dice wound (4+) = (6,6,5,3,2,2)
* Amounting to 3 wounds.
<Org> - Saves
<Org> rolls 3 dice, 6+ to save...
* 1 out of 3 dice save (6+) = (6,4,4)
* Amounting to 1 save, being 2 wounds.
<Org> - IT WONT CLICK
<Cthulhu> - What do you mean?
<Org> - Nvm
<Org> - My turn
<Org> - First, 11 Str 4 attacks
<Org> rolls 11 dice, 4+ to hit, 4+ to wound...
* 6 out of 11 dice hit (4+) = (6,5,4,4,4,4,3,3,2,2,1)
* 4 out of 6 dice wound (4+) = (6,5,5,4,3,3)
* Amounting to 4 wounds.
<Org> - Save
<Cthulhu> rolls 4 dice, 3+ to save...
* 4 out of 4 dice save (3+) = (6,6,4,3)
* Amounting to 4 saves, being 0 wounds.
<Cthulhu> -
<Org> - Nooo
<Org> - Now Power Klaws
<Org> - First, Nob
<Org> rolls 4 dice, 4+ to hit, 2+ to wound...
* 3 out of 4 dice hit (4+) = (5,4,4,1)
* 3 out of 3 dice wound (2+) = (6,6,6)
* Amounting to 3 wounds.
<Org> - 3 deadf
<Org> - Now Boss
<Org> rolls 5 dice, 3+ to hit, 2+ to wound...
* 2 out of 5 dice hit (3+) = (5,3,2,2,1)
* 1 out of 2 dice wound (2+) = (5,1)
* Amounting to 1 wound.
<Org> - 4 dead Marine
<Cthulhu> - Heh.
<Org> - You have to take a LD testr
<Org> - -2 LD
* 2d6 = 1,4 * <Cthulhu>, Sides = 6, Added to each die = 0
<Org> - Succeeds
<Org> - Cool
<Cthulhu> - Yeah.
<Org> - Your turn
* * <Cthulhu> It is now turn 2 Player B Move
<Cthulhu> - Hurm.
<Org> - Hehehe
<Cthulhu> - Alright, done moving.
<Org> - Cool
<Cthulhu> - My Librarian casts Vortex of Doom on the Deff Dread.
<Org> - Sure
* 2d6 = 4,2 * <Cthulhu>, Sides = 6, Added to each die = 0
<Cthulhu> - Success.
<Org> - Yes
* Cthulhu rolled the Scatter Dice
<Org> - 2d6
* 2d6 = 4,4 * <Cthulhu>, Sides = 6, Added to each die = 0
<Cthulhu> - Minus BS
<Cthulhu> - So 3.
<Cthulhu> - Feck.
<Cthulhu> - Alright, my Vindicator shoots the Trukk wiht its two Heavy Bolters.
<Cthulhu> rolls 6 dice, 3+ to hit, Strength 5 against Armour 10...
* 3 out of 6 dice hit (3+) = (5,4,3,2,1,1)
* No damage inflicted: (5) to glance, (6+) to penetrate = (2,1,1)
<Cthulhu> - Stupid thing.
<Org> - Hehehe
<Cthulhu> - Scouts.
<Cthulhu> - 1 sniper in LOS
<Cthulhu> - SInce you can't shoot through melee I believe.
<Org> - On my trukk
<Cthulhu> - And Heavy Bolter.
<Cthulhu> - Yeah.
<Org> - You can shoot through it, not it in
<Cthulhu> - Oh.
<Org> - Rolls
<Cthulhu> - Well then three snipers
<Cthulhu> - What's a sniper's strength against vehicles?
<Org> - 3
<Org> - Sucks really
<Cthulhu> - What's a trukk's side armor?
<Org> - But its rending *rolls eyes
<Org> - 10
<Org> - 10 10 10
<Org> - Its armor is always ten
<Cthulhu> rolls 1 dice, 4+ to hit, Strength 5 against Armour 10, rending...
* 0 out of 1 dice hit (4+) = (1)
<Org> - hehehe
<Cthulhu> - Wait, that wasn't right.
<Cthulhu> - It only shot one.
<Org> - Str 5?
<Org> - HB?
<Cthulhu> - Misroll for some reason, I know I put it as three shots.
<Cthulhu> - Hold on, it didn't take the sniper right.
<Org> - HB is not rending...
<Cthulhu> - I know.
<Cthulhu> - That wasn't the same thing.
<Org> - Heavy Sniper Bolter :3
<Cthulhu> - That was all messed up.
<Cthulhu> - Yeah.
<Cthulhu> rolls 3 dice, 4+ to hit, Strength 3 against Armour 10, rending...
* 2 out of 3 dice hit (4+) = (4,4,2)
* No damage inflicted: (7) to glance, (8+) to penetrate = (3,2)
<Cthulhu> - Alright.
<Cthulhu> - Now Heavy Bolter
<Cthulhu> rolls 3 dice, 4+ to hit, Strength 5 against Armour 10...
* 2 out of 3 dice hit (4+) = (4,4,1)
* 1 die glances (5) = (5,4)
<Cthulhu> rolls on the vehicle damage chart, glancing, open-topped...
* (2) + -1 = (1) = Damage result: Crew - Shaken
<Cthulhu> - Eh.
<Cthulhu> - And I guess that's it.
* * <Cthulhu> It is now turn 2 Player B Shoot
* * <Cthulhu> It is now turn 2 Player B Assault
* * <Cthulhu> It is now turn 3 Player A Move
<Cthulhu> - Your turn.
<Org> - Disembark
<Org> - Shooting Phase
<Org> - Trukk dakkas Libby
<Org> - In range
<Org> rolls 3 dice, 5+ to hit, 3+ to wound...
* 0 out of 3 dice hit (5+) = (3,3,1)
* Amounting to 0 wounds.
<Org> - Ahh
<Org> - Dred burninates him
<Cthulhu> - We dont' need a template.
<Cthulhu> - We know they both hit.
<Org> - Okay
<Org> rolls 2 dice, 1+ to hit, 3+ to wound...
* 2 out of 2 dice hit (1+) = (5,1)
* 1 out of 2 dice wound (3+) = (4,2)
* Amounting to 1 wound.
<Org> - save
<Cthulhu> rolls 1 dice, 3+ to save...
* 1 out of 1 dice save (3+) = (6)
* Amounting to 1 save, being 0 wounds.
<Org> - Cool
<Org> - Asault Phase
<Org> - Dred assaults Libby
<Org> - Orks assault Vindi
<Org> - Dred first
<Org> - You go
<Org> - But cant hurt him
<Org> - :3
<Org> - I get 4 attacks
<Cthulhu> - What's its front armor?
<Org> - 12
<Org> - Well, Krak grenade
<Cthulhu> - Yeah, punk.
<Org> - 6 to hit
<Org> - roll
* d6 = 4 * <Cthulhu>, Sides = 6, Added to each die = 0
<Org> - fail
<Org> - my turn
<Org> rolls 4 dice, 4+ to hit, 2+ to wound...
* 1 out of 4 dice hit (4+) = (4,3,3,1)
* 1 out of 1 dice wound (2+) = (6)
* Amounting to 1 wound.
<Org> - You die
<Org> - Instant death
<Cthulhu> - What's its strength?
<Org> - 10
<Org> - power weapon
<Org> - since its a DCCW
<Cthulhu> - Gay.
<Org> - hehehe
<Org> - splat
<Org> - now tanky time
<Org> - 7 reg orks in range, 1 Nob
<Org> - 7 Orks first
<Org> - 27 attacks
<Cthulhu> - 10 armor.
<Org> rolls 27 dice, 1+ to hit, Strength 4 against Armour 10...
* 27 out of 27 dice hit (1+) = (6,6,6,6,6,5,5,4,4,4,4,4,4,4,3,3,2,2,2,1,1,1,1,1,1,1,1)
* 3 dice glance (6) = (6,6,6,5,5,5,5,5,4,4,4,4,3,3,3,3,3,3,2,2,2,2,2,1,1,1,1)
<Org> rolls on the vehicle damage chart, glancing...
* (4) + -2 = (2) = Damage result: Crew - Stunned
<Org> rolls on the vehicle damage chart, glancing...
* (3) + -2 = (1) = Damage result: Crew - Shaken
<Org> rolls on the vehicle damage chart, glancing...
* (2) + -2 = (0) = Damage result: Crew - Shaken
<Org> - Now for Nob
<Org> rolls 4 dice, 1+ to hit, Strength 9 against Armour 10...
* 4 out of 4 dice hit (1+) = (5,4,3,3)
* 4 dice penetrate (2+) = (5,4,3,3)
<Org> - Oh snap
<Org> rolls on the vehicle damage chart...
* (6) + 0 = (6) = Damage result: Destroyed - Explodes!
<Org> - Oh god
* d6 = 3 * <Cthulhu>, Sides = 6, Added to each die = 0
<Cthulhu> - How is that measured?
<Cthulhu> - Fromt he sdies?
<Org> - from hull
<Org> - 6 reg orks + Nob hit
<Org> rolls 6 dice, 1+ to hit, 5+ to wound...
* 6 out of 6 dice hit (1+) = (6,6,3,2,2,1)
* 3 out of 6 dice wound (5+) = (6,5,5,4,3,1)
* Amounting to 3 wounds.
<Org> rolls 1 dice, 1+ to hit, 5+ to wound...
* 1 out of 1 dice hit (1+) = (5)
* 0 out of 1 dice wound (5+) = (1)
* Amounting to 0 wounds.
<Org> rolls 3 dice, 6+ to save...
* 0 out of 3 dice save (6+) = (3,1,1)
* Amounting to 0 saves, being 3 wounds.
<Org> - LD test
<Cthulhu> - Three out of 11?
<Org> - yeah
* 2d6 = 3,2 * <Org>, Sides = 6, Added to each die = 0
<Org> - passed
<Org> - tac squad
<Org> - gogogo
<Cthulhu> rolls 8 dice, 4+ to hit, 4+ to wound...
* 3 out of 8 dice hit (4+) = (6,4,4,3,2,2,2,1)
* 3 out of 3 dice wound (4+) = (6,4,4)
* Amounting to 3 wounds.
<Org> rolls 3 dice, 6+ to save...
* 0 out of 3 dice save (6+) = (4,2,2)
* Amounting to 0 saves, being 3 wounds.
<Org> - my turn
<Org> rolls 3 dice, 4+ to hit, 2+ to wound...
* 1 out of 3 dice hit (4+) = (5,1,1)
* 0 out of 1 dice wound (2+) = (1)
* Amounting to 0 wounds.
<Org> - what
<Org> rolls 4 dice, 3+ to hit, 2+ to wound...
* 1 out of 4 dice hit (3+) = (6,2,2,2)
* 0 out of 1 dice wound (2+) = (1)
* Amounting to 0 wounds.
<Cthulhu> - FOR THE EMPEROR
<Org> - what
<Cthulhu> - YEAH
<Cthulhu> - YEAH
<Cthulhu> - YEAH
<Org> - ld test
<Org> - ...
<Org> - at ld 6
<Akigagak> - Hello
<Cthulhu> - YEAAAAH
* 2d6 = 4,2 * <Org>, Sides = 6, Added to each die = 0
<Org> - YEAHHHH WAAAAAAAGGGGHHHHHHH
<Cthulhu> - Whoopdy doo.
<Cthulhu> - My turn?
<Org> - Yep
<Cthulhu> - Alright.
<Cthulhu> - Three snipers and heavy bolter against the boyz.
<Org> - Kay
<Cthulhu> rolls 3 dice, 4+ to hit, 4+ to wound, rending...
* 2 out of 3 dice hit (4+) = (6,4,1)
* 1 out of 2 dice wound (4+) = (6,3)
* Amounting to 1 wound, which automatically causes a wound, regardless of the target’s Toughness, and counts as AP2.
<Cthulhu> - Splat.
<Org> - Cova from trukk
<Akigagak> - More bad luck with space marines?
<Cthulhu> - A bit.
<Cthulhu> - But I just had some good luck.
<Cthulhu> - I can still win this.
<Org> rolls 1 dice, 4+ to save...
* 1 out of 1 dice save (4+) = (4)
* Amounting to 1 save, being 0 wounds.
<Org> - ha
<Cthulhu> - Heavy bolter
<Org> - Hey Agigak
<Cthulhu> rolls 3 dice, 4+ to hit, 3+ to wound...
* 2 out of 3 dice hit (4+) = (5,4,2)
* 1 out of 2 dice wound (3+) = (6,1)
* Amounting to 1 wound.
<Akigagak> - Hey
<Org> - Akigagak
<Org> - Sorry
<Org> rolls 1 dice, 4+ to save...
* 1 out of 1 dice save (4+) = (5)
* Amounting to 1 save, being 0 wounds.
<Org> - ha
<Org> - assault phase
<Org> - 8 attacks...again
<Cthulhu> - Against Warboss.
<Akigagak> - Cthulhu, give up on scouts.
<Cthulhu> - I can't.
<Akigagak> - I mean, come in these guys suck
<Cthulhu> - marines are too expensive.
<Cthulhu> - To take two tac squads.
<Org> - Not all 8 on warboss
<Org> - not in bc
<Org> - base contact
<Cthulhu> - They're all in base contact.
<Cthulhu> - Or two inches.
<Org> - whatever
<Org> - go
<Cthulhu> - That's 8 attacks.
<Cthulhu> - What's his WS?
<Org> - you need a 5+ to wound
<Org> - 5
<Org> - WS 5
<Org> - T 5
<Org> - Save 4+/5++
<Cthulhu> rolls 8 dice, 4+ to hit, 5+ to wound...
* 5 out of 8 dice hit (4+) = (5,5,5,4,4,3,3,3)
* 2 out of 5 dice wound (5+) = (5,5,4,3,2)
* Amounting to 2 wounds.
<Org> rolls 2 dice, 4+ to save...
* 2 out of 2 dice save (4+) = (4,4)
* Amounting to 2 saves, being 0 wounds.
<Org> - oh yeah
<Org> - Nob
<Org> rolls 3 dice, 4+ to hit, 2+ to wound...
* 2 out of 3 dice hit (4+) = (5,4,2)
* 2 out of 2 dice wound (2+) = (6,2)
* Amounting to 2 wounds.
<Org> - 2 go splat
<Org> - Boss
<Org> rolls 4 dice, 3+ to hit, 2+ to wound...
* 2 out of 4 dice hit (3+) = (5,5,1,1)
* 0 out of 2 dice wound (2+) = (1,1)
* Amounting to 0 wounds.
<Akigagak> - Ah, great. The scribd IG codex is down
<Org> -
<Cthulhu> - /rs/
<Org> - Meh
* 2d6 = 2,2 * <Cthulhu>, Sides = 6, Added to each die = 0
<Org> - passed
<Org> - sigh
<Cthulhu> - Pile in.
<Org> - my turn
<Org> - ?
<Cthulhu> - Yeah.
* * <Cthulhu> It is now turn 3 Player A Shoot
* * <Cthulhu> It is now turn 3 Player A Assault
* * <Cthulhu> It is now turn 3 Player B Move
* * <Cthulhu> It is now turn 3 Player B Shoot
* * <Cthulhu> It is now turn 3 Player B Assault
* * <Cthulhu> It is now turn 4 Player A Move
<Org> - embarking
<Cthulhu> - Roll dangerous terrain.
* d6 = 5 * <Org>, Sides = 6, Added to each die = 0
<Org> - assaulting with Deffy
<Org> - now for combat
<Org> - who will you attack?
<Cthulhu> - Warboss.
<Org> - cool
<Cthulhu> rolls 6 dice, 4+ to hit, 5+ to wound...
* 1 out of 6 dice hit (4+) = (4,3,3,2,1,1)
* 1 out of 1 dice wound (5+) = (6)
* Amounting to 1 wound.
<Org> - 6
<Org> rolls 1 dice, 4+ to save...
* 0 out of 1 dice save (4+) = (1)
* Amounting to 0 saves, being 1 wound.
<Org> - 2 wounds left
<Org> - attack!
<Cthulhu> - You totally count up.
<Cthulhu> - Not down.
<Org> - Deffy first
<Org> - oh
<Org> rolls 4 dice, 4+ to hit, 2+ to wound...
* 4 out of 4 dice hit (4+) = (6,5,4,4)
* 3 out of 4 dice wound (2+) = (6,4,2,1)
* Amounting to 3 wounds.
<Org> - 3 dead
<Org> - Nobby
<Org> rolls 3 dice, 4+ to hit, 2+ to wound...
* 2 out of 3 dice hit (4+) = (4,4,3)
* 2 out of 2 dice wound (2+) = (5,2)
* Amounting to 2 wounds.
<Org> - dead
<Org> - consolidate
<Org> - Boss
<Org> - group
* d6 = 3 * <Org>, Sides = 6, Added to each die = 0
<Akigagak> - No saves?
<Org> - deff
<Org> - Power Klaws
* d6 = 6 * <Org>, Sides = 6, Added to each die = 0
<Org> - Your turn
<Cthulhu> - Well, not much I can do here.
<Cthulhu> - I shoot the warboss and his guy, might as well get him out of it and hope we survive the assault.
<Org> - okay
<Cthulhu> rolls 3 dice, 4+ to hit, 4+ to wound, rending...
* 1 out of 3 dice hit (4+) = (6,2,2)
* 1 out of 1 dice wound (4+) = (6)
* Amounting to 1 wound, which automatically causes a wound, regardless of the target’s Toughness, and counts as AP2.
<Org> - 1 wound on Nob
<Cthulhu> - Heavy Bolter.
<Org> - okay
<Cthulhu> rolls 3 dice, 4+ to hit, 3+ to wound...
* 0 out of 3 dice hit (4+) = (3,3,3)
* Amounting to 0 wounds.
<Org> - hehehe
<Org> - my turn>
<Org> - ?
<Cthulhu> - Yeah, go for it, whatever.
* * <Cthulhu> It is now turn 4 Player A Shoot
* * <Cthulhu> It is now turn 4 Player A Assault
* * <Cthulhu> It is now turn 4 Player B Move
* * <Cthulhu> It is now turn 4 Player B Shoot
* * <Cthulhu> It is now turn 4 Player B Assault
* * <Cthulhu> It is now turn 5 Player A Move
<Org> - moved deff
<Org> - disembarked
<Org> - shooting phase
<Org> - 3 each
<Akigagak> - From the gun
<Org> - base
<Org> - I measure, from the base
<Org> rolls 6 dice, 1+ to hit, 3+ to wound...
* 6 out of 6 dice hit (1+) = (6,5,5,2,1,1)
* 2 out of 6 dice wound (3+) = (6,5,2,2,1,1)
* Amounting to 2 wounds.
<Org> - 2 die
<Cthulhu> - What's a Skorcha's AP?
<Org> - 4
<Org> - Str 5 Ap 4
<Org> - LD test
* 2d6 = 5,3 * <Cthulhu>, Sides = 6, Added to each die = 0
<Org> - passed
<Org> - assault
<Org> - Defenders react, then attack first
<Cthulhu> rolls 4 dice, 4+ to hit, 4+ to wound...
* 2 out of 4 dice hit (4+) = (4,4,2,1)
* 0 out of 2 dice wound (4+) = (3,2)
* Amounting to 0 wounds.
<Org> - Warboss?
<Org> - Or was that nob?
<Cthulhu> - Doesn't matter.
<Cthulhu> - They all missed.
<Org> - it does
<Cthulhu> - It does not.
<Cthulhu> - Nothing hit.
<Org> - T 5
<Cthulhu> - No
<Cthulhu> - Thing
<Cthulhu> - Hit
<Cthulhu> - Either
<Cthulhu> - Way
<Org> - Fine
<Org> - Deffy
<Org> rolls 4 dice, 3+ to hit, 2+ to wound...
* 1 out of 4 dice hit (3+) = (4,2,2,1)
* 1 out of 1 dice wound (2+) = (5)
* Amounting to 1 wound.
<Org> rolls 4 dice, 3+ to hit, 2+ to wound...
* 2 out of 4 dice hit (3+) = (5,4,2,1)
* 1 out of 2 dice wound (2+) = (6,1)
* Amounting to 1 wound.
<Org> rolls 5 dice, 3+ to hit, 2+ to wound...
* 3 out of 5 dice hit (3+) = (5,5,4,2,1)
* 3 out of 3 dice wound (2+) = (6,3,2)
* Amounting to 3 wounds.
<Org> - Dead
<Org> - I win,
<Cthulhu> - Alright, it's over.
<Org> - Good game
<Cthulhu> - Maybe next time the Marines will learn to roll.
<Org> - hehehe
<Org> - Yep
<Org> - Nice game
<Akigagak> - Have you won a game yet Cthulhu?
<Cthulhu> - Anyway, I'm out. I still haven't finished reading the Chaos Book.
<Cthulhu> - Bye all.
<Cthulhu> - We won that one game.
<Akigagak> - barely
<Cthulhu> - We still won.
<Akigagak> - ah well
<Cthulhu> - And it's only like my third game, I'm still making stupid mistakes.
<Cthulhu> - I'll get the hang of it.
<Org> - nods head
<Org> - You need a counter charge unit
<Cthulhu> - Can't afford anything like that, Space Marines are expensive.
<Org> - hehehe
<Org> - Scouts
<Org> - with combat blades and pistols
<Cthulhu> - Scouts accomplished nothing.
<Org> - exactly
<Cthulhu> - Yeah, yeah, maybe.
<Cthulhu> - It doesn't matter.
<Org> - they might be able to survive a bit to do some damage
<Org> - And then you shoot the assaulters after the scouts die
<Cthulhu> - I never wanted to be Space Marines in the first place, and I only used them because they were the only ones I knew when we actually started playing.
<Cthulhu> - FOR CHAOS
<Cthulhu> - And I'm out.
<Cthulhu> - bye all.
<Org> - Cool
<Org> - seeya