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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 725 726 [727] 728 729 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 823311 times)

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10890 on: April 19, 2010, 07:02:34 pm »


Another terrific Idea. Yes, this'd be interesting, unless it's too overpowered.. Ahh Surrogates!
Quote from: woose1
-A better flow system for blood/pudding splatter.
What's up pudding cup? And sure, why not.

Woose = Awesome.
I deem it to be so.
No objections. Woose is awesome.

I was promised my song.....

EDIT: Actually, it was this

OOC: Mono124: i am a pudding
OOC: Mono124: you are a bannana
OOC: Mono124: pudding and bannana
OOC: Mono124: pudanna
OOC: Mono124: pudannading
OOC: Mono124: i am a plasma
OOC: Mono124: you are a bomb
OOC: Mono124: plabombma
OOC: Mono124: wooo
OOC: Mono124: everyone sing now!
OOC: Mono124: pudannading, plabombma, pudannading, plabombma

Message from host:
Im copying and pasting that to the thread, Mono

OOC: Mono124: Nuuuuuu!


Obviously we must now implement pudding bombs
« Last Edit: April 19, 2010, 07:06:13 pm by Mono124 »
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10891 on: April 19, 2010, 07:03:50 pm »

Good point, there.

But you're easier to make fun of! ^.^
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10892 on: April 19, 2010, 07:06:01 pm »

Saint, continue making monkey sprites, please. Walking around as a monkey in the station is just about one of the funnest things ever, and the addition of monkey clothes means 2 things:
-Cybernetic ears attached to monkeys would allow them to hear human conversations.
-Brain Chip/Voicebox attatchment (?) would allow them to speak the human language.
-Because it's a bit difficult to justify why we would have monkey-sized clothes on the station, perhaps there's a new use for assistants: Weaving. (Consider this with all the stuff we have already, like circutry, wires, and the implants to come, the possibilities are literally endless.)

Also, thanks for the new sig, Evilgrim.  :P

EDIT: If someone told me if there's a palatte for BYOND or not, or where I could find the sprites for SS13 (They're not in the BYOND folder...), then I can help with this massive project here; mainly making new sprites for Networking and stuff if it's needed. (Implants if it's not.) Unfortunately, I'm not a very good coder, so I can't code monkey-clothes in quite yet. I've heard the horrors of the messy code we have!

I've always wanted to be a monkey wizard...so you better do a wizard robe for monkeys too.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10893 on: April 19, 2010, 07:12:55 pm »

byond://bay12.game-host.org:1337


always to my server if its up.
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woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10894 on: April 19, 2010, 07:17:07 pm »

Head, no wonder I get lag in your server.

You live in Sweden! Gud förbanne mig!  >:(

Too bad I don't live in Europe. >.>
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10895 on: April 19, 2010, 07:21:02 pm »

Really you got that now?
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10896 on: April 19, 2010, 07:34:28 pm »

Code-wise, clothes aren't especially hard. It just requires undoing the code locking the clothes slot, and then ensuring that is is monkey clothes only.

Like the human clothes, it would probably not be a total replacement sprite, but an overlay. IT is an overlay on a human, and it *looks* like a unique /mob image, so with such power, monkey clothes are possible.

Also, git doesn't seem to have any new changes in a while. What happened?
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10897 on: April 19, 2010, 08:50:43 pm »

There are now black,white and pink monkey cloths drawn.
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You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10898 on: April 19, 2010, 08:52:58 pm »

With, or without a monkey attached?

If it has a monkey of it's own, it may end up with an altered version that just is added over the old icon within the code, although the original would continue to exist unaltered...
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10899 on: April 19, 2010, 08:58:26 pm »

Code-wise, clothes aren't especially hard. It just requires undoing the code locking the clothes slot, and then ensuring that is is monkey clothes only.

Like the human clothes, it would probably not be a total replacement sprite, but an overlay. IT is an overlay on a human, and it *looks* like a unique /mob image, so with such power, monkey clothes are possible.

Also, git doesn't seem to have any new changes in a while. What happened?
I've been working on the MYSQL "branch"
We switched since the disk quota is nearing its limit.

all tough i still cant get in on googols.
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Pick Yer Poison

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10900 on: April 19, 2010, 09:02:53 pm »

I can't seem to save my profile on head's server. I hit the "Save Setup" button, but it clearly doesn't save, because when I hit "Load Setup" moments later without leaving the game, it says "You do not have a savefile." Is this happening to anyone else?
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Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10901 on: April 19, 2010, 09:29:19 pm »

With, or without a monkey attached?

If it has a monkey of it's own, it may end up with an altered version that just is added over the old icon within the code, although the original would continue to exist unaltered...
Qwerty are you a DEV?
Because I can edit it real quick to remove the monkies from the cloths spirites and PM you them.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10902 on: April 19, 2010, 09:43:16 pm »

Yes, but at the moment it would probably be better to just wait.

Alsp, sprite editing takes literally less than a minute each, so keep the monkey in. Especially since if it starts to take a while, using the cheap trick of setting the icon_state itself becomes easy.

Also, unless there is a new cvs, it would probably be better to send it to a host/dev, or at least wait until the code changes are ready.


Mostly, though, I'll probably be too busy reading the ~16 page backlog of the Happy thread(at 50 posts per page, too), so it wouldn't be likely that I can do anything just yet.
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Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10903 on: April 19, 2010, 11:39:58 pm »

Can wires and pips go up or down z levels yet?
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10904 on: April 19, 2010, 11:46:08 pm »

Yes, but at the moment it would probably be better to just wait.

Alsp, sprite editing takes literally less than a minute each, so keep the monkey in. Especially since if it starts to take a while, using the cheap trick of setting the icon_state itself becomes easy.

Also, unless there is a new cvs, it would probably be better to send it to a host/dev, or at least wait until the code changes are ready.


Mostly, though, I'll probably be too busy reading the ~16 page backlog of the Happy thread(at 50 posts per page, too), so it wouldn't be likely that I can do anything just yet.
Setting icon_state doesn't work if you have multiple clothing pieces, does it?
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