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Author Topic: The Inner-Locking Vault  (Read 4612 times)

CrimsonEon

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The Inner-Locking Vault
« on: July 12, 2009, 04:14:13 pm »

I've been working on a Bloodline game between me and a friend. My 'Friend' has taken to taking various items of high value I've crafted in my reign and using them for himself. So I've had an Idea: To Make a Vault that Locks all of it's contents away for One Year, I could use to to prevent him from damaging or using any items I don't want him to during his reign.

Ensuring the Items inside aren't obtained in one piece is no problem, just have it supported by a few spaced columns. What's really the problem is getting the time delay to work. I've had multiple Ideas of how to get it to work, but the game physics prevent me from doing it over and over =\

-The Simple Method: Trying to Use floodgates to control water flow, until it reaches a final Pressure Plate that Opens the Vault 1 year later.
Problem: I'd need >4000 Floodgates, Not exactly Size-Efficient

-The More Complex Method: Trying to use Mechanical Logic to create an AND Gate, then using two doors that open at different rates, letting in water that will immediately get pumped out afterwards. The Two doors rates will be such that the next time they will be open at the same time is around one year after the vault was closed.
Problem: I don't know if there's a way to successfully open and close doors at different rates; I thought you'd be able to somehow use different amounts of power from waterwheels, but after working with it a little, It doesn't quite work that way.

Has anyone else gotten a time delay to work yet? I'm eager to start work on the Vault  ;D

THLawrence

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Re: The Inner-Locking Vault
« Reply #1 on: July 12, 2009, 04:33:05 pm »

Build a device that will flood the entire fort if a another floodgate is opened. Very easy to keep him from touching the stuff. Put it all into a room and put a drawbridge over the only entrance.  Put a lever near the floodgate and attach it to the drawbridge. Pull the lever and the drawbridge closes. Then when he looks at what you have done is build a way to destroy the fort by pulling a lever. He will never touch that lever. And thus your goodies are safe.
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(name here)

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Re: The Inner-Locking Vault
« Reply #2 on: July 12, 2009, 04:34:51 pm »

Unless he decides to self-destruct the entire fort.

Of course, then he'll probably not be in any position to take the stuff.
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AlienChickenPie

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Re: The Inner-Locking Vault
« Reply #3 on: July 12, 2009, 04:39:55 pm »

How can you build a vault that your friend won't be able to breach from the side or disable?
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Chicostick

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Re: The Inner-Locking Vault
« Reply #4 on: July 12, 2009, 04:50:22 pm »

Sounds like a hopeless task to me. The ideas for locking are neat, but the other person will simply say "hmm, that's kinda cool, now I'm gonna dig around it and go inside."

Locking the vault may be a complicated problem, but making unbreachable walls would be even harder.

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filiusenox

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Re: The Inner-Locking Vault
« Reply #5 on: July 12, 2009, 04:52:04 pm »

Id build a pressure plate that when someone walks over it to get to the stuuf, that opens a floodgate and closes a bridge keeping all the stuff inside.
BUILD It on the lowest z level and have magma all around it except on the bottom.Have a hidden lever somwhere that where he would never look.
         straightish lins are walls.
* is a floodgate
#is the bridge
^ pressure plate.

Code: [Select]
          *|-------|
           #^        |
           *|______|
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(name here)

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Re: The Inner-Locking Vault
« Reply #6 on: July 12, 2009, 04:56:14 pm »

Well, suspending the Vault over a bottomless pit and surrounding it with lava everywhere except the bridge would make a break-in difficult.

Suddenly I have an idea for a competition.
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filiusenox

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Re: The Inner-Locking Vault
« Reply #7 on: July 12, 2009, 04:58:30 pm »

or you could just hide it by presssing (k) then goto the obgect you want to hide and press (h) i think..(MAKE IT INVISIBLE)
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CrimsonEon

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Re: The Inner-Locking Vault
« Reply #8 on: July 12, 2009, 05:01:17 pm »

Id build a pressure plate that when someone walks over it to get to the stuuf, that opens a floodgate and closes a bridge keeping all the stuff inside.
BUILD It on the lowest z level and have magma all around it except on the bottom.Have a hidden lever somwhere that where he would never look.
         straightish lins are walls.
* is a floodgate
#is the bridge
^ pressure plate.

Code: [Select]
          *|-------|
           #^        |
           *|______|

Yeah, I Guess I had gotten a bit too far into the Idea of a Vault that would lock itself for a year, Hadn't considered any alternatives. Of course my Friend could Just Press q and Scroll around the entire map, looking for a suspicious Lever >_>

As far as making it Difficult to Penetrate, I have magma, and If I just suspend the Vault on one Support, with the entire suspended area filled with magma, Breaking in will be difficult.

 
Well, suspending the Vault over a bottomless pit and surrounding it with lava everywhere except the bridge would make a break-in difficult.

Suddenly I have an idea for a competition.

Shoot, Should have thought of that; Bottomless Pit... Next time.... Next Time....

filiusenox

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Re: The Inner-Locking Vault
« Reply #9 on: July 12, 2009, 05:03:28 pm »

Umm did you read the post after that? about hiding stuff?
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CrimsonEon

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Re: The Inner-Locking Vault
« Reply #10 on: July 12, 2009, 05:05:45 pm »

Umm did you read the post after that? about hiding stuff?
If I recall right, I think Levers and Work Buildings will still show up on the Queue menu if you scroll close enough to them, despite being hidden. Though I'm Not Too Sure >_>

(name here)

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Re: The Inner-Locking Vault
« Reply #11 on: July 12, 2009, 05:07:04 pm »

No, you can hide the OBJECTS.

of course, then you'd have to find them again, i think they're visible in the stocks screen, and scrolling around with K can find them.
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Heliomance

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Re: The Inner-Locking Vault
« Reply #12 on: July 12, 2009, 05:13:45 pm »

I think your AND gate idea could work, the easy way to de-sync the inputs is to make them water trggered and have the relevant pressure plates set to trigger on 7/7 water, then put them in reservoirs of different sizes. Then make it so that if one of them fills and the other doesn't, then the full reservoir drains.
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AlienChickenPie

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Re: The Inner-Locking Vault
« Reply #13 on: July 12, 2009, 05:56:01 pm »

Flooded vaults are a problem, because your friend will be able to spread the water thin by digging out a large hall that connects to the vault. Legendary miners make that a quick operation. Any infinite water sources feeding the vault can be blocked.
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Ubiq

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Re: The Inner-Locking Vault
« Reply #14 on: July 12, 2009, 06:26:04 pm »

I don't see how any system, no matter how intricate, is going to prevent this person from either using those items or breaking into the vault just to see what the deal is.

But if you insist, build a cistern that can be drained to a lower level, place the items in it, and then hide the items. Anything that's clearly a vault is going to be noticed and investigated while a water storage facility is likely to be overlooked. That or fill it with carp or some other large fish and tell him it's a breeding program.
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