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Author Topic: Hell Raiser RTD - Turn 24 - Those who Fight Further  (Read 24240 times)

Relm

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #345 on: August 17, 2009, 09:11:50 am »

It seems that it really is the performance of the century.  :-X

I listen to figure out whats going on.
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Jay Kayell

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #346 on: August 17, 2009, 09:31:22 am »

I take control of the colossus and smash the referendum building.
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Decapitation - enjoy the difference

Errol

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #347 on: August 17, 2009, 10:43:39 am »

Jollily stroll through the wreckage. (towards the epicentre, of course.) If anyone attacks me, I give them the illusion of suddenly being blind and step aside, if it is something mechanical, run.
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PandaLord

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #348 on: August 17, 2009, 05:36:36 pm »

I think I'm going to carry on with my original plan. I'll go ahead and search the golem for any potential weaknesses. If I find any, I will order any police I can to attack that spot. If I don't find any weaknesses, I'm going to try and freeze whatever parts of the golem the police are firing at, in an attempt to make them brittle, and easier for the cops to destroy with their guns.
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gabriel

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #349 on: August 17, 2009, 11:03:56 pm »

find a way to harness the mind and controll the subconciousness (play with making magic unconciously) or if i wake use fire magic to prove that im the dragons master and it WILL obey me
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arise my minions and do my bidding
ooh look a penny!

knightedskull

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #350 on: August 18, 2009, 11:13:49 am »


"I better wait a bit before going up. The fire should reach the ammo stocks in about...now"

afterwords I take a peep at the surface and listen to anyone saying about anything nearby.
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Humaan

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #351 on: August 18, 2009, 04:51:48 pm »

RUN AWAY FROM J10! PREFERABLY AWAY FROM THE GOLEMS TOWARDS C4!!!
« Last Edit: August 19, 2009, 03:14:03 pm by Humaan »
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

Humaan

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #352 on: August 19, 2009, 03:13:12 pm »

...
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

Zako

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #353 on: August 25, 2009, 08:35:34 pm »

*cough*
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gabriel

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Re: Hell Raiser RTD - Turn 23 - Overt Enemy
« Reply #354 on: August 25, 2009, 10:08:22 pm »

.........
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arise my minions and do my bidding
ooh look a penny!

major_sephiroth

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Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #355 on: August 27, 2009, 01:36:31 am »

Shut up, blame Civilisation 4 and the internet for providing good mods.
Hehe, world war canada...

That being said, TURN!
Turn 24 - Those who Fight Further
(It totally counts. More from the Black Mages.)
Quote from: Kyeti
rip as much as possible off the guncar golem and apply it to the injured golem to repair and enhance it while removing a threat
[1-1] You can't stand up in your condition. The bleeding worsens, and the guncar golem looks real mad.
Quote from: Reaper
I turn crawl into the hole I made, shift into a semi-liquid, and flow into the head. If that doesnt work, I make the hole bigger quickly and leap through.
[6] You leap into the hole you created,tearing a small crater, and turn into, more, than semi-liquid. [4+2] Luckily you don't spill anywhere. Your liquid form seeps through the hole quite quickly, and you land with a big splash in the control room. You re-solidify, and your body aches from the splash. The power sources look at you, menacingly. They stay in their respective fields for now, but if you could draw them out the golem might not be able to power back up. (+2 Shapeshifting, can go liquid)
Quote from: Relm
I listen to figure out whats going on.
[2] All you can hear is gunshots, and that isn't particularly enlightening.
Quote from: Mr.Black
I take control of the colossus and smash the referendum building.
[3] You easily re-assume control of the golem through your throne, and proceed to the referendum building, and swing! [2-1] The structural supports have been split in two, making the second floor collapse in on the first! The sheer weight of an entire floor collapsing causes the first floor to also be buried under a pile of building materials! You admire your handiwork.
Quote from: Errol
Jollily stroll through the wreckage. (towards the epicentre, of course.) If anyone attacks me, I give them the illusion of suddenly being blind and step aside, if it is something mechanical, run.
[5] You scare a number of police officers, and head towards the now-ruined building. The giant golem moves around a bit, and you decide to stay away, for safety. (+2 Illusions)
Quote from: Panda
I think I'm going to carry on with my original plan. I'll go ahead and search the golem for any potential weaknesses. If I find any, I will order any police I can to attack that spot. If I don't find any weaknesses, I'm going to try and freeze whatever parts of the golem the police are firing at, in an attempt to make them brittle, and easier for the cops to destroy with their guns.
[6] You find a weak location on the golem, and try to freeze it, but the fire cops on the ground are interfering too much. The police get your message about the weak point though.
Quote from: Gabriel
find a way to harness the mind and controll the subconciousness (play with making magic unconciously) or if i wake use fire magic to prove that im the dragons master and it WILL obey me
[6] You are yet to wake, but instead you decide to mess with your own mind. So you kick it. And kick it. And kick it.... Not much happens, so you punch it instead. All at once you are launched backwards and a jet of fire goes over you! You can only guess that this happened in reality. You undamaged leg is feeling mighty warm. (Can use magic while unconscious, which you will be for a while.)
[3] Messing with your head has kept you alive, for now.
Quote from: Don
afterwords I take a peep at the surface and listen to anyone saying about anything nearby.
[3] It would seem the ammo stocks already went off, so you head up and try to eavesdrop, but only hear that some Tony has good chicken.
Quote from: Humaan
RUN AWAY FROM J10! PREFERABLY AWAY FROM THE GOLEMS TOWARDS C4!!!
[4] You make it to I9 uneventfully.
Quote from: Eswen
(GM'd) Hold out for more moneys!
[2] You wait around, but it seems the police aren't going to get you any money. You suspect that these police are uncaring, which might be useful.
Quote from: Rohan
(GM'd) Hide!
[5] You force yourself into a tiny, shadowed nook. (+2 Stealth)

Time: 9:25 AM
Weather: [1] Clouds remain over the district, and the city is getting hotter.
News: [2] The media is now covering the hostage situation Eswen is causing more than the giant golem which is wrecking things.

NPC Actions
Quote from: Blender Golem
Wreck up this thing!
[1] It can't seem to make a decent attack.
Quote from: Microtoaster Golem
It got re-disabled.
Quote from: Guncar Golem
Shoot the Blender thing!
[4] It takes aim, and fires! [6] The blender golem swiftly evades the blow, and counters! [2] The guncar golem is far too slow to dodge the agile attack coming at it, [4] but takes mainly superficial damage. One of the shotguns, however, looks to be broken.
Quote from: Lauren
Shoot at the guncar golem
[4+1/2/1-1/6-2] Two shots are on target, but one shot goes violently haywire, but flies aimlessly into the sky. [3] The guncar golem's other shotgun has been obliterated!
Quote from: Gabriel's cop One
Show the dragon we're harmless
[3] The dragon isn't impressed, but doesn't kill the police either. The medic car arrives. The SWAT van hasn't arrived just yet.
Quote from: Gabriel's cop Two
Brief Medic Car
[1] The medic car looks infinitely confused, and doesn't go to help.
Quote from: Gabriel's cop Three
Start clearing the wreckage, looking for the ciminal.
[6] He frantically throws wreckage away from the main pile, when a jet of fire shoots up through it! The cop was too far to take any injuries, and all the cops now know where Gabriel is.
Quote from: Gabriel's Medics
Insult cop Two.
[3] All the medics do is insult the second cop, when they could be helping.
Quote from: Gabriel's Medic Guard
Look intimidating.
[1] He looks piss-weak. Which actually helps him in this situation. The dragon is too busy laughing at how pathetic he is to attack.
Quote from: Demon
Attack this fire rival!
[3] The demon flies in, out of nowhere, and charges the dragon! [6] The dragon is far too fast for a puny demon, and swipes in counterattack! [5] The demon flies over the attack.
Quote from: Fire Dragon
Tail swipe!
[5] The dragon spins around with pure agility and swipes its tail at the demon! The demon is too stunned by the attack to dodge in any way! [5+1-2] The demon is now lightly damaged, but not seriously hurt.
Quote from: Cops against giant golems
Comprises of: 8 fire cops in 2 cars
7 Security guards with AK47s
Sven the bounty hunter (You can only see a trenchcoat)
5 Army grunts (M4s and Body Armour.
3 Army Demolition units (M72 LAWs and Glock 17s)
The fire cops send up a significant amount of fire attacks, but they are ineffective. The fire cops look demoralised.  The security guards lay down alot of fire, [6-1] and they are on target! [1+3] Several chunks of earth fall off the golem, but it will take alot more than that to kill it.  The army units unleash concentrated firepower on the golem! [3/6] The M4s are slightly off, and land only glancing blows, which do very little. The M72s though, all hit perfectly! [3] A serious chunk has been blasted out of the face, and the control room might be in danger.  Sven just watches for now.
[3] The army, confident that the initial force is unbeatable, send only 4 more units.
Quote from: Mr.Black's Massive Golem
It doesn't get an action if controlled.
Quote from: Relm's Aggressors
Keep firing, moving closer!
[5] They land a key shot on Jack's right leg, and advance slowly.
Quote from: Jack
Stealthily get out of there!
[4] He moves quietly towards backstage, and hasn't been noticed yet.
Quote from: Eswen's enemy Police
Open fire!
[4] The police, utterly uncaring for the lives of civillians, open fire at Eswen's apartment! The thing is, walls are very good at stopping bullets, so Eswen isn't in danger, yet.
Quote from: Panda's Strike Team
Comprises of:2 M4 wielding officers
3 Desert Eagle wielding officers, who are skilled in magic
2 M72 LAW and MK23 officers
Fire at the weak point!
[1] All the shots go haywire.
Quote from: One, Two and Three
Expel the invader!
[2+3] They create a cage around Reaper, and shove him out of the golem while he is inside it! he goes flying outside the golem, but lands softly in a tree. All 3 golems stopped powering the golem for a short time, but are now back inside it. Mr.Black almost lost control of the golem.

Spoiler: Mr.Black (click to show/hide)

Spoiler: Relm (click to show/hide)

Spoiler: Eswen (click to show/hide)

Spoiler: Humaan (click to show/hide)

Spoiler: Don (click to show/hide)

Spoiler: Errol (click to show/hide)

Spoiler: Kyeti (click to show/hide)

Spoiler: Gabriel (click to show/hide)

Spoiler: Panda (click to show/hide)

Spoiler: Rohan (click to show/hide)

Spoiler: Reaper (click to show/hide)

Spoiler: Lauren (click to show/hide)

Spoiler: Mittens (click to show/hide)

Spoiler: One (click to show/hide)

Spoiler: Two (click to show/hide)

Spoiler: Three (click to show/hide)


Spoiler: Blender Golem (click to show/hide)

Spoiler: Guncar Golem (click to show/hide)

Spoiler: Microtoaster Golem (click to show/hide)


Spoiler: Demon (click to show/hide)

Spoiler: Fire Dragon (click to show/hide)

Spoiler: Jack (click to show/hide)
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Jay Kayell

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Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #356 on: August 27, 2009, 01:48:38 am »

I crush the person shooting ice at my colossus.
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Decapitation - enjoy the difference

Enzo

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Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #357 on: August 27, 2009, 02:50:58 am »

Oh, crap, I missed a turn.

Attempt to start a riot using my megaphone to rant about the corruption inherent in the system (or, uh, whatever).
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knightedskull

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Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #358 on: August 27, 2009, 07:39:24 am »

Ok, my original plans are down the drain...time to find the closest location of someone important and head that direction.
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Zako

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Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #359 on: August 27, 2009, 08:10:41 am »

Dammit! Ok, time for a different tatic.

I liquidform out of my cage, drop to the ground and sprint to where the rockets hitting the colossus are flying from. I then ask for some explosives from the troops after explaining that the power source seems to be in the head.

I think they may see where I might be going with this.
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