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Author Topic: Dwarf Fortress Talk #3: Your Questions!  (Read 58681 times)

chaturga

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #165 on: September 19, 2009, 07:06:38 pm »

Do you have any intention of making some of the more misc items made in certain craft processes (Such as toy anvils/mini-forges) useful? Including children being able to use theese to gain their respective skills when they grow up (Somthing like a child plays with a toy axe, and grows into a pesant with atleast some skill in axes)
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Dakk

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #166 on: September 19, 2009, 07:11:44 pm »

Do you have any intention of making some of the more misc items made in certain craft processes (Such as toy anvils/mini-forges) useful? Including children being able to use theese to gain their respective skills when they grow up (Somthing like a child plays with a toy axe, and grows into a pesant with atleast some skill in axes)
Its been mentioned by toady that he does intends of making all or at least most misc items useful at some point (including cups, toys and instruments), though I lack Footkerchief's talent of finding the correct quote.
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Warlord255

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #167 on: September 19, 2009, 07:18:02 pm »

Hi.

Are Dwarf Fortress and Legend modes ever going to be integrated?  For example, right now, if a dragon shows up in DF, I cannot really know much about it unless I visit its legends page after the fortress expires.  It would be much cooler if one could get a link to an entity's Legends entry when selecting them, be they civs, megabeasts or really old goblins.

If a civ-entity had a cache of information it knows - such as goblins it's interacted with and dragons it's heard about - that information could be made available to the player. That'd be pretty neat.
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Hummingbird

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #168 on: September 20, 2009, 12:40:11 am »

Hi.

Are Dwarf Fortress and Legend modes ever going to be integrated?  For example, right now, if a dragon shows up in DF, I cannot really know much about it unless I visit its legends page after the fortress expires.  It would be much cooler if one could get a link to an entity's Legends entry when selecting them, be they civs, megabeasts or really old goblins.

If a civ-entity had a cache of information it knows - such as goblins it's interacted with and dragons it's heard about - that information could be made available to the player. That'd be pretty neat.

I think Toady's said that he'll make it possible to listen in on conversations going on between dwarves, so maybe we'll hear something like "Ozo Flamesconsumed the Incendiary Actions? That's the bugger what torched all of Potatosqueezed in 73!" 

But until then, a link to their Legends mode page should be a good placeholder.
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Neonivek

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #169 on: September 20, 2009, 12:51:51 am »

Quote
when you can choose to be an adventurer, start a dwarf/elf/human/super-cool-mod-race settlement, or lead an entire civilization

Leading entire civilisations isn't that far off. We will have that before Non-Dwarf Settlements.

Also WHOA question explosion.

Edit Addition: I mistaken this for the "Future of the Fortress" topic. No wonder people were asking soo many questions. Ill leave this up since it is still valid. Though I appologise for this silly mistake.
« Last Edit: September 20, 2009, 01:02:15 am by Neonivek »
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Sizik

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #170 on: September 22, 2009, 01:32:33 pm »

One of the earliest changes was making "a region's raw files reside inside of the region save folders." To what extent does this happen? How does this affect genning a new world? Does it pick the "main raws" in the \raw\objects folder, or can you have a list of different raws to choose from?

[suggestion]
One idea I thought of was having the raws compiled into a single file, so mods can be more easily distributed, along with a separate raw file compiler/decompiler for editing and packaging. The files would be kept in \data\objects, and when genning a world, one would choose between "Default" (vanilla), "Custom" (whatever's in \raw\objects), and whatever raw files are in the folder. The new region would have a copy of the raws in the region folder, so that one can edit the original without affecting the region.[/suggestion]
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Granite26

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #171 on: September 22, 2009, 04:16:05 pm »

Lotsa people voted for the underground civs discussion, but I'm not seeing any actual questions about them...

Armok

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #172 on: September 22, 2009, 04:39:40 pm »

How different will the various animalmen be? Will they be individual unique races, or a "anthropomorphic" teamplate asigned to an animal to create races that are mentally very similar? What are kobolds compared to animal men? It seems like the above ground animal men will be connected to the elves somehow, will this count for the underground ones as well, or if not will there be other differences between above- and below ground animal peoples?
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Askot Bokbondeler

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #173 on: September 22, 2009, 04:52:28 pm »

will we ever be able to visit living fortresses in adventurer mode? or abandoning them but not deserting them: starting a new fortress on a world that already has a fortress running?
and visitors? an AI adventurer passing trough my fort location, stoping to buy some equipment or having a drink at the tavern, or the human caravan guards heading to the tavern to taste some of the legendary dwarven plump helmet wine...

jimi12

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #174 on: September 22, 2009, 05:06:58 pm »

Do you plan on adding a live calendar that tracks days, months, year that is visible throughout gameplay? Perhaps toggleable?
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Sizik

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #175 on: September 22, 2009, 06:07:30 pm »

Do you plan on adding a live calendar that tracks days, months, year that is visible throughout gameplay? Perhaps toggleable?

You can check the date on the status (z) screen in dwarf mode, or with (D) in adventure mode.
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wilsonns

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #176 on: September 22, 2009, 07:38:28 pm »

The county arc and Army arc(that are my favorites) will come togheter?what's the current version of amry arc?

Would be fun starting fortresses out of map limits
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Granite26

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #177 on: September 23, 2009, 10:12:26 am »

You mentioned dwarves healing at a different rate then in adventure mode.  Are you happy with the way time flows in Fortress Mode and Adventure Mode? Are you considering trying to align them?  Do you see there being a day/night cycle in Fortress mode?

Mr_Bucket_Hat

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #178 on: September 23, 2009, 02:38:52 pm »

Is green the colour for questions?

Wait. Nevermind.

Is there any fan made mod/program to tell you your dwarves age? Will this be a possible feature in further updates?

Sorry for such mundane questions.
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Footkerchief

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #179 on: September 23, 2009, 02:46:34 pm »

Is there any fan made mod/program to tell you your dwarves age? Will this be a possible feature in further updates?

It's coming in the next version:

Quote from: dev log
08/05/2009: It was Zach's birthday today. In honor of the occasion, it'll now display a dwarf's birthday and his or her age in the description, if the world is old enough for that to make sense. Otherwise it'll just put the effective age. I've also done some more with descriptions in general, though not enough to call it good yet.
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