Ok, since security is almost always complained about being ineffictiant, stupid, ect, I have decided come up with a few ideas to make security better.
1. Weapon Scanner. Found in the forensics room, it detects what weapon caused the damage. If it was hands, it will tell you the fingerprint(Since I believe finger print scanners dont detect strangulation).
I mean, this is the future, so obviously there will be ways to tell what kind of object caused what kind of damage. While not very usefull if it says "toolbox", it will be usefull if it says "revolver", or ect. If you find a bloody toolbox and study the print, you can find out who killed who.
2. Flashbangs that dont blind, and sunglasses that work. Ok, so we all know flashbangs are bad, since they ruin people's gameplay by blinding them and making them death(if someone could tell me how to spell that correctly...). Also, sunglasses dont help at all, from what ive seen(They may slow the blinding process). When you throw a flashbang, your likely to be stunned also, and since your a security officer, you will slowly go blind. Earmuffs cause more damage than good, since you cant hear anyone. All im suggesting is that flashbangs dont cause blindness, and dont stun when sunglasses are on. If your within two tiles of the flashbang, you go temporarally death(like 30 seconds). If your within 1 tile of the flashbang, you go temporarally blind(like 10 seconds).
3. Bomb removal equipment. I know, its from goon, but occationally there is a bomb situation in which the traitor has you. What if he has a suicide vest? There isnt much you can do, but watch him blow up something. There is the suicide command, and its gets risky. Bomb removal equipment protect damage from 500 degree bombs, and you survive really big bombs(you can figure out the limit). While in the equipment, you move half speed.
4. Faster Prison Shuttle. Kind of obvious, but games are too short to store someone on the prison station. It also takes too long to free them. Should be reduced down to like 1 minute, or 30 seconds, to keep the game going.