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Author Topic: The Inner-Locking Vault  (Read 4608 times)

Fossaman

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Re: The Inner-Locking Vault
« Reply #60 on: July 17, 2009, 11:13:55 am »

Fairly simple idea based on walls creating a floor above them.

First off, you have the vault area. Construct this by channeling out a space one tile larger than the interior vault dimensions desired. Add constructed walls on the outer tiles. Dig out the tiles near them, so that there's easy access to important areas of your fort.

Now, flood the area on top of the vault. If the vault's walls are deconstructed, the vault and the fort will flood. Pressurize the water for maximum fun. The only way to get at the vault now is to drain the water over it. Add enough water and that should be pretty tough. Maybe use a hidden atom smasher as the 'vault key'... You could hide/booby trap the lever for it by replacing one of the vault walls with a floodgate. Or a floodgate linked to a single use pressure plate set to trigger when water hits it. That in turn would be controlled by another floodgate linked to your booby trap levers; that way it's impossible to close the floodgate again once it opens.

You'll also need the level immediately beneath the vault flooded or otherwise made inaccessible. The whole setup is useless if your friend can just dig an up staircase.
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Orborde

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Re: The Inner-Locking Vault
« Reply #61 on: July 17, 2009, 12:05:00 pm »

Someone in this thread claimed that pressure plates' settings can be modified after the plate is initially constructed; I checked a bit ago, and I don't think this is possible. As such, I came up with the following (I noticed a similar idea involving magma earlier in the thread; I have fleshed this version out a little more with some of my own experimentation.)

Build a vault at the bottom of the map. Dig a 1-tile space out around and above it. Add pressure plates all around the sides and top of the vault, and set them to trigger on any water level drop below 7/7. The plates should trigger a device (a nice reservoir of magma, perhaps?) that immediately destroys the contents of the vault. Leave the other guy a note warning him that tampering with the vault will result in its contents being destroyed, and, for good measure, stash some of his valued possessions in there as "hostages".

So much for keeping your stuff out of his hands. Now, what about getting it back into your hands? I don't think there is any way for you to externally open the vault that is impervious to a committed save-scummer. I suggest building a clock within the vault that disarms the destruction device after one year. I was experimenting with various forms of dwarfputering today, and I got good results using a repeater and several counters from these designs (I didn't write that page, by the way.)

To build a clock, take a repeater and use it to tick a counter; then use that counter to tick a second counter. It will take some experimentation and perhaps a little math to tune your design to take a year to run, but you can do all your testing with savescums/alternate worlds. If you have a well-tested design all planned out, I think you could get the whole thing built in the game year you have. With all the machinery involved in the defense contained within the vault, it would be tamper-proof (assuming that he doesn't want to destroy whatever you have in there, of course!).

Before you go to all that bother, though, make sure to check that he can't use ice or magma to defeat this. I haven't tested either effect on this trap; someone really ought to do that and report back.

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Strife26

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Re: The Inner-Locking Vault
« Reply #62 on: July 20, 2009, 12:59:38 am »

I've got a plan. You'll need magma and water. A major river would be best here.

We're going to mine the outline of a cube. Three tiles thick. Basicly, a big artifical wall completely surrounding the vault. Inside of the cube will be another room with the stuff in it. We're going to feed the cube with four seperate channels of water from the river head (the very start, so it can't be damned). The channels will all be a minimum of 2x2 wide at all times and will dump into the corners. Fill the entire thing up. The more waterflow the better. We want enough water flowing through the thing to make draining it faster then it flows in nearly impossible (for uber hardcoreness, carefully mineout every tile on the map to prevent any cave ins from making an artificial chasm on the bottom level). The only way in will be to drop magma on the highest level. They'll be a preset channel for this, with a nice clear lever controlling the final drop. However, the pipe is far enough away so that the Magma will take a year to get there. Once it's your turn, drop the magma on the top layer, turn off, mine, repeat until you're in. Include a system for draining the magma channel.



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Shoku

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Re: The Inner-Locking Vault
« Reply #63 on: July 20, 2009, 01:52:17 am »

If flood gates don't support things above them and you can't deconstruct a closed floor hatch standing on the stairs below it we can add another impassible barrier to the list.
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Slinkyfest

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Re: The Inner-Locking Vault
« Reply #64 on: July 24, 2009, 03:03:55 pm »

build a bauxite hatch with a bauxite mechanism above the booze stockpile. Link it to the bridge outside the trasure room. when he pulls the innocuous switch the bridge comes down and his booze explodes, likely killing a good percentage of the fortress. Depending if its teatime or not. (many of my dwarves seem to be on a single schedule for booze. Recomend savescumming before this juuuust in case
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