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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 723 724 [725] 726 727 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 808874 times)

Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10860 on: April 19, 2010, 12:02:52 pm »

To stop people from giving people to many implants is simple. just make it a very long complicated process. sorda like making cyborgs in the goon station, hopefully more complicated then that.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10861 on: April 19, 2010, 12:09:18 pm »

....or it doesn't work?
Also, you could be an illegal implant doctor. Just steal somebodies ID.
No, because then as soon as you steal their ID you're a criminal.
Also yeah, that's why I said make it so you have to make them. If there's a process involved in making an implant, then it'll deter "HURR I'm BORED" attitude.
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Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10862 on: April 19, 2010, 01:15:24 pm »

why is the right side vat-pipe in the engine start broken every round... it makes the engine die 2 times to 4 times as quick.
Also, solar panals in the prison dont work.
« Last Edit: April 19, 2010, 01:42:43 pm by Rift »
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Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10863 on: April 19, 2010, 01:43:08 pm »

Quote
why is the right side vat-pipe in the engine start broken every round... it makes the engine die 2 times to 4 times as quick.

Would it be possible to make it last longer if you say block off half of the engine?
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Rift

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10864 on: April 19, 2010, 01:49:38 pm »

possibly?
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10865 on: April 19, 2010, 02:52:15 pm »

No, it wouldn't. The half of the engine that is blocked off would cause the hot loop to cool inside of it. It's even worse considering that the side that would be blocked off is where the hot loop feeds into the TEG.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10866 on: April 19, 2010, 03:31:51 pm »

Should be fixed in the latest updates.

Also the prison station solar panels always worked, but the solar computer was on the wrong powernet, and it reported what the SMES units were putting out, not what the solar panels were.
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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10867 on: April 19, 2010, 03:33:13 pm »

I was thinking about the implants last night(trying to go to sleep), and came to this conclusion.

Doctors get "mechanical" eyes and ears. They insert them into the head via surgery. You first need to put the victom(or patient) out with aesthetics, then take out their eye/ear with the required tool. The doctor then puts in the eye/ear, and implants it with the required tool.

This does two things. One, it gives doctors more things to do. Two, its a way to cure blindness/deaf(ness?).

The aesthetics part is to prevent the patient from doing it to himself(mostly the deaf part, being blind kind of prevents you anyway, unless you carry spare body parts around...).

Now, from here, you can add whatever greifer parts you want. Cutting out the eye(which is a lengthy process), causes you constant bleeding and dieing is an option after 5 minutes. Without aesthetics, your instics tell you to prevent the doctor from cutting your eye out, preventing the precedure from happening"Dwarfy Mcblind resists cutting of eye". The tool to cut the objects can be a surgical knife, and the tool to put them back in could be a surgical laser or something. All of the tools can be in medical storage, concidering if a traitor gets a hold of a surgical knife...

Oh, and just to not have blind/deaf people running around, when you examine people, it says "Mcdwarfy is as if unaware of his surroundings" or something like that.

I can imagine severed eyes would create some funny scenes. We need a mess hall. XD
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10868 on: April 19, 2010, 03:54:59 pm »

I am going to figure out a better design for toxins because currently it's kind of in an important area and I feel it should be seperated from the main station a little better.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10869 on: April 19, 2010, 04:05:09 pm »

Supply shuttle has been fixed and can now be used more than once.
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Pick Yer Poison

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10870 on: April 19, 2010, 04:06:24 pm »

Continuing the camera discussion from the previous page, I think the AI's cameras should be kept the way they are, but human players should be allowed to view things the same way through a Security Camera console. After all, if a human can't see something through a wall, then they can just walk around it or remove the obstacle; the AI, on the other hand, doesn't have that option.
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10871 on: April 19, 2010, 04:22:41 pm »

At the very least, the AI should have a couple of roving camerabots in cubbyholes.

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10872 on: April 19, 2010, 04:40:37 pm »


Look what I have been doing!
MONKEY CLOTHS! YAY!
Next up: different colors and getting Sukasa to decide to code in the genetic ability to allow monkeys to speak with humans using the radio command and the normal way would be regular monkey speak where only monkeys can understand it.
This allows monkeys to wear their own special cloths or be dressed in special cloths by a person, ONLY MONKEY CLOTHS WORK ON A MONKEY!
Now we can have space monkeys minning astroids and fixing the hull.
« Last Edit: April 19, 2010, 04:42:52 pm by Saint »
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10873 on: April 19, 2010, 04:42:16 pm »

Spacesuits are a little thin, could you beef them up a little?

Saint

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #10874 on: April 19, 2010, 04:43:26 pm »

Sure.
« Last Edit: April 19, 2010, 04:49:01 pm by Saint »
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.
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