Coming a bit late to this discussion. A couple of thoughts and questions:
Deadman Bomb becomes Hold-out Blaster: If the Alien is lynched, he pulls out the blaster and gets to shoot a single target before dying. If he is night-killed, he gets a shot off on his attacker (although he still suffers the effect of the attack). This is a one-shot item.
Do I read this right as the kill being directed if lynched? That is, the alien can choose who dies with them, not the person who last voted them?
If this is the case, then I am in favour of this. It removes the randomness, and while it does nerf the bomb a bit, it's still more powerful than the (still random) Werewolf Leader lynch action on Supernatural. The downside is that it no longer lets the Exty win in a 2-vs-1 scenario -- I would miss that, but it's an acceptable compromise.
Body Double gets a nerf: [saves your life on lynch only]
Good, I am also in favour of this. Hopefully it gives other tech choices more action as well.
Spore Spreader [...]
I voted "Remove it entirely" on the poll, based on the lack of consensus, on the fact that I agree a game-ending jester is a terrible idea, and the other poll options were not much better. I'm also not a fan of the Martyr thought.
What I liked the most about the Spore Spreaders was the multi-generation thing. I think any change that removes their ability to make more Spore Spreaders is ultimately scrapping the role and coming up with some unrelated new role (whether the same name is shoe-horned into it or not).
The big problems with the infection mechanism were a) dopps/aliens are immune; and b) SS wins with town, so can just play survivor. So:
Dopps being immune is mandatory, of course, but how about making aliens susceptible? would give them a bit more play, yes? For the other, how about making them win only if last surviving or with an
alien win? That way town
and dopps must kill them, Survivors, XenoZoos, Hiveminds should be careful or be infected (but still win with them if so), Agent-Ops could be converted and maybe give up their agent. The SSs still have no defence against dopps, though (but that could be a good thing). For the Exty, two choices: a) could win with them if all non-SS players are dead; this would make an Exty win easier; or b) must kill all SSs to win, if so should also be immune to them (otherwise can't kill them without tech).
Harvester
Race: Alien
Goal: Kill/Find
Rules: The Harvester is collecting things for its own purposes. There are three different types of Harvesters
Organ Harvester - The Abducted player is killed.
Mind Stealer - Copies the Role from the Abducted player for the following day/night as well as the Win Condition of that player until a new one is acquired. The abducted player reverts to a vanilla role for the rest of the game(Aliens will all become survivors). If the Mind Stealer doesn't have any other goal, then it is a Survivor.
Tech Thief - Needs to steal X amount of tech. Like the Xenozoologist, but tech based rather than Player type based.
I like the Organ Harvester, looking forward to seeing it, but dislike the Tech Thief (or tech giver alternative). wuba's comments notwithstanding, I think it would lower the general value of tech and mess up the strategies and balance too much.
The Mind Stealer, I'm also not a fan of. Especially the win-condition stealing thing. See this post I made earlier about it:
The mind stealer sounds off... he'd need to abduct N1 to gain a role, use the role N2, abduct again N3, use the new role N4... his win condition would change every time, hard to make a consistent strategy. What if he abducts a dopp? Can he dopkill? Or a Xeno?
On top of that, I dislike the idea of turning other players into powerless townies. Having a role and a strategy to use it is a great part of what makes paranormal fun. The emasculation of a player could be even more frustrating than being killed. Several roles turn into townies after your one-shot wonder is used, or you could roll vanilla at the start, but at least you know that D1 instead of it being inflicted upon you.
Really, not a fan of the Mind Stealer. Wouldn't mind if you gave it a miss.