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Author Topic: Warhammer 40k  (Read 173470 times)

Man of Paper

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Re: Warhammer 40k
« Reply #2865 on: April 23, 2011, 04:28:24 pm »

Sounds like a canon story.
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adwarf

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Re: Warhammer 40k
« Reply #2866 on: April 23, 2011, 05:36:33 pm »

People think the IG are meatshields
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Something Evil

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Re: Warhammer 40k
« Reply #2867 on: April 23, 2011, 05:39:16 pm »

let my Guardsmen get ripped to bits

You haven't read the tactics for 5thED IG, have you. A well-made and well played IG army is a real terror now. No more Inferior Guard jokes for the rest of us.

As for Space Marine fans, I've got just one thing to say: Third Edition Land Raider.
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NewsMuffin

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Re: Warhammer 40k
« Reply #2868 on: April 23, 2011, 06:24:45 pm »

We should all seriously do a Vassal 40k game with as many people from here as we can get, just for fun.
How about 1000pts - 1500pts a person?
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Smitehappy

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Re: Warhammer 40k
« Reply #2869 on: April 23, 2011, 06:29:51 pm »

We should all seriously do a Vassal 40k game with as many people from here as we can get, just for fun.
How about 1000pts - 1500pts a person?

Two people playing a Vassal 40k game can be a headache, I can't even imagine what more than 2 people would be like.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

NewsMuffin

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Re: Warhammer 40k
« Reply #2870 on: April 23, 2011, 06:31:28 pm »

That's true, but people who know the rules of the game would probably outnumber the ones who don't, so they can get more help.
It would take a really long time to do turns, but I still think it'd be fun.
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Ivefan

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Re: Warhammer 40k
« Reply #2871 on: April 23, 2011, 07:26:50 pm »

I have always wondered how a realtime game that is as close to the rulebook as possible would be.
A indie game would be struck down fast by GW though.
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Burnt Pies

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Re: Warhammer 40k
« Reply #2872 on: April 23, 2011, 07:28:19 pm »

It would have to be 500 points, any higher and even normal 40k becomes sluggish. 1000-1500s are regularly unfinished on Vassal, so adding more people just adds stupid amounts of time on top.

I would quite like to play a bit of 40k soon, though. Pretty much just started on the tabletop game again, dug out old witch hunters, and would like to get into practise.
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TwilightWalker

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Re: Warhammer 40k
« Reply #2873 on: April 23, 2011, 07:29:31 pm »

Could always use apoc rules, so instead of value N people in turns, there's only be 2.
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Burnt Pies

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Re: Warhammer 40k
« Reply #2874 on: April 23, 2011, 07:32:22 pm »

That could work, I'd need to see the apoc rules, though, I've never actually read them.
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NewsMuffin

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Re: Warhammer 40k
« Reply #2875 on: April 23, 2011, 07:56:48 pm »

The apocalypse rulebooks don't change much, from what I've seen.
They don't change point values or anything, they mainly add rules for apocalypse units, such as titans and stuff.
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Smitehappy

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Re: Warhammer 40k
« Reply #2876 on: April 23, 2011, 09:43:27 pm »

I'd be open for a kill team scenario. If you're not familiar with it just read up a little on this link.
http://www.games-workshop.com/gws/content/blogPost.jsp?aId=16200058a
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

NewsMuffin

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Re: Warhammer 40k
« Reply #2877 on: April 23, 2011, 10:04:31 pm »

That looks pretty awesome. However, Space Marines would obviously win most Kill Team games because their Elites are great. Ork Nobz are expensive and not very good without support. IG Kasrkin aren't much better than regular Guardsmen. Nids... what elites? Eldar are too fragle. Dark Eldar are the same. Witch Hunters and Daemon Hunters (Fuck Grey Nights) are pretty much the same, or only a little different from SM. Necrons wouldn't really make sense, because when they attack, they attack big. Chaos Space Marines are SM only cooler, and are the only ones with a fair and awesome fight. Tau wouldn't work at all with the low point cost. Chaos Daemons would be cool, but none of them really fit, fluff wise and on the board.
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TwilightWalker

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Re: Warhammer 40k
« Reply #2878 on: April 23, 2011, 10:23:52 pm »

That looks pretty awesome. However, Space Marines would obviously win most Kill Team games because their Elites are great. Ork Nobz are expensive and not very good without support. IG Kasrkin aren't much better than regular Guardsmen. Nids... what elites? Eldar are too fragle. Dark Eldar are the same. Witch Hunters and Daemon Hunters (Fuck Grey Nights) are pretty much the same, or only a little different from SM. Necrons wouldn't really make sense, because when they attack, they attack big. Chaos Space Marines are SM only cooler, and are the only ones with a fair and awesome fight. Tau wouldn't work at all with the low point cost. Chaos Daemons would be cool, but none of them really fit, fluff wise and on the board.

Wat. I don't even know where to start on picking apart that post. Every army has good stuff to go with in their elite slots, and stuff doesn't make sense only if you have the imagination of a brick. IG? Fucking Marbo for one, not to mention ratlings, or those nifty psykers. Tyranid? Ymargl Genestealers, Zoanthropes, lictors. Tau? Tau live and breathe their elite slots, and I would not want to face stealthsuits in the type of mission in that link. Eldar have their Wraithguard, how's that for 'fragile?' Not to mention everything else has at least a 4+ save except Harlequins, who happen to have their own set of headaches to deal with. This is just the start, so might want to look at those codexes again.

Sidenote, what the heck is the plural form of a codex?
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Smitehappy

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Re: Warhammer 40k
« Reply #2879 on: April 23, 2011, 10:26:45 pm »

I think it's just codex. Kinda like sheep. Yeah...
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.
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