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Author Topic: Dark Heresy - Session 4: Nurgle, mutation, and BLAM  (Read 36086 times)

Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #255 on: September 06, 2009, 08:35:27 pm »

Oh, I forgot.

Yeah, assuming you're in a place where trading goes on, yeah.
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Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #256 on: September 06, 2009, 08:39:12 pm »

Right, well, I suppose my character went...home after the mission until the next one? I dunno. Also, will they be sold back at full price or something like 50-75%?
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #257 on: September 06, 2009, 09:05:13 pm »

50% is usually the average for selling used stuff.  A barter test can get you 60% though.
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Luke_Prowler

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #258 on: September 08, 2009, 01:36:10 pm »

I say whoever is faster.
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Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #259 on: September 08, 2009, 01:52:55 pm »

NewerMartianEmperor is out, I'm waiting on CJ now.
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CJ1145

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #260 on: September 08, 2009, 02:32:00 pm »

Between school and vacation I'm really busy. Not too busy to play, though; I'll have a character up within the next two hours.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Luke_Prowler

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #261 on: September 08, 2009, 02:34:54 pm »

:D

Now lets do som STOMPIN'!

Err, I mean purging.
« Last Edit: September 08, 2009, 02:37:35 pm by Luke_Prowler »
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #262 on: September 08, 2009, 03:17:35 pm »

Gonna be a few days.  I'm getting the adventure situated, but I have college issues that are taking precedence.
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CJ1145

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #263 on: September 08, 2009, 03:42:30 pm »

Spoiler: Cain (click to show/hide)

All right, all set. Hopefully.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #264 on: September 08, 2009, 06:12:56 pm »

Alright, you're in.  Uriah has Inquiry now, so you should be good when it comes to investigation.
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Luke_Prowler

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #265 on: September 08, 2009, 06:23:39 pm »

Your name's Cain? That's not a good sign.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

CJ1145

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #266 on: September 08, 2009, 07:00:48 pm »

It was either that or Jesus, deal with it. (Yes, that came up in the random name generator.)
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #267 on: September 08, 2009, 09:53:25 pm »

Well, it could be worse, one of us could have been called Raziel...
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #268 on: September 11, 2009, 02:40:42 pm »

College and stuff is going on.  I'll get my act together before too terribly long.
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Aqizzar

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #269 on: September 11, 2009, 02:44:39 pm »

College and stuff is going on.  I'll get my act together before too terribly long.

Oh trust me, you won't.  Now you know why something as simple as the Sims 12 thing died.  For the next five years, your free time will be measured in bouts as sporadic as they are unpredictable.
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