Bobby Ray's doesn't sell any grenades or nightvision for me I have sunglasses though, woohoo.
I usually play with the highest RobbyRays setting (amazing? or whatever it is). This game I have it set to Great. And, sunglasses are actually good, they extend your vision one space during day (TAKE THEM OFF AT NIGHT!). That one space
can make a
huge difference!
Could someone give me tips on cover? I've found that trees are not very useful cover at close range...which kinda makes sense, but still.
Trees are actually pretty good under the right circumstances. The tree must be
directly between you and the enemy, and you must be
directly next to it, for best effect. If they are shooting at an angle (flanking you) your tree (or any cover) becomes ineffective against that attacker.
Also the enemy seems to use cover better than I do about one time in three, which really sucks when they have 4x as many guys...
You got it nose on. They use cover better
because they have more men to take hits. You are hitting them probably more hard then they are hitting you, but since they have more people, they can fight a battle of attrition with no problem. You
must use maneuvering
in addition to the cover.
As you move in a map, move from point of cover to point of cover, that way, when you engage (or get engaged) your people will be saf
er. That initial cover is not enough though. The 1.13 guys have done a great job of making the AI smarter than standard JA2. The enemy used to just charge at you, not so much any more. They will use cover and flank. So as soon as you engage, use your well entrenched guys to hold the enemy off for a round or two while you maneuver another merc or two around to hit the enemy from the side. If that is not easily done,
pull back with your front mercs. Engage then for a round or two, then pull back to a new point of cover. As the enemy moves up to re-engage, you can hit them from the flanks with your other mercs. The longer you stay in one spot, the more likely that 1 in 100 shot will hit you.
At one point in Drassen, I had my IMP hiding in a church and burst-firing out the window for great effect...turns out some enemy was crawling up to the window from the side, then suddenly stands up and pops three shots into my head for some obscene amount of damage (over 100). Wow. I don't feel bad about quickloading against an enemy that's intelligent...
Heh... I like to play iron man mode... events like that make me cry.
But yeah, trees seem to suck for cover, I barely notice them blocking shots at all. I can be somewhat sneaky at night, but do I need to always use silenced/cold loaded/dart rounds? I always run into problems where okay, I've snuck up to within seven tiles or so, then I blow him away and suddenly I'm catching machine gun fire from the other side of the fence.
Night fights are a perfect time to practice shoot and run tactics. Drop that first guy, then
pull back. (assuming not suppressed shot) they will know where you killed him from. As such, they will be looking there hardcore. So if you pull back and
COVER YOUR FLANKS they will walk right into you. The
number one thing you can do wrong in a night fight is shoot it out from a fixed position. Cuz soon enough, they will use their superior numbers to get around behind you, and overwhelm you. or worse, the glow sticks will come flying, followed by grenades and machine gun fire as your whole squad sits there like ducks.
EDIT:
I totally forgot... Two
important buttons: [Del] and [Ins] (oh god... I think that's them... its two of those keys over there....)
One will show your LOS (line of sight) and the other shows the enemies
estimated LOS. Keyword ESTIMATED. Assuming YOU see all enemies that see you, you will know exactly how far and where they can see. But if you don't see one of them, you don't know his LOS.
These keys are GREAT for finding out just how far an enemy can see at night (or day) or knowing if he can see behind that rock, or how far around that corner. In conjunction with using a scout with binocs or a great scope, you can sneak into position
much more easily than otherwise. (also, while holding DEL you can press + or - to increase/decrease the size of the LOS footprint.)
EDIT2:
Also, in at least the newest svn version of 1.13 they enabled realtime mode to continue until the enemy enters combat (giving them initiative) or you
manually enter combat with ctrl-X (giving you initiative)... if thats the case with the version of 1.13 you are playing, its a good idea to keep your hand on ctrl-x and ready to be first into combat if you think they are about to see you. That way you don't lose a round of combat to them.