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Author Topic: Haven and Hearth  (Read 209680 times)

Malicus

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Re: Haven and Hearth
« Reply #990 on: June 05, 2009, 11:19:36 pm »

Well, mine is more metal-making-y already.  I have 5 kilns, 2 (soon 3) ore smelters, a finery forge, and...  well, I have two steel crucibles and am planning to have more of those.  And I have a half-built anvil.

Edit: Now I'm suddenly not really feeling like continuing to play the game for reasons I won't whine about here.  So...  bleh.
« Last Edit: June 06, 2009, 12:10:33 am by Malicus »
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debvon

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Re: Haven and Hearth
« Reply #991 on: June 06, 2009, 12:41:45 am »

I've started up a small farming village (population 2) called Clayshire, it's directly west of the lake past the swamp and right on the west side of the clay pits. West of Village by the Sea. Visitors welcome, and fed! free supplies for bay12ers  :) Might relocate to Bottleneck one of these days, who knows?
« Last Edit: June 06, 2009, 12:44:31 am by debvon »
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Duke 2.0

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Re: Haven and Hearth
« Reply #992 on: June 06, 2009, 12:46:27 am »

 I propose we move our smithing operations underground, the route to said operations being known only through being told ingame. Hell, if we can place houses underground all we need aboveground is farming operations and logging camps.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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WorkerDrone

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Re: Haven and Hearth
« Reply #993 on: June 06, 2009, 01:53:00 am »

We would have to mine so massively that it would take a few minutes to get there through underground though.

Its to easy to just get a torch and look around, we need to make it possible to get lost unless you know the way.
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Duke 2.0

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Re: Haven and Hearth
« Reply #994 on: June 06, 2009, 01:54:07 am »

 Clearly we must tunnel mazes into the rock.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

debvon

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Re: Haven and Hearth
« Reply #995 on: June 06, 2009, 02:17:48 am »

Clearly we must tunnel mazes into the rock.

And add fox traps! And a room full of slaughtered animals to scare people away.
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Vahan

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Re: Haven and Hearth
« Reply #996 on: June 06, 2009, 02:39:50 am »

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Shadowlord

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Re: Haven and Hearth
« Reply #997 on: June 06, 2009, 03:10:24 am »

You realize he could just walk right out of there with Trespassing, right?
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Errol

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Re: Haven and Hearth
« Reply #998 on: June 06, 2009, 03:14:03 am »

My house (NOT at bay12 community, mind you) is being camped by a bear.

...help. (House is at a ring-like forest, barely into Mordor, near a cliff. Archery cracks, please come.)
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Duke 2.0

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Re: Haven and Hearth
« Reply #999 on: June 06, 2009, 03:34:57 am »

 Don't bears in mordor require a good 40 marksman skill to hit? As well as a good three quivers full?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Errol

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Re: Haven and Hearth
« Reply #1000 on: June 06, 2009, 03:38:10 am »

He left as far as I can tell. Phew.

I really need to bandage myself.

//e: Or not. Stupid bear can't leave my property apparently. Hm.

I shall bandage myself and stuff.
« Last Edit: June 06, 2009, 03:46:02 am by Errol »
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Vahan

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Re: Haven and Hearth
« Reply #1001 on: June 06, 2009, 03:48:34 am »

You realize he could just walk right out of there with Trespassing, right?

He could, but I'm under the impression he doesn't have it.
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DJ

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Re: Haven and Hearth
« Reply #1002 on: June 06, 2009, 04:30:43 am »

Getting Trespassing really hurts you, because you end up doing it accidentally all the time and losing hp.
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Malicus

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Re: Haven and Hearth
« Reply #1003 on: June 06, 2009, 04:33:07 am »

Yay, I have a mine now! (After a little mishap where the request stone was not where I wanted it...  but now it's in the right place!)

sonerohi, did you request a mine?  I'm assuming you did.  Hrm.

Anyway, does someone who went nature (or at least didn't go industry) want to move in next to me?  I'll need tea, I think.  =o

As far as trespassing, I've heard it's SLIGHTLY fixed, in that you actually stop before accidentally trespassing now.  I'm still not taking it, myself.
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debvon

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Re: Haven and Hearth
« Reply #1004 on: June 06, 2009, 06:15:24 am »

Yay, I have a mine now! (After a little mishap where the request stone was not where I wanted it...  but now it's in the right place!)

sonerohi, did you request a mine?  I'm assuming you did.  Hrm.

Anyway, does someone who went nature (or at least didn't go industry) want to move in next to me?  I'll need tea, I think.  =o

As far as trespassing, I've heard it's SLIGHTLY fixed, in that you actually stop before accidentally trespassing now.  I'm still not taking it, myself.

My farming community is planning on producing tea very soon, I'd love to brew you some (for free!). Give me a while to actually set things up and get the tea growing/ball rolling, I'll let you know when to come over and I'll give directions.  :)

EDIT: Or I could fill a couple of containers and you and I could haul them over to your place. We'll see when it's actually done. In return maybe you could provide some metal or something? When I mine, my fingers break off.
« Last Edit: June 06, 2009, 06:17:35 am by debvon »
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