I'll tell you what, the supply officer's access needs to be ... adjusted. Apparently his job consists of going nowhere, being allowed to have no items, and futzing around with supply orders only (but not the com dish, because he doesn't have access to that).
I had to construct an elaborate ruse about the AI being rogue, and then a vote was called and the round restarted while I was in the middle of killing my target with a flamethrower. D:
(On the plus side, you can requisition insulated gloves. And then wait a while for them to arrive.)
What is needed, I think, is that *something* must be 100% locked out until the dish has been connected. Maybe say that certain systems require constant contact with CentCom for security reasons and will cease to function until connected at least once. As it is, the only things it is really needed for ar less used facets of gameplay(unless the emergency shuttle requires the dish to be aligned, too?)
*Something* important must fail to work long wnough to get someone to go bother with the dish, and it must be something that they care about. The supply officer has an incentive, but doesn't have the access, to get it working. However, if they are traitor or rev, then they can't really risk drawing attention to themselves by asking.
Maybe the AI should be locked out at first, if they can even use it, to give regular humans a reason to go there themselves.
Also, an idea for a random event: Disturbances in the orbit cause the station to spin a bit before it can stabilize. This picks a random angle and adds it to both the sun and required dish alignment.