I'm gonna roll every single time the keyboard is used, for maximum hilarity. Also, turn upcoming... NOW.
zchris13 - Catch her if she trips, stuff like that. Typical, "help the poor drunken, stumbling maiden to a place she can lie down, and puke her guts all over your nice sofa" situation. Also talk about medic stuff because you have time.
(2) You want to help the medic, but she just shoves you aside. You still follow her.
tehstefan - I wake up! Considering I'm knocked out...
(5) Despite being throughly boozeified you force yourself to wake up. You are still considerably drowsy.
Jack_Bread - Run around with my eyes closed swing my knives around.
(6) The decision stands - you will do something to divert your attention from life which has become extremely miserable lately so you pull out your knives and do kind of a wild, deadly tapdance. Until someone smacks you with the hilt of a bow.
Little Eagle - If there are people besides the party in the cafe, tell them about the wonders of Banjo. Convert them so Banjo gains smiting power!
(3) You talk to the clerk, but the clerk seems to be too scared for any of that Jehovah's Witnesses methods. Or not scared enough.
Dies-Horribly - EDIT: Well, at least apologize to miss medic. I was drunk and didn't know what came over me. And mention damnation.
Wait. It will be hard to talk with an embedded face. Maybe the right order is first to release my face and then talk.
(4) You release your face from the table, it hurts like hell but you ignore that pain for now, then you set out to find the medic and apologize. She accepts but you aren't clear whether she actually understood you. Regardless, you ask her about a cure for damnation, and she replies with something that sounds like "Nomee... ash she vamp... livesh norsch-eas-s. Big fans-sy" - she pauses to smack Jack_Bread in the head with her bow - " 'ouse... nows 'er wai 'round faits. Needa g-gift... an' patienz. And di-plo-mas-si."
Medic (NPC) - Try to treat drunkenness.
(4) She decides the best cure for a drink too much is a good long sleep, so she takes one beneath a tree.
---
Nobody seems to have noticed that night already begun, and since nobody really wants to pull an all-nighter, you agree to finish this day and have a good night's sleep.
Next morning, the party awakens refreshened. The medic is nowhere to be found.
It's your choice. Do you want to go west to the town (to restock and potentially find the medic) or go north-east to meet the person the medic mentioned?
Statuses
Zchris13
Status: Fine. One with the vines. Highly energized
Skills: Adventurer Work Ethic
Equipment: Rose flower hat (unremovable), Pair of strange goggles.
Inventory: Imaginary roll of duct tape, 200 gold
Jack_Bread
Status: Headache. Bruise on head. One bandaid that's too tight.
Skills: Adventurer Work Ethic, Trippin' Master, Improptu Tailor
Equipment: Two dolled-up knives
Inventory: Fainted Metapod named Goo, 200 gold, Black Fingerless Gloves
tehstefan
Status: Minor hangover.
Skills: Firephobia.
Equipment: Sword-chucks with dulled hilts. Five cm layer of dust.
Inventory: Shortbow, 300 gold.
Eagle
Status: Apparently fire immune. -100 gp to destructive magic cost! Knows telekinesis. And is excessive about it. Bandaid on leg.
Skills: Spellcasting
Equipment: Gnarled, singed staff. xMojotastic Hairbandx.
Inventory: Several incense sticks. 300 gold. Banjo hand puppet.
Dies-Horribly
Status: Doomed. Big bruise on chest. Face very much harmed. Major hangover.
Skills: Nope.
Equipment: Computer keyboard.
Inventory: 100 gold. 1 'Get a weapon for free' coupon. Two detached right hands.
Medic
Status: Somewhere else.
Skills: Expert Medic, Sharpshooter.
Equipment: Violet and red clothing. Longbow. Quiver of +1 Arrows.
Inventory: Various medicine and bandaids. Unknown.