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Author Topic: Dark Heresy - Session 4: Nurgle, mutation, and BLAM  (Read 36101 times)

Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #240 on: September 05, 2009, 07:56:08 pm »

Hmm. Can we sell our items? I won't really need some of the things I have and I could probably put them to better use. Also, I'd suggest getting your hands on a Vanaheim shotgun, gentlemen. Those things are awesomely lethal. And only Average rarity.
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Luke_Prowler

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #241 on: September 06, 2009, 12:58:54 am »

Awareness (100)
Inquiry (100)
Common lore (Ecclesiarehy) (100)
+5 Fellowship (100)
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

CJ1145

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #242 on: September 06, 2009, 01:32:27 am »

SO I HERD SOMEONE DIED?!!!

If that's a yes, then holy hell I'm in. If you can give the go-ahead I'll have a character up in half an hour.

EDIT: Shit, nevermind. Damn it, NME. I need to learn to curb my enthusiasm and check the waiting list before I make these posts.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #243 on: September 06, 2009, 11:20:07 am »

I just hope NME rolls a Noble. They earn a buttload of monies. Lots of lovely monies.

Also, I think the first mechandrite I shall get will be a medicae mechandrite. I can patch you lot up with it all proper-like!
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Luke_Prowler

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #244 on: September 06, 2009, 11:57:18 am »

Only one problem with that: He would be a noble.
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And that's why Communism doesn't work. There's always Chance Time

Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #245 on: September 06, 2009, 12:05:51 pm »

He could be one of those fun dilletante nobles who uses his money to go on adventures.
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Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #246 on: September 06, 2009, 12:12:33 pm »

And if he starts turning into a DF noble, we kill him and blame it on the enemy. And split his earthly possessions equally among us.
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Luke_Prowler

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #247 on: September 06, 2009, 12:44:28 pm »

...
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #248 on: September 06, 2009, 12:52:14 pm »

What? Its a perfectly logical thing to do. If something is hindering you, you make sure it stops.
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Luke_Prowler

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #249 on: September 06, 2009, 01:05:43 pm »

I'd be okay with killing, it's the looting part I'm not to hot about.

Edit: IC, anyway. Normally I would be more than happy to take a share
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #250 on: September 06, 2009, 03:17:05 pm »

NewerMartianEmperor hasn't responded to the message yet.  Come on!

Also, I think I overdid the experience a little bit.  400 is a lot compared to what some of these other adventures give.

Whatever, it's Christmas.
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CJ1145

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #251 on: September 06, 2009, 03:57:17 pm »

I'm sorry, you must be going by the Cthulu calendar, because right now it's September in the realm of mortals.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Luke_Prowler

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #252 on: September 06, 2009, 04:00:06 pm »

I'm sorry, you must be going by the Cthulu calendar, because right now it's September in the realm of mortals.
Quiet, you fool...
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #253 on: September 06, 2009, 08:30:36 pm »

Well then, I'll just take everyone's extra experience back.

No, no.

Anyway, it'll be a few days before the next session, I'm getting everything with the next mission sorted out.
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Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #254 on: September 06, 2009, 08:34:47 pm »

Oh yeah, that reminds me, you never did reply as to whether or not we can sell the things we do not need.
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf
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