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Author Topic: Dwarf Fortress Talk #3: Your Questions!  (Read 58678 times)

Warlord255

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #150 on: September 15, 2009, 01:43:38 pm »

Do surgeries cause pain? If so, will there be painkillers as optional "ingredients" for a surgery job in the future?
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TheDJ17

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #151 on: September 15, 2009, 03:30:57 pm »

And how, if at all, would you show the addictiveness of the more powerful pain killers?
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Aqizzar

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #152 on: September 15, 2009, 09:03:21 pm »

Biologically induced alcoholism isn't enough?

Had to throw that in there.
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Footkerchief

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #153 on: September 16, 2009, 03:18:44 am »

In an ideal world, would you still have released DF as an alpha, or waited until it was in a more complete state?
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Jakkarra

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #154 on: September 17, 2009, 01:53:13 am »

At the end of the development cycle, how "intelligent" do you expect the Dwarves (or any race for that matter) Artifcial intelligence? How much stuff will have to be abstracted still, due to engine limitations?

Or

What sorts of new injuries and healthcare things are you willing to inform us of?
« Last Edit: September 17, 2009, 09:43:12 am by Jakkarra »
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Granite26

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #155 on: September 17, 2009, 08:44:15 am »

You say AI like it means something?

Darkerson

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #156 on: September 17, 2009, 10:00:40 am »

What are the specs of your own computer (OS, Ram, CPU, etc) and how well does the game perform for yourself?
« Last Edit: September 17, 2009, 10:04:06 am by Darkerson »
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A_Big_Bear

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #157 on: September 17, 2009, 10:31:45 pm »

What is your view on Obama's health care plan?
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Jakkarra

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #158 on: September 18, 2009, 03:25:57 am »

A_Big_Bear, this isnt about political discussions.

Questions on Dwarf Fortress.

shadow_archmagi

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #159 on: September 18, 2009, 07:23:18 am »

A_Big_Bear, this isnt about political discussions.

Questions on Dwarf Fortress.

I think dwarves need a public option
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alway

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #160 on: September 18, 2009, 08:47:32 am »

A_Big_Bear, this isnt about political discussions.

Questions on Dwarf Fortress.

I think dwarves need a public option
Only until the economic system gets fixed, then if they can't pay for it, they are left on the field to die.
Aside from the independant mini-releases whose purpose is to increase game speed, what, if anything, will you be doing on your end to help keep FPS high?
When, if ever, can we expect to see automated/ dwarf powered drilling machines?
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tigrex

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #161 on: September 18, 2009, 10:58:45 am »

Hi.

Are Dwarf Fortress and Legend modes ever going to be integrated?  For example, right now, if a dragon shows up in DF, I cannot really know much about it unless I visit its legends page after the fortress expires.  It would be much cooler if one could get a link to an entity's Legends entry when selecting them, be they civs, megabeasts or really old goblins.

Will it ever be possible to have the game pause and zoom in on a dwarf when it dies?  I'm routinely pestered when Urist strikes microcline, but news of my axedwarf being snuffed is all too easy to miss.

Last talk, you mentioned an eventual goal to have hundreds or thousands of attackers, who siege the fort in much smaller groups.  Consequently, world populations will be much higher.  How do you imagine presenting the player with all this new information?  How would the game cope with so many peope?  Most importantly, how will you get over the feeling that these people are essentially ghosts, since the CPU will only tolerate a couple of hundred dwarves  or so onscreen?  For example, what would a thousand or so dwarves be doing outside your fort, fighting the goblins as they approached, with the actual fort only having 200?
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Footkerchief

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #162 on: September 18, 2009, 01:36:47 pm »

Will it ever be possible to have the game pause and zoom in on a dwarf when it dies?  I'm routinely pestered when Urist strikes microcline, but news of my axedwarf being snuffed is all too easy to miss.

This has been implemented for the next version.  You can enable or disable options like auto-pause, recentering, etc. for any announcement type.  So you won't have to get pested by the microcline either.
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cibbuano

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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #163 on: September 18, 2009, 05:48:00 pm »

I love reading the dev log and seeing all the fascinating details that have been put into DF. I'd like to know:

How will the player be able to appreciate the level of detail and intricacy that is being added to the game? Will there be massive amounts of information being generated every second about battles and injuries, and the player will have to sift through it all?
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Re: Dwarf Fortress Talk #3: Your Questions!
« Reply #164 on: September 18, 2009, 06:40:33 pm »

In the far future, when you can choose to be an adventurer, start a dwarf/elf/human/super-cool-mod-race settlement, or lead an entire civilization, will you drop Dwarf Fortress from the name, and just leave it Slaves to Armok: God of Blood Chapter II?
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