Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 849 850 [851] 852 853 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3662579 times)

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12750 on: February 17, 2010, 05:29:30 pm »

Dude, the Romans did have crossbow like weapons. It was called the Scorpio or something.

jamoecw said "not counting the balista style weapons."
Logged

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12751 on: February 17, 2010, 05:34:46 pm »

Oh lol. I wiki'd it and realized it was a ballista based weapon. sorry.

...

Will we ever be able to create stores, like taverns or crafts shops, in adventure mode?
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Diablous

  • Bay Watcher
  • [PREFSTRING:avatar's cuteness]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12752 on: February 17, 2010, 05:36:15 pm »

I think that is part of the adventurer skills thing.
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12753 on: February 17, 2010, 05:46:56 pm »

So do I. It'll need an import and implantation of fortress skills.

What would be neat if you can own stores and open up a franchise, and become RICH!
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Dr. Hieronymous Alloy

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12754 on: February 17, 2010, 05:47:41 pm »


as far as huns facing crossbows, it is unlikely, as the huns faced gauls, and romans, both of which didn't use crossbows.  the ranged projectiles that they faced would be javelins, and short bows (not counting the balista style weapons).  the javelins have some decent penetrating power due to the weight, but the short bows could be stopped by enough layers of cloth (and thus the accounts you remember are probably from short bows).

From memory, I believe the Huns wore the silk not to stop arrows, but to aid in their extraction -- the silk threads wouldn't cut, so they could be pulled on to extract the arrows with a minimum of additional wounding. You could make padded cloth armor out of silk, that could conceivably stop arrows, but it wouldn't be normal clothing.
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12755 on: February 17, 2010, 05:54:47 pm »

Will we ever be able to create stores, like taverns or crafts shops, in adventure mode?
I think that is part of the adventurer skills thing.

Setting up a shop as a physical location is an adventurer skills thing, yeah.  Running a successful shop with business, customers, etc. is more of a Caravan Arc thing, since currently townspeople don't initiate trade or have any concept of economic needs.  This dev item is a prerequisite:

Quote
# Core38, SITE RESOURCES, (Future): The objects at a site need to be tracked in an abstract form so that the world can use them without loading up the site files. The different profession holders working at a town in world-gen and then during play should be able to produce and use resources based on these stockpiles and local map properties. Any changes could be applied to existing site files retroactively when they are loaded. Stores should restock their inventories. The objects need to be separated based on the entity that owns them, since several entities can potentially operate at one site.

That item's up on dev_next, but it's not one of the Big Three getting prioritized after this release, so the ability to run your own store is probably farther off.
« Last Edit: February 17, 2010, 05:56:35 pm by Footkerchief »
Logged

Lac

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12756 on: February 17, 2010, 06:07:51 pm »

WTF? Floating creatures filled with gas???
Don't worry, they have to have a [VEGETARIAN] tag...
Logged

Thndr

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12757 on: February 17, 2010, 06:29:51 pm »

WTF? Floating creatures filled with gas???
Don't worry, they have to have a [VEGETARIAN] tag...
They only eat Vegetarians?
Logged

Diablous

  • Bay Watcher
  • [PREFSTRING:avatar's cuteness]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12758 on: February 17, 2010, 06:31:03 pm »

WTF? Floating creatures filled with gas???
Don't worry, they have to have a [VEGETARIAN] tag...
They only eat Vegetarians?

So they eat Elves? Quick! We must learn to manipulate these creatures!
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Genoraven

  • Bay Watcher
  • 4 Ichy Tasty
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12759 on: February 17, 2010, 06:36:15 pm »

WTF? Floating creatures filled with gas???
Don't worry, they have to have a [VEGETARIAN] tag...
They only eat Vegetarians?

So they eat Elves? Quick! We must learn to manipulate these creatures!
But Elves aren't Vegetarians. They eat people.
Logged
Urist McPeasant cancels point and laugh at Philosopher - Philosopher no longer exists.
Philosopher cancels job: abstractualize existence: interrupted by personal nonexistence.

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12760 on: February 17, 2010, 06:58:18 pm »

I'm going for the long money and say that Kobolds will be buffed in such an unusual way that they'll inadvertantly be made into killing machines.
I'll take your dwarfins. (Not accept the bet, just take your ☼)
Quote from: Devlog
I forgot to set the boiling point of the gas inside the body of a floating creature, so the poor thing died with the message "<name> has condensed." The former gas was in a puddle. You'll still be able to get this to happen if you lure them out of the caves onto a glacier.
This is so awesome. The phase change syntax is also nifty; when you see a message like "Urist Kogancatten has sublimated," you know something very very bad has happened.
don't you mean...something sublime?
I always thought Footkerchief was one of the forum mods, he certailny seems to be filling that role.
He's not, officially, and that makes it all the better.

I note he specifically didn't say what creature condensed.
« Last Edit: February 17, 2010, 07:00:02 pm by CobaltKobold »
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Rockphed

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12761 on: February 17, 2010, 07:01:17 pm »

But Elves aren't Vegetarians. They eat people.

Soylent Elf is Vegetables!
Logged
Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Shima

  • Bay Watcher
  • Time to go fishing, lads.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12762 on: February 17, 2010, 07:18:46 pm »

From memory, I believe the Huns wore the silk not to stop arrows, but to aid in their extraction -- the silk threads wouldn't cut, so they could be pulled on to extract the arrows with a minimum of additional wounding. You could make padded cloth armor out of silk, that could conceivably stop arrows, but it wouldn't be normal clothing.

The Mongols did it.  I can't remember if they used silkworm, or spider silks, but the silk would have possibly worked.  You see, while it certainly goes in, the Mongol and Chinese arrows didn't slice the silk, so you could pull the clothing out around the wound and the arrow should come out.  I canNOT account for certain arrows (Bodkins, for instance, or any culture that puts time making sure their arrows are sharp enough), nor for bolts (The additional force behind it might be able to flat out force it through).  Either way, the damage is still done by the arrow, it just makes it possible to remove easily without killing or disabling the person who took the arrow.
Logged
(giant worm leather coat)
Weight: 718238Γ
Owner: Udil Evonudil, Planter

Oh Armok, the spice.

AxisofLint

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12763 on: February 17, 2010, 07:28:57 pm »

But Elves aren't Vegetarians. They eat people.

Soylent Elf is Vegetables!

+1 for epic film reference.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #12764 on: February 17, 2010, 07:34:42 pm »

I note he specifically didn't say what creature condensed.
Quote from: Devlog
I forgot to set the boiling point of the gas inside the body of a floating creature, so the poor thing died with the message "<name> has condensed."

True, while he didn't say the name of the creature, he specifically refers to it

Anyways, the wording implies some sort of gas bag creature, but if I get what you really mean, yea you're right, it could easily have been an air elemental type creature.
Logged
Pages: 1 ... 849 850 [851] 852 853 ... 1065