Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 203 204 [205] 206 207 ... 311

Author Topic: HellMOO: Go to heaven for the climate, and hell for the company.  (Read 481109 times)

Ancient Thingy

  • Bay Watcher
  • Your Friendly Neighbourhood Axedwarf
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3060 on: September 25, 2010, 06:05:33 pm »

owned
Logged

Samrobot

  • Bay Watcher
  • Kill it! Burn it! Just make sure it's dead!
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3061 on: September 25, 2010, 06:09:48 pm »

I hate goku the guy not his corp
Logged
Dwarf Fortress: we take assisted suicide of minors very seriously!

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3062 on: September 25, 2010, 06:26:54 pm »

Molotovs apparently need loincloths in order to make.  I'd say it would make more sense to just have them use bandages, since you could rip up any piece of clothing and have a simple generic ingredient right there.


Actuated valves are more or less accounted for now...  All I need is a lead on mugs.


I also need dinaxio to curl up and die somewhere.

Ivefan

  • Bay Watcher
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3063 on: September 25, 2010, 07:31:46 pm »

...loincloths?
If they haven't changed it you should be able to use shirts, and probably some other stuff.
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3064 on: September 25, 2010, 07:33:03 pm »

I thought it was easy to get mugged in HellMOO.

*rimshot*

Seriously though, are the help files online anywhere?  I have trouble getting a chance to get on, and I'd like to read up when I can.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ancient Thingy

  • Bay Watcher
  • Your Friendly Neighbourhood Axedwarf
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3065 on: September 25, 2010, 07:43:37 pm »

They use t-shirts, not loincloths.
Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3066 on: September 25, 2010, 08:04:41 pm »

They use t-shirts, not loincloths.

Well then the crafting wiki needs to be updated, and I still think bandages would work better.

Samrobot

  • Bay Watcher
  • Kill it! Burn it! Just make sure it's dead!
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3067 on: September 25, 2010, 10:48:56 pm »

stabs is now god
Logged
Dwarf Fortress: we take assisted suicide of minors very seriously!

quintin522

  • Bay Watcher
  • [FLYING_SPAGHETTI_MONSTER]
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3068 on: September 26, 2010, 12:54:04 am »

I have a question on the bombs skill. Does it just affect your chances of lighting a bomb without it exploding on you or does it also affect the crafting of bombs?
Logged
"I can't bleed to death now, I don't have time!"
Urist McExplorer, bolding going where no dwarf has OH GAWD THE MAGMA IT BURNSSSss..

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3069 on: September 26, 2010, 12:58:51 am »

Both. Like weapon skill also helps you when crafting a weapon of that type.

Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3070 on: September 26, 2010, 03:53:35 am »

I have discovered the magical art of booze production!  And in a completely unexpected place...

After making the purchase of a brand new chemistry set and dragging it up all the stairs, I decided to shove all the recipes I could think of into it and then see what showed up.  This included that little recipe I'm sure many of you have come across that simply says "Bottle of Hootch - 1 pile of scrap wood".

Well, as it so happened, I had a spare pile of wood for the still.  Out of curiosity I put it in the chemistry set.  The recipe turned green, marking it as ready for business.

So, one command and a few seconds later, I was the proud owner of a bottle of hootch.  A bottle with six units of alcohol in it.  Easy to make, only requires one unit of very easy-to-find material, and awards 20xp to the maker.

Naturally, I chugged the whole thing in my excitement.  That's how I found out how much was in there.


So what, exactly, a wasteland still is supposed to do I'm not entirely sure.  I don't know if it can beat the chem set hootch in any way, and the only thing I know it can be used for is making soda.

Mind you, I'm still going to try and make the still someday.  It's just...  Not as pressing a concern.  And now I'm stocking up on vast quantities of sugar for eventual soda making.


I've also cooked up a couple mortilex hypos, thanks to a staggering amount of brains donated by Magma.  I'll need to loot the crack mansion for some syringes before they all rot away.  Trauma kits aren't much of a concern due to a huge stockpile I've suddenly come into possession of, but I'll keep an eye out for methylamine bottles so I can whip up some crank.  I've got a veritable compost pile of ephedra leaves in here.


Beyond that, it's business as usual.  Infecting FC with zombie rot through poisoned dogs and contaminated fast food, urinating in places that shouldn't be pissed upon, and contracting Not Lupus.

Thankfully my touch with Not Lupus was fairly short, as nobody ever seems to have viromycin on hand.  For whatever reason, my Not Lupus disappeared shortly after contracting it.  Strange.



Now, let's see here...  14 Brawn, plus 3 from Yeti Fur in cold, plus 3 from Brute Strength, plus 4 from Vampire, plus 4 from Bleeder frenzy, plus 8 from gym if maxed out...  36 Brawn.  Hooligan that.

You could probably wear cars.

Apple Master

  • Bay Watcher
  • The Master of Apples. IT IS AN APPLE
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3071 on: September 26, 2010, 05:20:22 am »

Turns out I -was- staying in Helliday. Now I'm wondering how I'm meant to get anywhere with 20kg more than I can carry.
Logged
PSN: SirAppleforth. Add me and say you're from Bay12!

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3072 on: September 26, 2010, 05:51:18 am »

Yay! I got a raw in teach.
If anyone's interested, I can teach whips to 6, medic to 5, and craft/repair/climb to 4. :D

devek

  • Bay Watcher
  • [KILL_EVERYTHING]
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3073 on: September 26, 2010, 08:22:37 am »

Is it normal for a corp not to let their own people the HQ?
Logged
"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Apple Master

  • Bay Watcher
  • The Master of Apples. IT IS AN APPLE
    • View Profile
Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3074 on: September 26, 2010, 08:59:04 am »

Depends a lot on the corp.
Logged
PSN: SirAppleforth. Add me and say you're from Bay12!
Pages: 1 ... 203 204 [205] 206 207 ... 311