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Author Topic: Visual Fortress: another 3D visualisation app  (Read 328574 times)

Armok

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Re: Visual Fortress: another 3D visualisation app
« Reply #945 on: November 12, 2009, 03:00:18 pm »

If you tolerates some unrealism, it's not all that hard.
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zchris13

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Re: Visual Fortress: another 3D visualisation app
« Reply #946 on: November 12, 2009, 04:18:05 pm »

Without jumping it should be pretty easy.
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Armok

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Re: Visual Fortress: another 3D visualisation app
« Reply #947 on: November 12, 2009, 06:14:49 pm »

I actualy did a description of a good system erlier in this thread. If somone finds it I could provide  more detailed instructions as well.
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corhen

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Re: Visual Fortress: another 3D visualisation app
« Reply #948 on: November 12, 2009, 07:48:04 pm »

i would, of corse, love a Walking mode, but im happy to wait for that untill everything else is done.

Go, umm Mr Whats-your-name (bazaboon? baabaa? ba-somthing)
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Innominate

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Re: Visual Fortress: another 3D visualisation app
« Reply #949 on: November 13, 2009, 01:53:34 am »

Actually, a walking mode wouldn't be too hard to implement. Many things make it comparatively simple: all surfaces are planar and orthogonal, actual physics doesn't have to be implemented (just "if in wall put back where it was"), no need for a player model or animations or anything, constant walking speed (no need to model friction and the like), even gravity could be fudged with a constant fall speed. If Baboonanza's got the programming talent to implement the graphics improvements he mentioned then I'm sure he could make a mock up in a day or less.

Only potential difficulty I can think of is problems with refreshing the map: if it remembers your position, it could get blocked out (bridge, for example) or the floor disappear.
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Kishmond

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Re: Visual Fortress: another 3D visualisation app
« Reply #950 on: November 13, 2009, 08:55:11 am »

There's already a walking around mode. Only it's called isometric mode.

SkyRender

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Re: Visual Fortress: another 3D visualisation app
« Reply #951 on: November 17, 2009, 08:12:08 pm »

I couldn't help but notice, visualizing my latest (and desert-bound) fortress, that Saguaro are rendered as trees.  They're actually cacti.  Very, very tall cacti.  Then again, Tower Caps are also shown as trees (as opposed to earth-shatteringly huge mushrooms), so I guess it's just something to note for future releases on the "to model" list.
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zchris13

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Re: Visual Fortress: another 3D visualisation app
« Reply #952 on: November 17, 2009, 09:23:20 pm »

More of one of those, "HOW THE HELL AM I SUPPOSED TO FIGURE OUT WHICH IS WHICH?!?" for Baboonanza.  It is really difficult.
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Deon

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Re: Visual Fortress: another 3D visualisation app
« Reply #953 on: November 18, 2009, 01:31:51 am »

Yeah, I usually have tons of modded trees so a "general" tree is ok. However a possibility to define specific raw objects to have an unique model would be nice.
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Danarca

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Re: Visual Fortress: another 3D visualisation app
« Reply #954 on: November 18, 2009, 07:05:42 am »

I feel sorry for the guy when Toady implement all the biology-related stuff next version...
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SkyRender

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Re: Visual Fortress: another 3D visualisation app
« Reply #955 on: November 18, 2009, 04:27:31 pm »

I'm at it again.  This time, I'm working on a desert fortress, as I mentioned before.

Spoiler (click to show/hide)

EDIT: It's pretty much done now.  Done enough to satisfy me, anyway.

Spoiler (click to show/hide)
« Last Edit: November 21, 2009, 02:44:05 pm by SkyRender »
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Shaostoul

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Re: Visual Fortress: another 3D visualisation app
« Reply #956 on: November 22, 2009, 10:55:22 pm »

I've read the entire thread, I've tried the fixes and running different maps, the thing just won't load the map and display it. It either crashes after it "loads" the map or after a few seconds and I can dink around with the side bar.

I'm running a quad-core AMD 2.4, Nvidia 9500 G5 (latest drivers), Windows Vista, 8 GB Ram.

I'm stumped, I tried the shading, I tried disabling other stuff, I tried the noise... I'm running 802 VF.
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Shaostoul

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Re: Visual Fortress: another 3D visualisation app
« Reply #957 on: November 23, 2009, 12:53:43 am »

Made sure I had everything, nothing worked.
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Hungry

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Re: Visual Fortress: another 3D visualisation app
« Reply #958 on: November 23, 2009, 01:05:28 am »

If your trying to run a map over 11x11 on embark it wont process, shaostoul.

Us high end users dont get covered.
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Shaostoul

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Re: Visual Fortress: another 3D visualisation app
« Reply #959 on: November 23, 2009, 01:08:06 am »

It's not 11x11 though... =-C It's like 8x8
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!
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