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Author Topic: The Bay 12 Games Zombie Survival Guide  (Read 10058 times)

Sappho

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #105 on: August 18, 2009, 07:55:07 am »

Quote
Professor Robert Smith? (the question mark is part of his surname and not a typographical mistake) and colleagues wrote: "We model a zombie attack using biological assumptions based on popular zombie movies.

"We introduce a basic model for zombie infection and illustrate the outcome with numerical solutions."

On his university web page, the mathematics professor at Ottawa University says the question mark distinguishes him from Robert Smith, lead singer of rock band The Cure.

Robert Smith?

Seriously?  The guy legally added a question mark to his name rather than use a middle name, nickname, or changing his last name?  Seriously?

Starver

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #106 on: August 18, 2009, 07:58:41 am »

Seriously?  The guy legally added a question mark to his name rather than use a middle name, nickname, or changing his last name?  Seriously?
Yes?
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Aqizzar

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #107 on: August 18, 2009, 08:04:40 am »

If I knew I could do that, I'd do it too, just to fuck with bureaucrats and cops.

I love that there's a panel of university researchers seriously considering the ramifications of a zombie plague.
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Chutney

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #108 on: August 18, 2009, 10:46:35 am »

My plan for the zombie apocalypse?
Be on the winning team.

Blaaaaaaaargh *grunt*
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Phantom

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #109 on: August 18, 2009, 02:31:01 pm »

Some rules I can think of...
-Get a rifle, they are fairly accurate, some might have auto mode (M1 Carbine), just don't get an MG, a bullet to the head is better then several to the body.
-Try to be in a secluded/rural area, but not to rural so you can find supplies.
-When traveling, try to stay in a group, maximum about 3 people + you.
-Try building a barricade, if you find some steel plates like a cars hood, use it.
-No fatties, they are hard to kill when they are zombies, and more hungry then others.
-No malls, to many people.
-If you live near a military base/national guard depot, good for you, I live near a national guard depot, which has tanks.
-The dead don't breathe, but infected need to, make sure you know what kind of zed you have.
-Try to be in cold areas/hot areas, the cold will freeze the deads flesh, and the heat would make them rot, infected can go anywhere though.
« Last Edit: August 18, 2009, 02:32:41 pm by Phantom »
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sonerohi

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #110 on: August 18, 2009, 08:08:58 pm »

I thought the whole reason we require breathing is that the brain needs oxygen, correct? How exactly would an undead brain replace the oxygen? Obviously, since they don't breathe, their using a different reaction to power their body, meaning that it might be possible to starve them of a chemical that, to them, is like oxygen for us.
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Heron TSG

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #111 on: August 18, 2009, 08:23:05 pm »

Actually, every cell in our body needs oxygen, which is why blood goes LITERALLY to every cell.
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Nilocy

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #112 on: August 18, 2009, 08:25:07 pm »

Then again, there are bactaria that breath Iron and eat uranium.
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sonerohi

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #113 on: August 18, 2009, 08:26:28 pm »

Exactly. So, what do zombies run on? It must be something abundant in brain cells, which leads me to believe that it is simply their alternative oxygen source, meaning you can starve them by simply, well, starving them. Except it would be much more rapid, and zombies would have to eat near constantly to prevent death.
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Zangi

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #114 on: August 18, 2009, 08:32:28 pm »

Living flesh and brains?  Coupled with low metabolism...

What kind of zombie are you talking about anyways?
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Zironic

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #115 on: August 18, 2009, 08:54:45 pm »

The anger of disappointed fans.
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sonerohi

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #116 on: August 18, 2009, 09:19:59 pm »

Well, what type of zombie is anyone talking about? Realistically, your 'never starve never falter always waiting' type zombies are utter bullshit unless they've mastered photosynthesis and absorb rainwater through their skin. The zombies have to consume something, and it most likely will have oxygen in it if they really don't breathe. Otherwise, they've figured out a way to power their cells with a reaction that doesn't use oxygen, in which case they still need a way to consume it. I'm talking about zombies that, say, need a semi-constant influx of sulfur, or mercury, or iron.
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Heron TSG

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #117 on: August 18, 2009, 10:42:01 pm »

They need Iron, explained by the fact that everything living (animals, at least) has blood.

Their low metabolisms make them slow moving, but can sustain themselves for far longer on less iron than a human needs oxygen.
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Phantom

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #118 on: August 18, 2009, 10:44:00 pm »

Just one thing, if you live in china, your screwed.
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ein

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #119 on: August 18, 2009, 10:47:46 pm »

I'd have a fortress set up somewhere secluded and farmable (I have everything planned out in a desert oasis). It would have a three layer defence of razor wire, a deep ditch with flamethrowers (I call it the burninator), and a steel wall with overhangs to the outside. Inside would be the farms, living quarters, and solar generators. There would also be a helipad. If at all possible, turrets would be set up on the wall. They'd probably have to be flamethrowers or ballistae to conserve ammo. Yes, flamethrowers save ammo because they don't use bullets and vegetable oil could be used as fuel. It wouldn't be as effective as butane or petrol, but it would work. Also, I know fire is supposed to be ineffective, but it would look cool and wouldn't matter if they couldn't get to you anyway.

Barring that, get an M1 Carbine, lots of bullets, lots of food, and fortify my current position. I should live. Also, because I'm on an island, I have a higher chance of survival. And if I can get to the beach without being mauled (walls or something), there is decent fishing. The survival guide suggests preparing for up to 20 years. I could probably also farm here, but I'd need to create soil out of dead plants if I can't get potting soil.
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