I know I'm not the only guy here who recognizes a YTMND page design when he sees one. Right?
Anyway, I finally connected my rail-line across my map.
It's not actually finished yet. My bridges are just stoneworks in the air right now, and need more convincing buttressing. And some walkways. More importantly, my testrun reminded me that powered cart-trains don't like going up more than a one-block rise at a time. Where the track comes out of the hills to the beach it drops about six levels at once, and that can be easily changed. The bigger issue will be the corner at Dead Man's Junction (current opening to my mammoth excavation/exploration/zombie-battling site), where it rises and then drops by five steps. I'll have to engineer a tunnel of some sort, and probably a station just for giggles.
I'd still like to add a junction off to my spawn point, in that sandy pit. I used, I believe, nine sets of 64 tracks for the whole enterprise so far - ran out exactly at the end station. The other paths would have been more efficient, but not as scenic and/or easy to build. I have no reason to worry about cleaning anything up, but I'd like to be able to ride my train in peace before starting on the castle, otherwise I'll never get back to it.
Any comments or suggestions so far? I know it's no computer or floating glass sphere, but I've never been a megaproject kind of guy, and I'm pretty impressed with my effort so far. The biggest time-sink though is just wandering back and forth to jobsites. I've always wondered how other people get around that problem.