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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 646 647 [648] 649 650 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 821846 times)

Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9705 on: April 07, 2010, 03:15:57 pm »

I recall one game that N20 knocked out a zombie(I released it, as a zombie).

Of course, it could be any number of things.

So, in conclusion, only plasma effects zombies, and zombies need 02 to heal?

"Edit" It be nice if you guys made it obvious what changes you make that effect players. Either I miss it in all the jibber jabber about codes, or it isnt mentioned at all.

I mean, I didnt know there was a comm disk till I ran into it a few days ago.
« Last Edit: April 07, 2010, 03:19:37 pm by Orb »
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9706 on: April 07, 2010, 03:22:50 pm »

It's at the top of the changelog >_>
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9707 on: April 07, 2010, 03:36:26 pm »

Also did anyone have merge issues with the map?  I made a set of changes and apparently they were reversed by someone else, which means that the plasma lab is back to how it was :(
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9708 on: April 07, 2010, 03:54:41 pm »

Zombies could be infectious zombies, where as the nervous and respiratory systems still function, or they could be those magical zombies, where neither of them work. I usually find people RPing zombies as sick people, going up to them, and being zombified.

Maybe since the MOTD says that zombie media is popular, it should list the characteristics of zombies.
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Orb

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9709 on: April 07, 2010, 04:03:10 pm »

It's at the top of the changelog >_>

Im not very observant.... ;)
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9710 on: April 07, 2010, 05:37:54 pm »

Well, look at the current situation of zombie media...

No one stereotype prevails, just that they *are* zombies, and they usually can infect people.

Thus, it would be better to just say that the zombie media covers every concept of zombie that it does in Real Life, and then some additional ones that no movie has considered yet.


Better yet, maybe have a bunch of binary states to decide what zombies are like, with each sde to each state having advantages and disadvantages. Example: either they shamble along but can revive even from death given time, or they are just as fast as a regular player, but death is final.

Each state-pair would have it's state chosen randomly.

There could be an admin menu with the various state-pairs, and an override to have both of neither(though the initial randomization would pick one or the other, and neither none or both)
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9711 on: April 07, 2010, 05:46:54 pm »

Updated with a few changes, computers now all use new graphics and have actual poweron/poweroff animations as well.
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Vactor

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9712 on: April 07, 2010, 06:26:07 pm »

i'll be around a bit trying this out
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9713 on: April 07, 2010, 06:26:43 pm »

Also did anyone have merge issues with the map?  I made a set of changes and apparently they were reversed by someone else, which means that the plasma lab is back to how it was :(

Sorry i must have screwed up.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9714 on: April 07, 2010, 06:58:26 pm »

I noticed you added the spotlights.  No big harm done, I ended up making a better design this time around anyways :P

I hope you don't mind, but I merged your "spotlight" objects into the /light/... tree
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9715 on: April 07, 2010, 07:12:40 pm »

I noticed you added the spotlights.  No big harm done, I ended up making a better design this time around anyways :P

I hope you don't mind, but I merged your "spotlight" objects into the /light/... tree

Whatever you want.
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alfie275

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9716 on: April 07, 2010, 07:39:22 pm »

Fix the "The shuttle is leaving" bug please, server is stuck.
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9717 on: April 07, 2010, 07:40:37 pm »

yeah admin please
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9718 on: April 07, 2010, 07:57:01 pm »

comin'.
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Sukasa

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #9719 on: April 07, 2010, 08:49:09 pm »

Fix the "The shuttle is leaving" bug please, server is stuck.


What game mode?
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